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Gladdig_kaga

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Now that I've got empires forming in my modded version of your mod I've run into a minor issue that this mod will eventually run into as well. Since de jure drift between kingdoms stops once an empire is formed, that means that even areas that have no kingdom at all (the vast majority) won't ever become dejure part of your kingdom, and thus, won't become de jure part of your empire either.

I have to go to sleep now, so I'll get back to this later, but I was wondering if you happen to know where the rules are for dejure drift in the xml files? I know you've tweaked them since you altered them some with the events.
The events have nothing to do with xml files, which I have never heard of. =P
The event should be changeable though so that kingdoms are added within empires.
How are the empires forming in your version?

Gladdig_kaga about making the player the religious head is possible as done in this mod. If you ignore the immortal part(or maybe not :p) then I think will be good immortal but the religious head part should be doable without that.... i think.
I'll look into it.

Code:
	controls_religion = war_pagan

That's what the code is for the religious title.
Yeah, that's how I made my holy seats.
 

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How are the empires forming in your version?

I changed it so that kingdoms and Empires form based on the number of vassals instead of titles. My main problem is that new territory, territory that isn't part of any de jure kingdom, never get's added to any kingdom once you are in an empire. Also, since only kingdoms appear to become de jure part of an Empire, they never become part of your empire either.
 

Samitte

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Thanks to you modmaker! Really enjoyed the fast paced dog eat dog gameplay from the years before civilization starts. Now the map if filled with all these new religions, cultures and Kingdoms and I'm loving it! Ireland with its 2 crowns, the Kingdom of Flanders spreading the Bremish religion over all of Lotheringia and all of Saubi Arabia and the Levant united in the Empire of Damascus. All the while my Agrigentoic Kingdom of Sicily dominates everything south of the Alps
 

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well if you love that



i ran another observation to compare with the beta an well England has given birth to a empire of sorts



good job with the mod an keep it up

edit* here is the south
 
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Gladdig_kaga

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I changed it so that kingdoms and Empires form based on the number of vassals instead of titles. My main problem is that new territory, territory that isn't part of any de jure kingdom, never get's added to any kingdom once you are in an empire. Also, since only kingdoms appear to become de jure part of an Empire, they never become part of your empire either.
Can you show me the code? I am trying to make it so that it counts number of provinces or the amount of kingdoms, but I can't get it to work. I figure those two conditions work the same way.

Thanks to you modmaker! Really enjoyed the fast paced dog eat dog gameplay from the years before civilization starts. Now the map if filled with all these new religions, cultures and Kingdoms and I'm loving it! Ireland with its 2 crowns, the Kingdom of Flanders spreading the Bremish religion over all of Lotheringia and all of Saubi Arabia and the Levant united in the Empire of Damascus. All the while my Agrigentoic Kingdom of Sicily dominates everything south of the Alps
Sounds great. I almost started to think that there are only three persons that actually like the barbarian part of the game. Now I know there are at least four. ;)
One thing though. My name isn't Mr Modmaker. =O

i ran another observation to compare with the beta an well England has given birth to a roman empire of sorts
What do you mean with Roman empire?
 
Last edited:

stars2heaven

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Can you show me the code? I am trying to make it so that it counts number of provinces or the amount of kingdoms, but I can't get it to work. I figure those two conditions work the same way.

I already tried getting it to work based on number of provinces. It doesn't work. In fact, I'm pretty sure that the command doesn't do anything at all unless you are talking about a sript of some sort that counts them. As for what I did, I just placed num_of_vassals wherever there was num_of_duke_titles or num_of_king_titles.

For kingdoms to form I made it 20 vassals which seems to be a perfect number and Empires I made 30. Though after forming an empire myself I feel like maybe 35 or 40 would be better. One advantage of this by the way is that they AI won't have to deal with any hits to opinion from it's vassals while on it's quest to claim 4 duchies. It also means that some small kingdoms are possible if the AI ever creates enough holdings. That won't happen until much later though. It also makes it easier for the AI to make kingdoms if it happens to be in an area where duchies are very large. That is a major disadvantage to the AI when it has to form 4 duchies but the only ones nearby consist of 3-4 counties each while other AI's get to make theirs from a bunch of 2 county duchies. After playing a couple of early games I've started to notice that the earliest kingdoms tend to pop up in the same places while others tend to take longer to form. I think the duchy requirement and the fact that some duchies are very large in some areas and small in others is the reason. By using vassals as the determining factor this is alleviated somewhat, since only a single duchy is required and then the necessary vassals.
 
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stars2heaven

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Btw, is this the script for adding counties to the de jure kingdom? What should I replace top_liege with if I am an emperor and I want counties not part of a kingdom to become dejure part of my kingdom? Emperor instead of king? Would primary_title = { higher_tier_than = DUKE } instead of the top_liege part work better?

Code:
character_event = {
	id = 66669
	desc = "EVTDESC66669"
	trigger = {
		num_of_duke_titles = 1
		top_liege = {
			tier = king
		}
		any_demesne_title = { 
			de_jure_liege = k_no_kingdom
			tier = DUKE
		}
		
		
	}
	mean_time_to_happen = {
		months = 6
	}
	option = {
		name = "EVTOPTA66669"
		top_liege = {
			primary_title = {
				ROOT = {
					any_demesne_title = { 
						limit = { 
							tier = DUKE
							de_jure_liege = k_no_kingdom
						}
						de_jure_liege = PREVPREV 
					}
				}
			}
		}
	}
}
 
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Gladdig_kaga

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I already tried getting it to work based on number of provinces. It doesn't work. In fact, I'm pretty sure that the command doesn't do anything at all unless you are talking about a sript of some sort that counts them. As for what I did, I just placed num_of_vassals wherever there was num_of_duke_titles or num_of_king_titles.

For kingdoms to form I made it 20 vassals which seems to be a perfect number and Empires I made 30. Though after forming an empire myself I feel like maybe 35 or 40 would be better. One advantage of this by the way is that they AI won't have to deal with any hits to opinion from it's vassals while on it's quest to claim 4 duchies. It also means that some small kingdoms are possible if the AI ever creates enough holdings. That won't happen until much later though. It also makes it easier for the AI to make kingdoms if it happens to be in an area where duchies are very large. That is a major disadvantage to the AI when it has to form 4 duchies but the only ones nearby consist of 3-4 counties each while other AI's get to make theirs from a bunch of 2 county duchies. After playing a couple of early games I've started to notice that the earliest kingdoms tend to pop up in the same places while others tend to take longer to form. I think the duchy requirement and the fact that some duchies are very large in some areas and small in others is the reason. By using vassals as the determining factor this is alleviated somewhat, since only a single duchy is required and then the necessary vassals.
I agree that it should be based on the number of vassals. Does num_of_vassals count all vassal's vassals or only direct vassals? Is there really a big difference between 20 and 35-40? I want empires to form, but not commonly.

Btw, is this the script for adding counties to the de jure kingdom? What should I replace top_liege with if I am an emperor and I want counties not part of a kingdom to become dejure part of my kingdom? Emperor instead of king? Would primary_title = { higher_tier_than = DUKE } instead of the top_liege part work better?

Code:
character_event = {
	id = 66669
	desc = "EVTDESC66669"
	trigger = {
		num_of_duke_titles = 1
		top_liege = {
			tier = king
		}
		any_demesne_title = { 
			de_jure_liege = k_no_kingdom
			tier = DUKE
		}
		
		
	}
	mean_time_to_happen = {
		months = 6
	}
	option = {
		name = "EVTOPTA66669"
		top_liege = {
			primary_title = {
				ROOT = {
					any_demesne_title = { 
						limit = { 
							tier = DUKE
							de_jure_liege = k_no_kingdom
						}
						de_jure_liege = PREVPREV 
					}
				}
			}
		}
	}
}
None of that will work since it doesn't know what kingdom it should choose if you're emperor. And even worse if you're emperor without any kingdomtitle.
I made a new event for the next version that works for empires as well. It is a bit different from the old one.


i just ment the kingdom was really large in most of my previous games the world is splintered into medium sized kingdoms
Okay. I just don't like that part of the roman empire. xP
 

stars2heaven

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I agree that it should be based on the number of vassals. Does num_of_vassals count all vassal's vassals or only direct vassals? Is there really a big difference between 20 and 35-40? I want empires to form, but not commonly.

It only count's your direct vassals. So if you have dukes who own alot of your land, and thus most of the vassals, it will hinder you somewhat. If you are trying to become king it won't hinder you quite as much unless you give away alot of counties that have alot of holdings. But in reality, I think that is a perfectly reasonable hindrance. If I want to name myself king or emperor I need a majority of people who swear fealty directly to me and not through someone else. I'd think my dukes vassals would be more keen on him being named king if he owned most of the land.

the difference between 20 and 30 isn't big at all. That's why I think 40 might be better. But even that might be too small. I had to take most of Italy to form the Empire of Rome with my num_of_vassals set to 40. It seems about right, though it may still need to be upped a little. I base my guesses for these numbers both on the number of vassals that kings and emperors in vanilla have and on kingdoms that form in your mod that I think deserve the title of empire and how many vassals those have. Most have atleast 40 and usually more than that.
 

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Here's how CK2+ does its titular empire titles:

The conditions, in plain English:
- Can't be at war (that's true for all CK2+ titles; not a necessary condition for a mod based on vanilla)
- Can't already be an emperor (only way to get multiple titles is to inherit/marry into a 2nd one)
- the "realm_size" is the # of holdings in an empire (i.e., baronies). 100 holdings is substantial (~50-55 counties, based on most counties having a 2nd built holding in the early years), and easily changed.
- if the empire is de jure, then it can be created by the normal rules.

I'm not sure what "short_name" does. With just the 100-holding rule, I think the AI will very rarely create an empire before the year 200. I think only 2 titles in d345f's sample game would be empires, and that's in the year 363.

Comparisons to create vanilla empires:
Britannia = 80% of 67 counties = 54
Francia = 80% of 70 = 56
Hispania = 80% of 59 = 50
Arabia = 80% of 125 = 100 (but that's a huge empire: Morocco to Syria)
Persia = 80% of 71 = 57
Russia = 80% of 81 = 65
Scandinavia = 80% of 67 = 54

So 100-120 holdings would be about as large as the vanilla empires.

Code:
e_scandinavia = {
	color={ 20 120 182 }
	color2={ 255 255 255 }
	
	capital = 266 #Sjaelland
	allow = {
		war = no
		not = { tier = emperor }
		custom_tooltip = CUSTOMTOOLTIP16
		hidden_tooltip = { 
			OR = {
				check_variable = { which = "realm_size" value = 99.5 }
				e_scandinavia = { OR = { is_titular = no has_holder = yes } }
			}
		}
	}	
	short_name = yes	
}
 

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Here's how CK2+ does its titular empire titles:

The conditions, in plain English:
- Can't be at war (that's true for all CK2+ titles; not a necessary condition for a mod based on vanilla)
- Can't already be an emperor (only way to get multiple titles is to inherit/marry into a 2nd one)
- the "realm_size" is the # of holdings in an empire (i.e., baronies). 100 holdings is substantial (~50-55 counties, based on most counties having a 2nd built holding in the early years), and easily changed.
- if the empire is de jure, then it can be created by the normal rules.

I'm not sure what "short_name" does. With just the 100-holding rule, I think the AI will very rarely create an empire before the year 200. I think only 2 titles in d345f's sample game would be empires, and that's in the year 363.

Comparisons to create vanilla empires:
Britannia = 80% of 67 counties = 54
Francia = 80% of 70 = 56
Hispania = 80% of 59 = 50
Arabia = 80% of 125 = 100 (but that's a huge empire: Morocco to Syria)
Persia = 80% of 71 = 57
Russia = 80% of 81 = 65
Scandinavia = 80% of 67 = 54

So 100-120 holdings would be about as large as the vanilla empires.

Code:
e_scandinavia = {
	color={ 20 120 182 }
	color2={ 255 255 255 }
	
	capital = 266 #Sjaelland
	allow = {
		war = no
		not = { tier = emperor }
		custom_tooltip = CUSTOMTOOLTIP16
		hidden_tooltip = { 
			OR = {
				check_variable = { which = "realm_size" value = 99.5 }
				e_scandinavia = { OR = { is_titular = no has_holder = yes } }
			}
		}
	}	
	short_name = yes	
}
This sounds great, I'll try it out. But what realm size should you have to create a kingdom?
 

stars2heaven

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What about later when each county have 7 baronies? It would be rediculous for a kingdom to form with 6 counties and empires at 14.

There really isn't much getting around that. Even my approach with vassals had issues with county requirements being reduced over time as the number of baronies in your personal demesne increased. In fact, only 4 counties and a duchy title would be necessary for a kingdom by the time counties had 7 baronies if you only needed 20 vassals for a kingdom. There is a condition num_of_realm_counties which, if you can get it to work, could be used to make a minimum on the number of counties required for these titles or the rule itself for making them. I tried that already though and couldn't get it to work. Maybe you'll have better luck.
 

stars2heaven

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Actually, I was really dumb. I know now why num_of_realm_counties didn't work for me. I treated it like it wasn't an absolute value. I don't know if there is a way to check for counties in the realm greater than a given number, but I know how to use that condition to achieve that result if there isn't.

Forgive me if this isn't written correctly, I'm still new to the scripting language in this game, but you should be able to understand what I'm getting at. If you do that, only realms above the highest number you set in numbers of counties will be able to form kingdoms or empires. I haven't tested it yet though. Just came up with it. I'm going to bed now.


Code:
k_holland = {
	creation_requires_capital = no
	color = { 235 80 30 }
	color2 = { 255 255 255 }
	capital = 80
	allow = {
		OR = {
			FROM = {
				NOT = { has_horde_culture = yes }
				primary_title = { title = d_holland }
				NOT = { num_of_realm_counties = 1}
                                NOT = { num_of_realm_counties = 2}
                                NOT = { num_of_realm_counties = 3}
                                NOT = { num_of_realm_counties = 4}
                                NOT = { num_of_realm_counties = 5}
                                NOT = { num_of_realm_counties = 6}
                                NOT = { num_of_realm_counties = 7}
                                NOT = { num_of_realm_counties = x}
			}
			k_holland = {
				is_titular = no
			}
		}
	}
}