• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
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knuckey

AGOT Mod
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Oct 10, 2010
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A Game of Thrones
A Total Conversion Mod for Crusader Kings II

Download A Game of Thrones v0.4.7.2 (07/09/2013):
  • Installer: (-mirror 1-)
  • Zipped files: (-mirror 1-) (if you use this one, please install it in your "Documents\Paradox Interactive\Crusader Kings II\mod" folder instead of the Program Files one, unlike older versions)

Checksum: AFCC
Compatible with: CK2 1.111

Warning: This is a BETA version, so it might (in fact, it will most likely) contain bugs and unfinished features!
Any saved games from older versions are not compatible with the latest one.

Make sure you delete your old mod files before unzipping the new version!

In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!

But remember, winter is coming.

If you want to avoid certain A Dance with Dragons spoilers in pre-AFFC scenarios install the following sub-mod:DOWNLOAD

Credits
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Events, Reach Work, General Coding Support, Bugfixing, Nightswatch content, Maesters, Tournies, "Megawars" and Trials By Combat

Scripting & Coding:
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content, Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting
Toccs: General Coding Support, DNA, Many History Updates/Improvements.

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
HMAS-Nameless: CoA, misc. graphics.
Molleby: CoA placeholders.
Narf: Iconography & Testing.
Smoesville: Event pictures/flags
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
StGeorge: Icons & Loading Screens.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics.
Starkweather: Valyrian children portraits.
jorian: A couple of CoA's/flags.
talias: Trait icons

Regional Character & Title Allocations:
ThePiglet: Dornish Content.
Hroppa: Vale content.
AlecTrevelyan006: Stormlands content, DNA, CoA placeholders.
Helios Ra: Some initial Stormland content.
Jazthesentinel: Some initial Stormland content.
Maginor: Some initial Riverlands content.
Hobbes MkII: Historical character histories
Chrisjm89: Historical character histories.
Tompalmer: Historical corrections and community management.


Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar

Original Music :

Aurélien Benharrats ( http://www.aurelien-b.fr/)

Translations & Localization:
Loomis (German)
Osuna (Spanish)
Darkhorse27 (Spanish)
Bysne (Spanish)
FgM (Spanish)
DiTo/DiToMz (Spanish)
Werther (French)
tompalmer (French)
Stannis (French test)
Lord Riusma (French for Garde de Nuit)
pulcherada
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
Dom (JonSnoooow)
Saint_Esteban
Ser Ham
Smoesville
Karuga
ItsAtrap
Dingo
lychnidos
Kingsgrave
DadeRoyal
Benjen Coldwater
daddytorgo
philosophert
nudu
Greatjon
Zirael
Narf
GoogleSearch
xoatl

Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Paradox Interactive for their great game
George R. R. Martin for his awesome books
Westeros.org for all it's information and resources, including many CoA graphics
Culturally Different Cities for our city graphics.
CK2+
Better Rebels
Family Relations
Friends & Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Ransom all minimod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
Elder Kings mod
La Garde de Nuite for help with the French translation.

Frequently Asked Questions

What is this?
A Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. R. Martin's fantasy novel series, A Song of Ice and Fire.

What is "NB+ AGoT Edition?
It's a submod which changes the way borders are drawn and other nice gfx adjustments. Here's the original mod (thanks to EOOQE for making it compatible with our mod).

Who can I play?
You can play as any landed feudal noble in Westeros, any Wildling warlord, or the Night's Watch.

What are some of the new features?
Knights, Maesters, our new "Megawar" system for handling civil wars, the Night's Watch, one-on-one duels between characters, several different kinds of magic, and much more.

What scenarios are available?
  • The Seven Kingdoms, which ruled a divided Westeros in the age before Aegon's Conquest.
  • The War of Conquest, when Aegon Targaryen set out to forge the Seven Kingdoms into one, through fire and blood.
  • The Dance of the Dragons, when Targaryen fought Targaryen in a bloody succession war.
  • The Conquest of Dorne, when the Young Dragon first brought Dorne under the Iron Throne.
  • The Blackfyre Rebellion, when the bastard son of Aegon IV rose up to challenge his half-brother for the Iron Throne
  • After the Spring, in the aftermath of the Great Spring Sickness, as House Blackfyre once again plots to take the Iron Throne.
  • Robert's Rebellion, when Robert Baratheon, Eddard Stark, Jon Arryn, Hoster Tully, and Tywin Lannister overthrew the Mad King and brought the Targaryen dynasty to an end,
  • The Crowned Stag, set in the immediate aftermath of the above, as the reign of King Robert begins,
  • The Greyjoy Rebellion, when the Iron Islands fought to be independent of the Iron Throne.
  • A Clash of Kings, set at the beginning of the book of the same name (Season Two of the HBO show)
  • A Feast For Crows, set at the beginning of the book of the same name (not yet adapted for television)

Future releases may contain additional scenarios.

Is Essos in the mod?
See here

I haven't read all the books. Is it safe for me to play this mod?
To a limited extent.

All scenarios contain setting spoilers. If it's really important to you to not know who the Lord of Winterfell in 255 was, we suggest not playing the mod at all. If you only care about avoiding spoilers for the events of the books and show, however, you'll be safe so long as you follow these instructions:

  • Don't read the house descriptions on the Game Over screen.
  • Don't go mucking around in the mod's source files, especially the character history files.
  • Choose your scenario wisely.

Which scenarios contain spoilers?
  • The Seven Kingdoms: No Spoilers
  • War of Conquest: No Spoilers
  • The Dance of the Dragons: No Spoilers
  • The Conquest of Dorne: No Spoilers
  • The Blackfyre Rebellion: No Spoilers
  • After the Spring: No Spoilers
  • Robert's Rebellion: No Spoilers
  • The Crowned Stag: Spoilers - A Dance with Dragons (Books)
  • The Greyjoy Rebellion: Spoilers - A Dance with Dragons (Books)
  • A Clash of Kings: Spoilers - A Game of Thrones, A Clash of Kings, A Dance with Dragons (Books) Season One, Season Two (Show)
  • A Feast For Crows: Spoilers - Basically Everything

What DLC does the mod need/use?
The mod should run fine no matter which DLC is enabled/disabled.

However some of the DLC does add content to the mod, here is an overview:

  • The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian religion.
  • Legacy of Rome: Adds castration and blinding capability as well as a couple of flavour events. It does NOT add retinues.
  • The Republic: Does allow republics to be formed and played, but there are currently no playable republics from the start in any scenario.
  • The Old Gods: Enables the concubine system for Drowned God followers (Pre-DLC system will be used if not enabled). Also adds much flavour, including beserkers, adventurers, new rebels and runestones. Raiding is available for drowned god and wildlings even without this DLC.
  • Ruler Designer: Fully compatible with the mod
  • Dynasty Coat of Arms Packs: Not used
  • Mongol Face Pack: Currently used for Dothraki, but only as a placeholder until new portraits are created for them
  • Music Packs: The mod's soundtrack currently overrides them, however deleting "A Game of Thrones/music/songs.txt" will re-enable vanilla music
  • African Unit Pack/Portraits: Used for the Summer Islanders
  • Byzantine Unit Pack: Not used
  • Mediterranean Portraits: Not used
  • Russian, Norse & Celtic Unit Pack/Portraits: Not used
  • EU4 Converter: Not compatible
  • Sunset Invasion: Some Aztecs may appear if enabled...

I have a copy of the HBO show's opening theme what I acquired completely legitimately. How can I use it as my main menu music?
Convert it to .ogg format, move it to your Crusader Kings II\mod\A Game of Thrones\music folder, and rename it crusaderkings2_maintitle

Hey, I noticed some missing shields...
This is technically a beta release.

I'm a Wildling and I have no idea what I'm doing.
The Wildlings don't respect dynastic ties the way Southerners do. They'll only follow strong leaders. The Wildlings receive a free Invasion CB on all their neighbors, and they receive significant military bonuses from having high prestige, but these bonuses come at two dangerous costs. First, Wildling provinces are ruled only at the Wildlings' pleasure. Anger the people too much, and you may find a revolt on your hands. Second, don't expect any higher-tier titles you create to outlast you - Wildling higher lordships and kingdoms dissolve on their rulers' deaths. As a Wildling, you'll find that power is easy to gain, and much more difficult to keep.

I am a French speaker, why are the dynasty names in English?
For french users: si vous voulez jouer avec les dynasties traduites, rendez vous dans Mes Documents/Paradox/mod/A Game of Thrones/Traduction dynastie/FAQ où vous trouverez la démarche à suivre pour jouer avec les noms des Maisons en français.

I'm making a CK2 mod and would like to use your Duel Engine, or I'd like to use your Duel Engine as a standalone mod.
We've released a generic, de-Westerosified version of the Duel Engine as a standalone mod here. Please remember to give us credit.

My character has like 25 martial, why is he losing to guys with really low martial in duels?
Martial ability, being a command rating, has no effect on duel outcomes. Traits are what determines this. The combat traits are the most important, whilst others like strong, weak and valyrian swords also contribute.

Are there supposed to be random silent sisters showing up in the Kingsguard/Nightswatch's court?
Yes, the game populates courts with random females. If you move the game simply adds more, this is the compromise we arrived at

Why are all High Septons called High Septon I?
A new High Septon extends the practice of septons giving up their family names by renouncing any kind of individual name. This is due to the belief that the individual becoming High Septon is no longer a man but an avatar of the gods.

Fabricating claims isn't working/happening too often, what have you done to it?
The chances of fabricating a claim have not been altered from vanilla, so having loads of claims or none at all in a certain period of time can happen.

Hodor?
Hodor.
 
Last edited:

knuckey

AGOT Mod
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To report bugs please go to our 'Citadel Forum' bug reports section

ARR Competitions
1st Competition
"Vale for Sale". - The Winners

2nd Competition
"Valyrian Steel". - The Winners

LibrAARy;
If you would like you AAR added here please ask

"Hear Me Roar!" a Lannister ARR
(Our first one in the plaza, show some love)
A song of Stags and Dragons
(Multilayer Session)
"Winter is Coming"
(House Stark)
We do not sow
(Multilayer Session)
The Lions of the Garden
(House Lannister)
We are Iron Bor
(House Greyoy)
The Iron Price
(House Greyoy)
"When All is Darkest"
(House Tollett)
The Scales of War
(House Targaryan)
For Hornvale
(House Brax)
Reeds of the Crannog
(House Reed)
A Scream of Souls by Blackbishop
We Hold the Way! by Pande
A hound may not be a wolf but it still has fangs by Warr
The Broken Sword of House Sarwyck by Macgruber
The Song of Black Dragons by earganon
Justice and Honor by Petward
Everything there is. by KaiserBenjamin
The Golden Griffins of Harrenhall by dahkonig
From Lords to Kings by etzel
The Connington Chronicles by cyrileom
Release The Kraken! by JimThePocket
The Brave and Beautiful Men of Pinkmaiden by Macgruber
Wrath of the Black Lion by Extradaemon
Queen of the Burning Sky by Deaghaidh
The Lion's Pride by shadowchild423
The Black Dragons by Byzan
"Even Stars May Fall" -The Curious Case of House Hastwyk by Prince of Savoy
Observing Westeros - A Series of Histories by scholar
Applause - A story on Joffrey Baratheon by LsT_G
Stallions of The Sands by UBERSpazzz
Of Light and Leadership by Alabrax
A Matter of Thenn - Where Ravens Dare by Halajda
Sai Burns Down Westeros by Saithis
The Bloodstorm by Jchros
The Anarchy by paulc
Under the Sun of the South by Gogkti


Supported Modmods

- "R+L=J ".(SPOILERS ALERT)
(click on the picture!)

- Features a popular controversial conspiracy theory.
  • NB+ / New Borders: Nicer borders. Check the thread to see comparisons.
  • Advisor Fix: Fixes the annoying overlapping advisors bug. Unfortunately, it will only work for non-widescreen resolutions over 850 pixels in height.
  • Free Realms: You can choose between independent Lords Paramount, Dukes or Counts. More info here.
  • Vanilla Mechanics: Brings back some aspects of vanilla gameplay, such techs and buildings. Fully compatible with Free Realms. More info here.

Please visit our "Citadel Game of Thrones forum" if you would like more information or if you would like to give detailed feedback​

A call to arms.

A mod like this stands and falls on the community that supports it.
If you encounter any kind of bug, we are more then interesting to hear about it, and do the best of our abilities to iron it out.
The project is big, and the team is small and more importantly a coalition of volunteers donating their time to create a mod they would like to play themselves.

If you think you can help us in any way; artists, writers, coders, scripters even people who dont think they can contribute. Actually can, just by playing the game and systematically reporting what is happening.
It really helps us form a big and accurate picture of the Westerose we created.

If you just finished a play-trough, and are like most... on "pause", until you get some new inspiration to start playing a new game. Why not use the time to come and donate your time to our testing team.
Testing all kind of crazy new additions we will add in future version.
Maybe you will just get that "umff" you needed to rekindle that flame in you.
Maybe you will get that new crazy ARR idea.​
 
Last edited by a moderator:

knuckey

AGOT Mod
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A full changelog can be found in changelog.txt which is included with the download.

Patch 0.4.7.2 Notes
Another small hotfix to fix the savegame CTD problem

Patch 0.4.7.1 Notes
This is a small patch to fix some fairly major issues in 0.4.7

Patch 0.4.7 Notes
Main features:
- Updated mod for patch 1.111
- A new ruin/colonisation system, with ruins in Oldstones and Summerhall
- Mega wars are now universal to all empire level titles
- Canon diseases can now appear in provinces
- Feudal Elective Kingdoms held by a Drowned God follower will now have a Kingsmoot upon the King's death

Patch 0.4.6 Notes
Another patch from Paradox means another update from us, again this is a small one that deals with 1.102.

Patch 0.4.5 Notes
This release is a small update that mainly makes the mod compatible with CK2 patch 1.101, including some bug fixes.

Patch 0.4.4 Notes
This release mainly deals with the new goodies introduced by the latest patch and DLC. Additions include:

-Worshipers of the Drowned God can now use the Old Gods DLC raiding mechanics. Off map reaving is till possible
-Wildlings can go now go raiding and gain defensive bonuses.
-Drowned God followers can now take their prisoners as salt wives using the new concubine system, but only via decision so you can't ask someone to be a salt wife. Old system still in place for non DLC users
-The Blackwater, Mander and Trident are now navigable by Drowned God followers, with a portage bewteen The God's Eye and The Trident
-Added a dynamic dynasty rivalry system. Enemy dynasties can now use the vengeance CB against eachother, which now also enforces all claims .
-Added some canon rivalries, including Frey-Stark rivalry from AFFC.

Patch 0.4.3 Notes
Nothing too major in this release, but there are plenty of additions to try before The Old Gods, as well as the usual numerous fixes.

- Added a Quest to Valyria event chain
- Finally added mechanics to improve base value buildings on your castle holdings.
- New R'hllor magic options
- Blackfyre Rebellion re-balanced

Patch 0.4.2 Notes

Since we noticed some of you didn't like the Eastern Continent as much as we hoped, we removed it and decided to focus on Westeros again for the moment. And so, here's the new version! The first thing you'll notice is that armies can move again, but the most perceptive amongst you will no doubt notice we have two new scenarios: the much requested Blackfyre Rebellion and the spoiler-heavy A Feast for Crows (seriously, don't even think about clicking on it if you haven't read all the books). There are a lot of tweaks and additions, as usual. You'll find, for instance, that you have new options to employ Hedge Knights. We have begun adding sensible buildings at last, so that late game should hopefully be improved, and there has been quite an overhaul in certain parts of the map.

Patch 0.4.1 Notes (April Fools Edition)

In honor of Game of Thrones' return to television yesterday, we're proud to bring you a new release, and with it a feature you've all long awaited and fiercely demanded. That's right, as of patch 0.4.1, the game of thrones is no longer confined to Westeros!

We've worked painstakingly to let you cross the Narrow Sea and experience the wonders of the East, a land of merchant cities, savage horselords, fanatical worshipers of the One True God, and the ruins of an empire long fallen.

Patch 0.4.0.1 Notes

A simple compatibility update for CK2 v1.091. We simply focused on fixing as many bugs as we could in the short time between this release and the last one.

Patch 0.4 Notes

This release comes pretty quickly on the heels of 1.09, but it's no mere compatibility update. And no, Essos isn't in either. What we do have for you is a ridiculous amount of new content. Seriously, our changelog for this thing is six pages long. Here's the highlights:
  • Airborne duels between dragon riders.
  • A new scenario to show them off - the Dance of the Dragons.
  • A second new scenario, the Conquest of Dorne.
  • New Loyalist factions that make civil wars far more balanced, and factions far less of a pain.
  • Several new features surrounding sexual politics, including stillbirths, abortions, and a brand new system for secret bastards.
  • Our very own original soundtrack, courtesy of the extremely talented Aurelien Benharrats.

A complete list of changes can be found on our Citadel forum

Have fun!
 
Last edited:

Comm Cody

I am the one who outs
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=D

Time to play as the Iron Island!
 

Protector87

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  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Actually there is a mod that lets you play as a republic but it has not been updated in ages.
 

Bj0rn

Major
17 Badges
Oct 16, 2011
701
103
  • Crusader Kings II
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  • Victoria 2
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  • Crusader Kings II: Way of Life
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Hodor?
Hodor.

LMAO

Mates, when God Martin makes a heaven in his book, you guys are going to it when you die \o I can see my grades degrading before my eyes... There goes university. :p
 

JNKD

Private
53 Badges
Dec 22, 2011
13
0
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  • Crusader Kings Complete
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  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
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  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Shadowrun Returns
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  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
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  • 500k Club
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  • Europa Universalis IV: Art of War
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  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
Thanks to all the team for their dedication! You did a great job!
 

nitroholic

First Tiger and El Presidente
63 Badges
Mar 24, 2011
628
714
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  • Europa Universalis IV: Call to arms event
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  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
Thanks for this awesome mod! appreciate all the work you guys put in
 

AlecTrevylan006

Second Lieutenant
3 Badges
Jan 13, 2012
135
0
  • Crusader Kings II
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
I've been associated with this off and on for almost 6 months now, and I know there are people who have put in far more work than me.

I am glad it finally seems to have paid off in a release.

To this release and many more!
 

-Rodri-

First Lieutenant
7 Badges
Feb 2, 2007
202
0
  • Crusader Kings II
  • Hearts of Iron III
  • Supreme Ruler 2020
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
I hope you all can enjoy the mod. It was very fun to participate in the process.
Congratulations to my team mates, this is just the beginning!
 

Dogia

Major
94 Badges
Mar 27, 2009
592
2
  • Crusader Kings II
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  • For the Motherland
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  • Europa Universalis III Complete
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Downloading now, cant wait to kill those traitors Ned and robert... im going to burn them all!!
 

DCyDe

Field Marshal
48 Badges
Sep 5, 2004
2.929
280
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  • Stellaris
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  • Hearts of Iron IV: Cadet
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  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
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  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
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  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
* Plot decision: releasing the got-mod
Effect: +5000 Prestige

good job !
 

Luthyen

Recruit
43 Badges
Apr 19, 2012
6
0
  • Crusader Kings II
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Stellaris: Synthetic Dawn
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  • Stellaris: Apocalypse
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  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
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  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
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  • Cities: Skylines - After Dark
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  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Great job men, hope all the playing community will revert you with bug, ideas, and other things we may encounter to enhance the game more and more !!!!
 
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