I am also getting a CTD. Yes, I have added the 4gb fix and I also tried disabling the DLC.
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It does that to me as well sometimes. For me I just have to restart it and it's all good.
I am also getting a CTD. Yes, I have added the 4gb fix and I also tried disabling the DLC.
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I haven't modified the sounds, and all dlcs I have should be working. I have all the major ones except sunset invasion.When it gets to Loading Sounds i get the runtime error and a CTD, tried to disbale alot of DLC's but nothing.
Actually the removal was due to that it didn't work as I wanted it to. The de jure kingdoms were far to split up to be logical. Perhaps I will readd it one day if I come up with a better way of doing it.Well, it's been a while, and without reading the rest of the posts, I'm prepared to add my new two cents into the development of the mod:
1. First of all, good work on the diseases, much better now, not nearly as devastating.
2. I'm curious about the removal of the de jure creation of counties, I'm not complaining, as I actually prefer the vanilla de jure shifts of waiting 100 years. Plus it gives me more to do, by smacking down cities that try to become republics within my borders. I would like to see the return of de jure events for empires though, immediately putting kingdoms under the empire, it seems to make more sense, and would be substantially less aggravating to deal with.
3. Speaking about republics, I'm going to say, you REALLY need to look into randomly generating last names for the various cultures. Otherwise, the trade map looks ridiculous, because everything is being competed for by a bunch of different Smiths of different colors. Gives me Matrix flashbacks. That alone would substantially improve most of the problems I have with the mod.
Other than that, I'm pretty well content with what you've got, and the only thing I'd want more is new maps. I really think you should see if you can get the Western Hemisphere map (with names changed to reflect OTL naming) or the Elder Kings map. Just populate either the way you have now, and they'd be fun with building our own empires. I saw a suggestion a while back about making duchies have the same starting culture/religion. I think this is probably a good idea, as it may save you a lot of aggravation, as well as simplfying things a bit for the rest of the map. It may make things a little more predictable, but at the very least, it'd make the actual processes of modding this WAY easier.
Once again, awesome work, and I hope this helps some!
Yeah so I noticed. It's just that I don't know how to fix it. Haven't seen anything about adding last names.
I have no idea why it would do that. My mod certainly don't run on visualc++ anymore then the original game. =PI'd love to test this game although I like the some others are getting a runtime error for visualc++ despite the fact that I have said program installed, any reason as to why this is happening?
I have't experienced it, what succession law did you have?Reporting a bug: when i save the game, and later on when I load that save and continue playing ,my succession laws are getting reset back to nomination. any solutions?