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makif130289

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Can anyone tell me, in that Game of Thrones show, is there any music during the actual show apart from the theme? I don't mean the rains of castamere and stuff like that either.

Do you mean soundtracks that play during the show ? Something like that :

[video=youtube;CZzrXD6Bt4M]http://www.youtube.com/watch?v=CZzrXD6Bt4M[/video]

If so, then the answer is yes.
 

EtzelHoveri

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So do you guys have another AAR competition coming up? Or plans?

Edit: I was thinking maybe you could hold a competition for a chance to win a character with a Valeryian Blade? This person gets to be in any court and they get the weapon?
 
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unmerged(463094)

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I was thinking about the mod lately, and I do have an idea. Have you taken a look at something like Magnate lords. Certain regions in Westeros are known for certain goods, and others can be assumed, based on climate and general description, like the Emerald isles. I ask because I was thinking that, when the update comes out, I might want to play as the Emerald isles (agricultural paradise) or whoever inherited Castomere, a literal gold mine, (since unfortunately that rebellion, famous and song, occured before the beggining date, so I can't play as the Reynes directly.)
 

philosophergamer

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I was thinking about the mod lately, and I do have an idea. Have you taken a look at something like Magnate lords. Certain regions in Westeros are known for certain goods, and others can be assumed, based on climate and general description, like the Emerald isles. I ask because I was thinking that, when the update comes out, I might want to play as the Emerald isles (agricultural paradise) or whoever inherited Castomere, a literal gold mine, (since unfortunately that rebellion, famous and song, occured before the beggining date, so I can't play as the Reynes directly.)
Someone suggested the dev team look at Magnate Lords on the mod forum I believe.
 

pquinn232

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Sorry to be a pain in the butt, guys, but are we looking at tonight or tomorrow?

Also, if you guys need any help at all with event writing/coding or anything for future versions, let me know. I'm not an expert, but I do have some rudimentary skills :)
 

Beric Dondarion

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Sorry to be a pain in the butt, guys, but are we looking at tonight or tomorrow?

Also, if you guys need any help at all with event writing/coding or anything for future versions, let me know. I'm not an expert, but I do have some rudimentary skills :)

You can go on the team's forums and see. I already asked the question of it's release and HuskyWolf said that they were delayed yesterday but are back on track.
 

ThePirateMan

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That hole in my chest when Jeor Mormont has Jon Snow's version of Longclaw. :(
 

Cabezaestufa

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New version: 0.2 (see first post for the download link)

Changelog

Version 0.2:
============
Main features:
- Added Wildlings.
- Rescue plots and CBs.
- Added the Bloody Vengeance CB, where the surviving friends and family of someone who is assassinated, executed, or killed in a duel wage war to execute the killer.
- Added a new objective, "Claim the Iron Throne." It's mostly intended to help the AI coordinate rebellions better, but it also allows a regent or extremely powerful noble to claim the throne regardless of their actual legitimacy under certain circumstances. Hopefully, the latter will help dissolve Lords Paramount with multiple titles into the throne eventually.

Events, jobs, plots and decisions:
- Added family relations.
- Added interactions: banish traitor, ask liege for help.
- Added an event chain for wives with lovers to pass their lovers' children off as their husband's (a la Jaime and Cersei).
- Added a 'Tend to wounded' job action for Maesters, replacing improve religious relations.
- Added a plot to buy a character's loyalty, at the moment they can end sieges and improve relations with their liege.
- Added a small event chain to give drunkard people a chance to embarrass themselves in tournaments.
- Blocked maesters, nightswatchman & kingsguard form even wanting to get married.
- Added a "Become Castellan" ambition.
- Fixed all kinds of bugs with megawars.
- Fixed bug in Lord's right event chain where the wrong character would be imprisoned.
- Removed Vanilla religious references.
- Added the ability to revoke court jester.
- Changed some opinion modifiers values and duration.
- Added resolution events in the event the Kingsguard beat Ned and co. at the Tower of Joy.
- A human character can now choose not to attend small or regional tournies specifically.
- Tweaked the Finger Dance event further.
- Lots of new opinion modifiers.
- Fixed bug in Crowned Stag where Targs would be culled by high valyrian check event.
- Can no longer use revoke title plot against an LP, to stop unendable mega wars.
- Tweaked knighting mechanics.
- Objectives more scaled, have more stringent requirements and ai abort maintenance.
- Lannisters can now have minstrels and musicians play "The Rains of Castamere" at feasts.
- Besieging armies may now try to use psychological warfare against the defenders, in the form of obnoxious hornblowing.
- Duels at feasts should now use the duel engine.
- Tweaked the grew up together event in the reeducation.
- Fixed jobs to make them available to women (except castellan and maester).
- The 'Voice of Jesus' event chain was adapted to fit the Seven.
- Tweaked the ai_chances on a few other plots to encourage smarter plot choice.
- New maintenance event added to insure the Night's Watch is never permanently vassalized.
- A landed character can now spectate a tourney if uneligible to fight, and can gain prestige for close relatives results.
- A good squire can improve your chances of winning a tourney (they have to have a combat trait). You can also give them credit.
- A knight can now make a ward his squire via decision (if certain conditions are met).
- Zealous event chain where a character could approve of your zealous nature disabled for Maesters.
- Fixed the requirments to beat your children (aka force train).
- Added a new event for the Night's Watch to adopt an abandoned wildling child

Character setup:
- Lots of new nicknames.
- Added a lot of ancestors, dating back to Aegon's Invasion.
- Added "Widowed" trait to prevent widows and widowers from remarrying until they deal with the emotional fallout, etc.
- Added storm god heresy, various pagans.
- Fixed Bear Island and Mormont history. Jeor doesn't take the black until after Crowned Stag start.
- Jon Snow is now a month younger than Robb, so order will be correct.
- Pycelle now starts Crowned Stag as Grand Maester.
- Varys now starts Crowned Stag as Master of Whisperers.
- Aerys is now paranoid after the Defiance of Duskendale.
- Fixed really weird Dayne ages. Ulrick Dayne was no longer born when his father was 2 years old.
- Gerold Hightower finally became a knight.
- Fixed an issue where the Kingsguard counter would go crazy after banishing the Lord Commander.
- Ser Vardis Egen is now at the Eyrie, where he should be.
- Fixed the Connington family.
- Set Willem Darry, Viserys and Dany to move to Braavos at start of Crowned Stag.
- Howland Reed's wife's name was Jyana, not Meera.
- Edric Storm now has the Strong trait, taking after his father.
- Alester Florent now has big ears.
- The Lannisters now have their actual eye color.
- So do the Baratheons.
- Pycelle now given Grand Maester title at the start of Crowned Stag.
- Davos and his family added to the Crowned Stag scenario.
- It seems we had the wrong lord Grandison of Grandview. Greybeard only inherited after his old father finally died of his injuries on the Trident.
- Added 2 dead infant brothers to Doran.
- Made Jon Connington twice removed from Red Ronnet.
- Harry the Heir's mother is now dead at start of crowned stag (she died in child birth). She is also now Alys Arryn's youngest daughter.
- Aurane Waters changed from High to Western Valyrian, to stop her being culled by the high valyrian event.
- House Rambton made crownlanders and moved to Sunglass's court (they are sworn to them).
- Renamed some Valryian steel swords to their proper names.
- Added the Scarred trait to Sandor, as well as Tyrion after the Blackwater. Also replaced Qhorin Half-hand's Maimed with Scarred, since it doesn't seem life-threatening.
- Added Annara Farring as Walder frey's wife at from roberts rebellion.
- Fixed culture on Aegon IV's Great Bastards
- Made Lewyn Martell of the Kingsguard older as his father was nineteen years dead when he was originally born.
- Added AAR contest winners into the Vale (we still need to make the dynastic flag).

Province and title setup:
- Added Riverspring to the Westerlands, along with the Sarwyck dynasty, characters and flag from the CRPG.
- Added Castlewood to the Riverlands, along with the Harlton dynasty, characters and flag from the CRPG.
- Changed a city in Wyndhall to the castle of Westford, and added the Westford dynasty, characters and flag from the CRPG.
- Added the Flint Keep province to the northern clans duchy, and a few members of the "True Flints".
- The Warrior's Sons castle changed to a city, renamed Flea Bottom.
- Highgarden's garrison is no longer 24,000 men strong.
- Set The Iron Throne to have agnatic succession from the Dance of Dragons. Set back to agnatic-cognatic from Robert I.
- When forming a kingdom, the laws of the old Lord Paramountcy now get applied to the new realm.

Balance:
- Limited children above the age of 20 to be trained at swordfighting by their fathers.
- Prohibited the various new CBs from being used by or against the Nightswatch.
- Removed same religion bonus for knights, since they're the same religion by default.
- Enabled claim inheritance for bastard children.
- Made it impossible to vassalize the Night's Watch.
- Changed the opinion modifiers on a number of traits to try to destabilize things a little.

Graphics and portraits:
- New graphical cultures and portraits for the Dornish.
- Added new religious icons.
- Removed Summer Islander portrait gfx.
- Added new trait pics.

Misc:
- Fixed yet another Sand Dornish-related crash.
- Added a CB for Wildlings allowing them to invade their neighbours (except the Night's Watch, for now).
- The Night's Watch and the Ironborn can no longer be targeted by holy wars.

Patch 0.2 Notes

Now the mod is compatible with 1.06, but this is far from being the only change in this version. First and foremost, you might notice some new faces north of the Wall... These guys are there to stay, but they aren't completely fixed for now, and you might notice some strange behaviour. This is because we wanted to release the new version as soon as possible to let you guys play after 1.06. For this same reason, please be on the lookout for any bugs that might show up!

There have been some attempts to make things more interesting after Robert's Rebellion ends. The realm should be more unstable now, and characters have more options to raise hell. We will keep expanding on this in future versions.

In addition to this there have been an immense amount of tweaks, changes and additions, too many to mention here. We have taken some features from other popular mods, expanded on what we already had and added plenty of flavour. I hope you guys have fun!
 
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