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Science-Recon

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So the patch after holy fury will include the ability to dynamically change holy sites of a religion, so once that’s out I’ll probanly make the Aztec religion get holy sites based on the land they take as opposed to something pre-determined.
 

Keizer Harm

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Do make them start out with a bunch of them though, as apparently there's a wonky behaviour associated with a religion having <5 holy sites. Maybe put them in Tibet as dummy locations.
 

Science-Recon

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Do make them start out with a bunch of them though, as apparently there's a wonky behaviour associated with a religion having <5 holy sites. Maybe put them in Tibet as dummy locations.
Well, at the moment there are three in Europe and two in 'America' (actually unlanded baronies) but since they're unlanded they count as empty holdings so they only give 5% moral authority instead of 10. So I think I might start with 5 in America and then the European ones will get switched in instead.
 

Keizer Harm

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Well, at the moment there are three in Europe and two in 'America' (actually unlanded baronies) but since they're unlanded they count as empty holdings so they only give 5% moral authority instead of 10. So I think I might start with 5 in America and then the European ones will get switched in instead.
Sounds good! I didn't know you could do that, actually.
 

black_imperator

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I was working on an implementation based on the other thread in early april, but due to some technical and life issues, i have to shelve it. I'm only just getting back into ck2 and, while i don't have time to start it over completely, i do have time to help with some scripting if you need to.

(One thing that i had working is that the actual invasion wasn't a necessary step. it was dependant on Aztec Empire policy and the Grace level of the potential target. )
 

Science-Recon

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I still plan on working on this, but I’ve been busy recently with work and exams and I recently upgraded my pc. I’ve also run into a pretty game breaking bug in that the AI Aztec colony keep declaring wars, where they’re meant to only do so via script. Having said that, I haven’t yet fully updated the mod to Holy Fury, so It might be fixed. I’ll probably have it updated soon™ and if the bug is fixed or I can find some way to fix it then the mod might be playable.
 

juant675

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I still plan on working on this, but I’ve been busy recently with work and exams and I recently upgraded my pc. I’ve also run into a pretty game breaking bug in that the AI Aztec colony keep declaring wars, where they’re meant to only do so via script. Having said that, I haven’t yet fully updated the mod to Holy Fury, so It might be fixed. I’ll probably have it updated soon™ and if the bug is fixed or I can find some way to fix it then the mod might be playable.
Can't ask for help to some devs or others moders?
 

Aerotinge

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Oops. I did not see this post before I start my project. anyway.
ck2_397.png

ck2_398.png
It replaces some SSI events, with JD offmap style. No kowtow and specialties of China but some new features/artifacts added.
It's running good on 3.2.1(AZCE). I'll release it once I finish the localisation files. They were too many...
 
Last edited:

LumberKing

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I wish they managed to do this in vanilla.