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knuckey

AGOT Mod
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New version: 0.4.5 (see first post for the download link)- Compatible with CK2 1.101


Changelog
Version 0.4.5
=============
Main features:
- Merged changes from 1.101

Events, jobs, plots and decisions:
- it is no longer possible for adventurers to target realms made independent for the duration of a mega war
- Adventure wars for the Iron Throne will now trigger mega wars
- Fixed problem where if an adventurer was in an off-map court they would not get any troops and have -100% warscore form the start
- If an adventurer is going for an emperor tier title there is now a chance they will gain some dothraki troops under certain circumstances

Character setup (WARNING, SPOILERS AHEAD):
- Dany now loses the Widowed trait in 300, so she can now marry in AFFC. She's still infertile though!
- adjusted the age of Roose (now born in 255)
- Added characters from "The Lineage and Histories of the Great Houses of the Seven Kingdoms" shown in the series. Updated Umbers, Karstarks and Manderlys and the Umbers title history.
- Gave the Flints of Widows Watch a female Hornwood connection. Adjusted the starting Ancestry of all the Flints somewhat. Added young Danny Flint.
- Added a ancestor Tyrion as King of the Rock. Mentioned in the books that his name is that of past Lannister Kings.
- Added Theo Frey who was currently missing from the Frey family. Fixed Jyanna Frey floating in the family tree, made Alys Frey... a Frey. Gave Walder a younger brother, his grandchildren are now Theo, Jyanna and Alys.
- Married Perriane Frey to Ambrose Butterwell.

Balance:
- A character is now less likely to accept an ultimatum if their liege likes them (they will be able to ask for intervention)

Graphics and portraits:
- Adjusted valyrian, dornish, northman and ironborn gfx to match the portrait fixes from patch 1.101
- Removed identical, duplicate dornish clothing files and linked all dornish cultures to saltdornish clothing and headgear
- Removed naathi gfx and made them use african / muslim gfx as fallback for now

Bugfixes:
- Fixed bug where the game would CTD in Seven Kingdoms when selecting the dejure kingdom map mode. Fixed by adding uncreatable dejure Kingdoms of Dragonstone and Crackclaw Point.
- Fixed problem where Blackwater Bay wasn't being properly renamed to King's Landing after the conquest
- Fixed bug where if Stannis/Shireen lost the war for the Iron Throne they would be given Storms End if Young Griff conquered it
- The Archmaester of the Citadel now actually has a religion/culture in all game starts
- Fixed the Beggar King nickname

Patch 0.4.5 Notes

This release is a small update that mainly makes the mod compatible with CK2 patch 1.101, including some bug fixes.

In the first post is also a summary of the DLC the mod uses:
What DLC does the mod need/use?
The mod should run fine no matter which DLC is enabled/disabled.

However some of the DLC does add content to the mod, here is an overview:

  • The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian religion.
  • Legacy of Rome: Adds castration and blinding capability as well as a couple of flavour events. It does NOT add retinues.
  • The Republic: Does allow republics to be formed and played, but there are currently no playable republics from the start in any scenario.
  • The Old Gods: Enables the concubine system for Drowned God followers (Pre-DLC system will be used if not enabled). Also adds much flavour, including beserkers, adventurers, new rebels and runestones. Raiding is available for drowned god and wildlings even without this DLC.
  • Ruler Designer: Fully compatible with the mod
  • Dynasty Coat of Arms Pack 1/2: Not used
  • Mongol Face Pack: Currently used for Dothraki, but only as a placeholder until new portraits are created for them
  • Music Packs: The mod's soundtrack currently overrides them, however deleting "A Game of Thrones/music/songs.txt" will re-enable vanilla music
  • African Unit Pack/Portraits: Used for the Summer Islanders
  • Byzantine Unit Pack: Not used
  • Mediterranean Portraits: Not used
  • Russian Unit Pack/Portraits: Not used
  • Norse Unit Pack/Portraits: Not used
  • Sunset Invasion: Some Aztecs may appear if enabled...

It may take some time for Moddb to propagate the files through its mirrors, so if the download doesn't work for you, try again a few hours later. Strategy informer mirrors are to follow.
 

makif130289

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New version: 0.4.5 (see first post for the download link)- Compatible with CK2 1.101


Changelog
Version 0.4.5
=============
Main features:
- Merged changes from 1.101

Events, jobs, plots and decisions:
- it is no longer possible for adventurers to target realms made independent for the duration of a mega war
- Adventure wars for the Iron Throne will now trigger mega wars
- Fixed problem where if an adventurer was in an off-map court they would not get any troops and have -100% warscore form the start
- If an adventurer is going for an emperor tier title there is now a chance they will gain some dothraki troops under certain circumstances

Character setup (WARNING, SPOILERS AHEAD):
- Dany now loses the Widowed trait in 300, so she can now marry in AFFC. She's still infertile though!
- adjusted the age of Roose (now born in 255)
- Added characters from "The Lineage and Histories of the Great Houses of the Seven Kingdoms" shown in the series. Updated Umbers, Karstarks and Manderlys and the Umbers title history.
- Gave the Flints of Widows Watch a female Hornwood connection. Adjusted the starting Ancestry of all the Flints somewhat. Added young Danny Flint.
- Added a ancestor Tyrion as King of the Rock. Mentioned in the books that his name is that of past Lannister Kings.
- Added Theo Frey who was currently missing from the Frey family. Fixed Jyanna Frey floating in the family tree, made Alys Frey... a Frey. Gave Walder a younger brother, his grandchildren are now Theo, Jyanna and Alys.
- Married Perriane Frey to Ambrose Butterwell.

Balance:
- A character is now less likely to accept an ultimatum if their liege likes them (they will be able to ask for intervention)

Graphics and portraits:
- Adjusted valyrian, dornish, northman and ironborn gfx to match the portrait fixes from patch 1.101
- Removed identical, duplicate dornish clothing files and linked all dornish cultures to saltdornish clothing and headgear
- Removed naathi gfx and made them use african / muslim gfx as fallback for now

Bugfixes:
- Fixed bug where the game would CTD in Seven Kingdoms when selecting the dejure kingdom map mode. Fixed by adding uncreatable dejure Kingdoms of Dragonstone and Crackclaw Point.
- Fixed problem where Blackwater Bay wasn't being properly renamed to King's Landing after the conquest
- Fixed bug where if Stannis/Shireen lost the war for the Iron Throne they would be given Storms End if Young Griff conquered it
- The Archmaester of the Citadel now actually has a religion/culture in all game starts
- Fixed the Beggar King nickname

Patch 0.4.5 Notes

This release is a small update that mainly makes the mod compatible with CK2 patch 1.101, including some bug fixes.

In the first post is also a summary of the DLC the mod uses:
What DLC does the mod need/use?
The mod should run fine no matter which DLC is enabled/disabled.

However some of the DLC does add content to the mod, here is an overview:

  • The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian religion.
  • Legacy of Rome: Adds castration and blinding capability as well as a couple of flavour events. It does NOT add retinues.
  • The Republic: Does allow republics to be formed and played, but there are currently no playable republics from the start in any scenario.
  • The Old Gods: Enables the concubine system for Drowned God followers (Pre-DLC system will be used if not enabled). Also adds much flavour, including beserkers, adventurers, new rebels and runestones. Raiding is available for drowned god and wildlings even without this DLC.
  • Ruler Designer: Fully compatible with the mod
  • Dynasty Coat of Arms Pack 1/2: Not used
  • Mongol Face Pack: Currently used for Dothraki, but only as a placeholder until new portraits are created for them
  • Music Packs: The mod's soundtrack currently overrides them, however deleting "A Game of Thrones/music/songs.txt" will re-enable vanilla music
  • African Unit Pack/Portraits: Used for the Summer Islanders
  • Byzantine Unit Pack: Not used
  • Mediterranean Portraits: Not used
  • Russian Unit Pack/Portraits: Not used
  • Norse Unit Pack/Portraits: Not used
  • Sunset Invasion: Some Aztecs may appear if enabled...

It may take some time for Moddb to propagate the files through its mirrors, so if the download doesn't work for you, try again a few hours later. Strategy informer mirrors are to follow.

Great, thank you! Any idea why we lost advisor screen fix ? It was working perfectly in my laptop.
 

gianlucad

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Dang it! Now we can't weed out the spies from our courts!

So tell me, why the change with the icons? Are some people embarrassed that they bought certain titles, so now they want them to be hidden away? Or are there too many people with icon envy and some people want to be in a witness protection program?
Some people have many games registered and it used to double the size of posts because of the icons, even when the posts were a single line in size.
 

Galaahd

\O/\O/\O/\O/\O/\O/O\/O\/O\/O\/
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Could we have the option to do something if our wife constantly drinks Moon tea? I'm sure Tywin / Ramsay Bolton / Gregor Clegane and people like that wouldn't exactly do nothing if their wives were always taking Moon tea.
 

Mamluk

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Does anyone have any numbers for the likeliness of me taming a wild dragon as a Sand Dornish character who follows the Faith of the Seven? I built a dragon pit if that helps.
 

ind2bc

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Thanks for the update works for me now dragons are just unfair in combat though, makes the game easy and yes i know that its supposed to be unfair
 

Pete0714

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Some people have many games registered and it used to double the size of posts because of the icons, even when the posts were a single line in size.
That makes sense, I just had to tease about it. Frankly I never took the icon thing nearly as seriously as some do, as if they were medals of honor. I may go ahead and take some off for games I don't currently play. Hmm, but not CK2.
 

Blastaz

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That makes sense, I just had to tease about it. Frankly I never took the icon thing nearly as seriously as some do, as if they were medals of honor. I may go ahead and take some off for games I don't currently play. Hmm, but not CK2.

Shame on the unbeliever...
 

jesterx7769

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I am trying to mod it so that the Reyne's are not dead, however even when I go into the Westerlands Ancestor files and remove their death dates they still show up as being dead. I can only get two of them to be alive right now. Is there another event file somewhere I am missing?

edit: Nvm Im pretty sure I just need to unkill the Tarbeck's since the last generation of Reynes is mostley made up of Tarbeck marriages

double edit: still did not work, I still have people saying they died in 8260 by the hands of Tywin despite removing it from their character file
 
Last edited:

Ols

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I am trying to mod it so that the Reyne's are not dead, however even when I go into the Westerlands Ancestor files and remove their death dates they still show up as being dead. I can only get two of them to be alive right now. Is there another event file somewhere I am missing?

edit: Nvm Im pretty sure I just need to unkill the Tarbeck's since the last generation of Reynes is mostley made up of Tarbeck marriages

double edit: still did not work, I still have people saying they died in 8260 by the hands of Tywin despite removing it from their character file

What you could do is use the mechanic for "discovered" characters like Arya Stark where they show up as "dead but possibly just missing". You can then replace the dead character with a generated one of your choosing by event, making the Reynes playable. That character could just be a randomly generated dynasty that then switches to being a Reyne on day 2. This would also be compatible with the lore (to an extent).
 

Archivist0000

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Ugh, actually getting a duel with a character in the middle of a battle is something of a nightmare >.< Are there any particular traits or things I should work towards in order for these duels to actually happen? I've been trying relentlessly for a battle between Eddard Stark and Roose Bolton (me playing as Roose) so that House Bolton can inherit Ice from a duel, but I've been chasing his armies around the North for about 15 years now trying to get a duel between them both but nothing's happening...
 

jesterx7769

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May 10, 2012
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What you could do is use the mechanic for "discovered" characters like Arya Stark where they show up as "dead but possibly just missing". You can then replace the dead character with a generated one of your choosing by event, making the Reynes playable. That character could just be a randomly generated dynasty that then switches to being a Reyne on day 2. This would also be compatible with the lore (to an extent).

That is a good idea as I am hitting a wall here. However I think I am just going to make a custom start date before the rebellion.

edit: In an unrelated note, while playing as King of the Iron throne Balon is King of the Iron Islands and I cannot declare war on him because we of the same level? Is that right? In order to get the Iron Islands under my control now will be a major pain
 
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