• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

kaeim

Second Lieutenant
45 Badges
Oct 18, 2009
111
0
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Common Sense
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
I'm quite confused as to how to make someone my kingsguard. I've started off the conquest of the Seven Kingdoms, but have no idea how to create the Kingsguard. I can't seem to get any diplomatic option asking them to join, and I always get a popup saying that "only kingsguard can live in this particular castle", but whether I hold the castle or give it away, I still can't create the kingsguard.

Help, please? :/
 
V

Velg

Guest
I'm quite confused as to how to make someone my kingsguard. I've started off the conquest of the Seven Kingdoms, but have no idea how to create the Kingsguard. I can't seem to get any diplomatic option asking them to join, and I always get a popup saying that "only kingsguard can live in this particular castle", but whether I hold the castle or give it away, I still can't create the kingsguard.

Help, please? :/
First, you should have the title of Westeros. And enact decision "Form Kingsguard" - normal way. After this, there should be event to have first member selected and land them.

It doesn't work right now. Type 'event 7770001' in console after you enact decision (meaning you could create Kingsguard and it ain't cheating) so you could choose your first member. After that, everything should be normal.

Landing (e.g. giving White Sword Tower) still requires the console, though.
 

unmerged(441021)

Recruit
2 Badges
Jan 28, 2012
9
0
  • Crusader Kings II
  • Hearts of Iron III
Does anyone know when Essos is going to be released? And is there anyway to keep track of it?
And does the mod have something against Pyke (Iron Isles) building Cities? Keeps saying wrong building type and got this huge penalty.
 

IrishLord1943

Fuil Fionn Mac Cumhaill
17 Badges
Sep 21, 2012
67
36
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
Does anyone know when Essos is going to be released? And is there anyway to keep track of it?
And does the mod have something against Pyke (Iron Isles) building Cities? Keeps saying wrong building type and got this huge penalty.
This question has been asked many times and they've already given an answer they are working on it.
 
V

Velg

Guest
And does the mod have something against Pyke (Iron Isles) building Cities? Keeps saying wrong building type and got this huge penalty.
It doesn't. Wrong holding type means that e.g. feudal ruler holds bishopric (sept here), because he (by definition) isn't clergyman and can not administer them properly. Same goes for feudal administering cities.

It doesn't mean that Pyke shouldn't build Cities or it isn't advantegous. Quite contrary - modifier is only if you have city in your demense (meaning: controlled by you personally). If you right click on holding icon, then click 'create new vassal' button you'll give the city mayor for administer. Thus, you won't have penalties anymore - and the mayor will be subservient to you.
 

unmerged(441021)

Recruit
2 Badges
Jan 28, 2012
9
0
  • Crusader Kings II
  • Hearts of Iron III
It doesn't. Wrong holding type means that e.g. feudal ruler holds bishopric (sept here), because he (by definition) isn't clergyman and can not administer them properly. Same goes for feudal administering cities.

It doesn't mean that Pyke shouldn't build Cities or it isn't advantegous. Quite contrary - modifier is only if you have city in your demense (meaning: controlled by you personally). If you right click on holding icon, then click 'create new vassal' button you'll give the city mayor for administer. Thus, you won't have penalties anymore - and the mayor will be subservient to you.
Thank you lol, I basically jumped straight from HOI3 to CkII and lets say I am not disappointed at all, its just a few of the more detailed mechanics still confuse me. And also whatever time period I rebel as the iron isles it seems that I always get crushed in the end, I won 9 battles (on the isles) and my war percent just keep falling. -10% to -50% in no time. It seemed no matter how many mainland armies I destroyed my percentage is constantly slipping away and more armies keep coming. And it seems that I can't blockade my Isles with my ships to keep other navies/armies out I thought that it was weird that i couldn't engage another navy.
 
V

Velg

Guest
Thank you lol, I basically jumped straight from HOI3 to CkII and lets say I am not disappointed at all, its just a few of the more detailed mechanics still confuse me. And also whatever time period I rebel as the iron isles it seems that I always get crushed in the end, I won 9 battles (on the isles) and my war percent just keep falling. -10% to -50% in no time. It seemed no matter how many mainland armies I destroyed my percentage is constantly slipping away and more armies keep coming. And it seems that I can't blockade my Isles with my ships to keep other navies/armies out I thought that it was weird that i couldn't engage another navy.
There's ticking warscore mechanic here - meaning that if you rebel for Independence (am I right?), you might have warscore ticking (accumulating) against you if you don't occupy any of the liege's provinces. Basically, try to hover your cursor over percentage in warscore window (the one you obtain from clicking on item in lower right part of screen). If you have 'X controls Iron Throne' minuses, that means you should capture some province to prevent this accumulating. That also means that independence revolts are hard to win - and are to perform mainly if you there's much mayhem going against Iron Throne.

(and let's be honest - other than potential for raiding, independent Iron Isles are by far the weakest of all Kingdoms; and I haven't event mentioned united Iron Throne...)
 

JodelDiplom

Field Marshal
22 Badges
Apr 5, 2013
4.512
19.257
  • Crusader Kings II: Horse Lords
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
Thank you lol, I basically jumped straight from HOI3 to CkII and lets say I am not disappointed at all, its just a few of the more detailed mechanics still confuse me. And also whatever time period I rebel as the iron isles it seems that I always get crushed in the end, I won 9 battles (on the isles) and my war percent just keep falling. -10% to -50% in no time. It seemed no matter how many mainland armies I destroyed my percentage is constantly slipping away and more armies keep coming. And it seems that I can't blockade my Isles with my ships to keep other navies/armies out I thought that it was weird that i couldn't engage another navy.
There's no naval warfare in CK2. Ships are just unarmed ferries for your troops.

About the war percent: Click on the war icon on the lower edge of your screen to bring up the detailed war screen. Hover your mouse over the percentage and see what the tooltip says. It will explain where the "ticking" warscore (the one that keeps increasing over time and is not the result of battles) comes from. Maybe the Iron Throne is actually controlling some of your islands?
 

niallmcfc

RIP Free Time
60 Badges
Mar 7, 2012
1.917
936
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Knights of Pen and Paper 2
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • 500k Club
  • War of the Roses
  • Victoria 2
Thank you lol, I basically jumped straight from HOI3 to CkII and lets say I am not disappointed at all, its just a few of the more detailed mechanics still confuse me. And also whatever time period I rebel as the iron isles it seems that I always get crushed in the end, I won 9 battles (on the isles) and my war percent just keep falling. -10% to -50% in no time. It seemed no matter how many mainland armies I destroyed my percentage is constantly slipping away and more armies keep coming. And it seems that I can't blockade my Isles with my ships to keep other navies/armies out I thought that it was weird that i couldn't engage another navy.

Sounds like you are having a rough transition. Let me try to give you a hand- CK2 has ticking war score, so it may be that you weren't fulfilling your war goals, or maybe your land was being occupied. On the subject of endless armies, I personally agree with you, but the problem is that levies regenerate absurdly fast in some places (though I think that's WAD) so the ruler is probably just re-raising them as you kill them off. Which does kind of bring me to my next point: sometimes complete army destruction is bad, as the AI (and you) can't re-raise personal levies (usually the largest) whilst they're already raised most of the time. The blockade feature is out as there's no naval combat, and whilst it is a bummer, it does make sense when you think about it (though I'm guessing you've already figured that out). As far when to rebel... the best time is usually when everyone else is, but in this mod you have to make sure that they are actually rebelling, and aren't just independent due to another war. Hope I've helped!

(also incredibly badly ninja'd)
 
V

Velg

Guest
Well, same as posters above me said. And if you really want easy independence, I'd suggest waiting for the time Iron Throne has some kid reigning (or just someone that can't lead armies yet) and then revolting.'

For if king of Iron Throne can't lead armies, he would most probably be in King's Landing. (check this - character screen, one of the tabs on the right side should have info like 'reigning in X,Y' or 'tutored in X,Y') That means that if you win the assault/siege of this holding (King's Landing in this case), you'll most probably capture the king. And capturing the leader of entire enemy coalition sets your warscore to 100%. This tactics requires ability to amass army of certain magnitude, though - garnison of King's Landing is quite big, and if you siege it, you have almost certainity that after some time the allied armies will come to kick your arse.

You might feel it's like cheating, though.
 

firelordzuko

Colonel
71 Badges
Oct 16, 2011
823
45
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • Warlock 2: The Exiled
Well, same as posters above me said. And if you really want easy independence, I'd suggest waiting for the time Iron Throne has some kid reigning (or just someone that can't lead armies yet) and then revolting.'

For if king of Iron Throne can't lead armies, he would most probably be in King's Landing. (check this - character screen, one of the tabs on the right side should have info like 'reigning in X,Y' or 'tutored in X,Y') That means that if you win the assault of this holding (King's Landing in this case), you'll most probably capture the king. And capturing the leader of entire enemy coalition sets your warscore to 100%.

You might feel it's like cheating, though.

Victarion lead the Iron Fleet into Slaver's Bay to capture the enemy leader. Being gamey is the Iron Islander's modus operandi in canon.
 
V

Velg

Guest
Victarion lead the Iron Fleet into Slaver's Bay to capture the enemy leader. Being gamey is the Iron Islander's modus operandi in canon.
Yeah, and I think that fleet attack on the capital - if you have army to make it successful - is sound tactic.

The problem, however, is with AI - it just don't have scripts to defend its capital properly. If it reacted like human - and rushed every army it could mobilize to relieve siege, it'd be awesome. It doesn't. It prefers to gather army first, then make sure it's high morale, etc. - even if that means that some idiot might manage to capture King's Landing. It feels... kinda wrong. Especially if enemy leader is tactician of higher order than e.g. Mace Tyrell :)
 

Beric Dondarion

Lt. General
22 Badges
Apr 27, 2012
1.238
127
  • Crusader Kings II: Sword of Islam
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
gIjKR13.jpg


Well then.
 

unmerged(441021)

Recruit
2 Badges
Jan 28, 2012
9
0
  • Crusader Kings II
  • Hearts of Iron III
There's no naval warfare in CK2. Ships are just unarmed ferries for your troops.

About the war percent: Click on the war icon on the lower edge of your screen to bring up the detailed war screen. Hover your mouse over the percentage and see what the tooltip says. It will explain where the "ticking" warscore (the one that keeps increasing over time and is not the result of battles) comes from. Maybe the Iron Throne is actually controlling some of your islands?

It wasn't even that. I wish I had a program to take pics :(. But anyway there was Tyrell,Lannister,riverrun, and Iron Throne troops on my homeland. The North,Vale,Storms end were neutral. I declared my island independent. My thought process was that if I declared independence that they would have to come and take my land to squash my rebellion so I could take a defense stance on my island. (Guess I was wrong). During the first year of war I had raised 23k levy soldiers and was walking around my island picking off smaller armies like 1-5k easily crushing them. Then a 25k lannister army landed it crushed it by some miracle leaving me 17k soldiers left. Then a Iron Throne army came that was 28k strong. I let them wear themselves out on my forts all the while shadowing them and then caught them when there moral was down and it took 4 battles to completely crush that army even tho I was hounding them the whole way. So 2 major armies crushed so war and probably 6-8 small to medium armies. But they just keep coming.... And the entire time you could look at the war history and see that I probably had 15-20 victories and only a few losses from losing forts (but I re-toke them) and I was at 90% losing the war. And my levies weren't retraining that fast but the constant grind of huge armies took its tole and eventually led to my defeat. The first battle I lost was all it took. I had armies all over my islands and no way to clear them off. Also a side note. THE IRON ISLES don't believe in archers/cavalry which I believe puts them at a distinct disadvantage.
 
Status
Not open for further replies.