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Bloodly

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You can change to true cognatic if your ruler is female.

That should be doable regardless of initial gender. If you're stuck with a lot of daughters, you can't hand out titles or DO anything with them, which seems flawed for 'Barbarian World' where the issues of gender shouldn't exist(Your gender doesn't matter if you're strong). To be honest, everyone should be set to Absolute Cognatic by default.

I have played it, and in Barbarian World, I'm not understanding why the random penalties(Quite apart from the standard penalties) for having lots of land, when you are at the same time forcing random auto-wars for everyone, which require the most men possible to hold off, which you can only get by holding the land and men directly. Gaming the system by staying at war with someone just to stop the auto-wars feels like a bad solution, even if it's the idea of the modder. You'll have enough trouble when you hit 'normality' and you have to hand it off then or face the tax penalties and such.

I think it'd be interesting if you could get some real research going during Barbarism. Shifting the numbers so the Behind Penalty during Barbarism is at 0 or -10%(So a church's schools could counter it) could work.

A lot of your court, thanks to them being runaways, generally won't like you during Barbarian World, thanks to the infidel penalties and such. There's a decent case for killing EVERYONE(So eventually there'll be no-one to care) and replacing, especially given some people have much cash.
 
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Zoston

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You can change to true cognatic if your ruler is female.

That should be doable regardless of initial gender. If you're stuck with a lot of daughters, you can't hand out titles or DO anything with them, which seems flawed for 'Barbarian World' where the issues of gender shouldn't exist(Your gender doesn't matter if you're strong). To be honest, everyone should be set to Absolute Cognatic by default.
That's really just a matter of taste. Historically gender has most definitely been an issue even in so-called 'barbarian' societies. I personally don't care either way, but I feel the current system is better. Flavour-wise it'll be more fun to play absolute-cognatic if they're rare than if they're the norm, imo.
 

stars2heaven

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Thanks for the tips / explanations guys! Got through the horde and made the Cornwall Empire. Was awesome :D Love this mod!

Also one other minor thing I was unsure of: Why are the dynasty names 'First XXX' and not 'XXX'? Since I couldn't use the Ruler Designer for the reasons I posted, I've got 'First Cornwallian' as my dynasty name instead of 'Cornwallian' all the way to the year 700 (observe) which seems a bit odd.

I'm not sure what could be causing your issue with the ruler designer. I've never run into this problem. However, if you want, you can go into the dynasty file and change the dynasty name of the character you wish to play as to the name that you want. You can find it in the "common/dynasties" folder. If you want, you can also give a certain character a certain name with certain traits upon start by editing the "character" file.
 

stars2heaven

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You can change to true cognatic if your ruler is female.
I have played it, and in Barbarian World, I'm not understanding why the random penalties(Quite apart from the standard penalties) for having lots of land, when you are at the same time forcing random auto-wars for everyone, which require the most men possible to hold off, which you can only get by holding the land and men directly. Gaming the system by staying at war with someone just to stop the auto-wars feels like a bad solution, even if it's the idea of the modder. You'll have enough trouble when you hit 'normality' and you have to hand it off then or face the tax penalties and such.

I think the point of the prestige penalties was because it was far to easy simply to take over the map for yourself. Under the system that exists in 1.07 the early part of the game is more about capturing territory and giving it to relatives to help them expand your culture and religion. However, in the upcoming release this system is totally changed so my old advice for how to survive and these complaints will no longer be relevant.
I think it'd be interesting if you could get some real research going during Barbarism. Shifting the numbers so the Behind Penalty during Barbarism is at 0 or -10%(So a church's schools could counter it) could work.

Research should be slowed in the next release if Gladdig changed it. I think he did. If not, you can find the modifiers in the define.lua file. These are the setting I have for mine and technology progression in the game is really good. I may actually make level 3-6 even higher than they are. But with this, you can expect level 2 in technology by year 600. If you are closer to level 3 you will encounter ahead penalties.

IDEAL_YEAR_LEVEL_2 = 400,
IDEAL_YEAR_LEVEL_3 = 600,
IDEAL_YEAR_LEVEL_4 = 800,
IDEAL_YEAR_LEVEL_5 = 1000,
 

Gladdig_kaga

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You can change to true cognatic if your ruler is female.

That should be doable regardless of initial gender. If you're stuck with a lot of daughters, you can't hand out titles or DO anything with them, which seems flawed for 'Barbarian World' where the issues of gender shouldn't exist(Your gender doesn't matter if you're strong). To be honest, everyone should be set to Absolute Cognatic by default.

I have played it, and in Barbarian World, I'm not understanding why the random penalties(Quite apart from the standard penalties) for having lots of land, when you are at the same time forcing random auto-wars for everyone, which require the most men possible to hold off, which you can only get by holding the land and men directly. Gaming the system by staying at war with someone just to stop the auto-wars feels like a bad solution, even if it's the idea of the modder. You'll have enough trouble when you hit 'normality' and you have to hand it off then or face the tax penalties and such.

I think it'd be interesting if you could get some real research going during Barbarism. Shifting the numbers so the Behind Penalty during Barbarism is at 0 or -10%(So a church's schools could counter it) could work.

A lot of your court, thanks to them being runaways, generally won't like you during Barbarian World, thanks to the infidel penalties and such. There's a decent case for killing EVERYONE(So eventually there'll be no-one to care) and replacing, especially given some people have much cash.
What a barbarian is is debatable. The early greeks called everyone but greeks barbarians. The romans called anyone who weren't a roman or a greek a barbarian, but you were a roman if you had a roman father or served in the army.
The medieval people of europe called anyone outside of their religion a barbarian and also all the people of the east (like the mongols even though the mongol society was in many aspects more advanced than medieval europe's).
My type of barbarians are stereotypical fantasybarbarians from my imagination that hates women, loves fighting (especially with other barbarians) and hates anyone not like themselves.

I never got barbarians to work exactly as I first wanted them so I decided to redesign them.
Now to get a good looking world you only need about 20 years of barbarian gameplay. And that was what the original idea was about, to paint the world to be more interesting later, when you "really" start to play.
As a barbarian you have a huge demesne limit, so you can just gather as many provinces as possible. You will still be forced into wars, just to give you a little bit less to say about where the culture spreads (makes the game later more interesting in my opinion).
Now when you civilize you loose control of most (probably all but one) of your provinces and there is when you really start the game.
Some AI:s will shoose to stay barbarian until conquered. Think of them as "the german tribes" compared to you "the romans".
 
Last edited:

Gladdig_kaga

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I found a bug that when you die as a barbarian you're pretty screwed since the son (you) will be without any armies. That is not how it's supposed to be and it will be fixed. =P

Edit: Oh I'm tired, I forgot that it wasn't me, but stars2heaven that actually found the bug. No hard feelings I hope. =P
 
Last edited:

justryme

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There seems to be a issue with the bararian buff. I started without the horde system and you give out the buff till year 124. First of all everyone seems to get a different ending date, mine was october 1, 124 and others were feb 12, 125 and jan 1, 125. All random as far as i could tell but the major issue is that the AI is keeping its 1k+ stacks after the buff wears off and doesn't disband them but can still war with other counties. So im sitting here with 292 troops with a AI count taking land around me with 4k troops he doesn't disband while he doesn't have the barb buffs in any of his counties.
 

stars2heaven

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There seems to be a issue with the bararian buff. I started without the horde system and you give out the buff till year 124. First of all everyone seems to get a different ending date, mine was october 1, 124 and others were feb 12, 125 and jan 1, 125. All random as far as i could tell but the major issue is that the AI is keeping its 1k+ stacks after the buff wears off and doesn't disband them but can still war with other counties. So im sitting here with 292 troops with a AI count taking land around me with 4k troops he doesn't disband while he doesn't have the barb buffs in any of his counties.

I believe this is a bug. I just encountered it myself. Apparently some civilized peoples retain their horde armies. I realized this when I went to war with someone who had an army that they couldn't possibly have had for the number of counties they owned. All of the counties are civilized completely with no barbarian modifiers and the actual countess is civilized as well. When I loaded the save as this person they have a standing army that is just like a horde army and could declare wars with it raised.

Kind of an interesting dynamic, though unfair to me when I declared war not knowing she had an alliance with the horde. It made her quite powerful early on when the remaining hordes are still very strong and the civilized peoples very weak. She gobbled up quite alot of land and I was hoping to take it all from her since I had claims on every bit of it. Big mistake. My realm may have been three times larger than hers...but her army was three times larger than mine =D

Anyways...here is my save if you want to look at it, Gladdig. The countess of Tangier is the one in question. https://www.dropbox.com/s/gtst66jf1huu33d/Amraal132_01_01.ck2
 
Last edited:

ShadowGamer42

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When the next update is released (the full one), will there be provinces in Sibr? Or are you focusing on the new map? And will we have the ability to pick if we want a Europe Map or whatever map you're making?
 

Gladdig_kaga

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There seems to be a issue with the bararian buff. I started without the horde system and you give out the buff till year 124. First of all everyone seems to get a different ending date, mine was october 1, 124 and others were feb 12, 125 and jan 1, 125. All random as far as i could tell but the major issue is that the AI is keeping its 1k+ stacks after the buff wears off and doesn't disband them but can still war with other counties. So im sitting here with 292 troops with a AI count taking land around me with 4k troops he doesn't disband while he doesn't have the barb buffs in any of his counties.
I don't know how to make the AI disband it's troops, and the buff is a bit random since it is random exactly when you get it. I don't know what to do about that.

I believe this is a bug. I just encountered it myself. Apparently some civilized peoples retain their horde armies. I realized this when I went to war with someone who had an army that they couldn't possibly have had for the number of counties they owned. All of the counties are civilized completely with no barbarian modifiers and the actual countess is civilized as well. When I loaded the save as this person they have a standing army that is just like a horde army and could declare wars with it raised.

Kind of an interesting dynamic, though unfair to me when I declared war not knowing she had an alliance with the horde. It made her quite powerful early on when the remaining hordes are still very strong and the civilized peoples very weak. She gobbled up quite alot of land and I was hoping to take it all from her since I had claims on every bit of it. Big mistake. My realm may have been three times larger than hers...but her army was three times larger than mine =D

Anyways...here is my save if you want to look at it, Gladdig. The countess of Tangier is the one in question. https://www.dropbox.com/s/gtst66jf1huu33d/Amraal132_01_01.ck2
You two are talking about two different things. =P
There are only two reasons I can think of that makes them retain their armies. A civilized inheriting from a barbarian or a barbarian becomeing civilized via tutorship from their guardian.
I guess I might be able to make a cleanup event that destroys any horde armies that a civilized person might have.

When the next update is released (the full one), will there be provinces in Sibr? Or are you focusing on the new map? And will we have the ability to pick if we want a Europe Map or whatever map you're making?
It depends on what success we get making the new map.
I also want to remove all the heresies and make them all real religions and then make my own events changing between them. Because now if a heresy has low moral authority you never change religion anyway since you are already a heresy.
 

monsterfurby

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Allow me to just say that I absolutely love the feel of the new and improved horde phase. It has become much less gamey and more like an in-a-nutshell version of the rise and fall of the Roman Empire or - in earlier phases - the Chinese Warring States Period (if this mod and Umbra Spherae ever find each other, I would probably just die of joy). One might argue that it is too easy to conquer half the world, but since CK2 is in many respects (crusades etc.) based around a large community of equal-religion lords, why not have the player form the dominant religion? Also, conquering things is easy - keeping them... not so much. Especially now that making your second and third sons bishop is not that easy anymore...

All in all: loving the improvements. Here's hoping that the kinks will soon be ironed out and everything will continue to progress smoothly :)
 

Zoston

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Allow me to just say that I absolutely love the feel of the new and improved horde phase. It has become much less gamey and more like an in-a-nutshell version of the rise and fall of the Roman Empire or - in earlier phases - the Chinese Warring States Period (if this mod and Umbra Spherae ever find each other, I would probably just die of joy). One might argue that it is too easy to conquer half the world, but since CK2 is in many respects (crusades etc.) based around a large community of equal-religion lords, why not have the player form the dominant religion? Also, conquering things is easy - keeping them... not so much. Especially now that making your second and third sons bishop is not that easy anymore...

All in all: loving the improvements. Here's hoping that the kinks will soon be ironed out and everything will continue to progress smoothly :)
I second this. And I think it might be useful to give the player a 'retire from war' decision that stops all war events for the player (so you won't be attacked, but won't conquer new lands either). It seemed to me that a good player can essentially conquer half the world in Horde phase. In my game I at one point just didn't want to conquer more since I wanted a somewhat balanced distribution of cultures, and it became really awkward trying not to conquer other states somehow.
 

monsterfurby

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I second this. And I think it might be useful to give the player a 'retire from war' decision that stops all war events for the player (so you won't be attacked, but won't conquer new lands either). It seemed to me that a good player can essentially conquer half the world in Horde phase. In my game I at one point just didn't want to conquer more since I wanted a somewhat balanced distribution of cultures, and it became really awkward trying not to conquer other states somehow.

True.

Also, it is as of yet quite easy to "break" the civilization (i.e. shattering of the empire into counties) event chain by just pausing and founding a duchy or even kingdom before the "No One Listens To Me Anymore" event fires. Also, I am still wondering how after that, one-province counts with only one holding and no upgrades can magically produce 2k-armies to stomp over me, while I have to rebuild my levies...
 

stars2heaven

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Here are my thoughts on the horde phase. I actually like the way it is. I don't mind being able to conquer half the world... at least initially. The counter to that is obviously the fact that you are cut back to a single county after civilizing. That leaves a good chunck of the world as your religion and culture to now evolve on it's own. Here is what I think could be changed/improved.

1. I shouldn't retain strong claims on everything. It was too easy simply to "press all claims" and regain every bit of my lost territory within ten years of civilizing (all of africa and a good chunk of spain). I like to have to interact with other nations in other ways in order to claim land. That might include having to find those with claims on titles and get them into my court or various other intrigue options and using marriage. Right now I just declare war after war and there is no need to interact with any other nation in this way, including those of my religion and culture. In short, it makes it too easy to conquer half the world. :p

2. Even if I lost all my claims there are still a huge number of barbarians about that I can simply come in and basically get a free county from without even having any recently conquered penalties. I learned very quickly in my games to ignore civilized people in the beginning and go straight for barbarians. After the split up of my lands they were easy targets and I was able to accumulate a very large amount of land in a short time that included the vast majority of the land I gave up when I civilized. If perhaps there were a few more civilized peoples close to me, this fast early expansion could be prevented and if I conquered the civilized guys next to me via conquest I wouldn't be able to immediately pull up a larger levy to go hunting more like I could with the barbarians.

3. Also, it might help if barbarian lands took the recently conquered penalties as well when I capture them. It would help to mitigate the increase in the size of my army and allow some others time to expand some as well.

4. I don't like how when I have just crushed someone's army, and they are now retreating, they are able to conquer my land and recruit more soldiers the moment they arrive. I don't see these guys, who are battered and bloody and running for their lives, as having the time or being able to to totally pillage the land and force the people there to fight for them when those people know their true liege just kicked these guys butts and is on the way to do some more butt kicking. I think if the garrisons had maybe 10 or 20 people in them that this would be prevented from happening and provinces would still be very easy to capture. It would also prevent instances of a single soldier capturing a whole empire and winning the war single handedly while there is a 20k man army chasing him :p (as Gladdig knows, I did this)

The small garrisons could be thought of as the women, children, the elderly, and those few left behind to protect them who are not off rampaging with the horde. They could put up atleast some resistance towards an army that is disorganized and in full retreat, running for their lives. Atleast for a day or two..long enough for the main army to arrive and drive them out again or kill off the rest.

All in all, I like the new system and look forward to experiencing some of the other events that happen later on.
 
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