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BinomistaR-G

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por cierto, quintelosky:

siempre que independizo Galicia, se me cuelga el juego en menos de una semana... aunque aun no me he bajado la nueva versión.
 

peregrino05

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Informo lamentablemente de un crash al escritorio que me ha fastidiado mucho, llevando yo inglaterra, los italianinis hicieron el tipico desembarco en Suez, lanzé un contrataque con varias divisiones acorazadas desde Gaza y pum!

Jopeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

pd: no tengo nada instalado que le pueda fastidiar al juego
 

quintelosky

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Buenas

Ya he visto cierto desembarco en el foro guiri por parte de pequeñas unidades de infiltración :rofl:

Yo creo que solo es cuestion de tiempo, insistir un poco y si lo prueban yo creo que les gustará. Aún asi, tampoco me importa mucho, allá ellos, al fin y al cabo, este proyecto nació para esta comunidad

Respecto a esos ctd´s que comentais, ¿siempre se repiten en las mismas condiciones? y si lo de galicia siempre se repite entonces habrá que revisarlo

Por ahora a mi en mis pruebas no he tenido errores, puede que una salida al escritorio pero cada mucho y sin tener nada que ver con alguna acción específica del juego (igual que me pasaba en el HoI2 DD original)

Aún así, todo eso está muy bien saberlo para revisar no vaya a ser que sean fallos importantes

Un saludo
 

Viden

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¿Piratas porque?

Me pasais el link al topico guiri?

Saludos
 

peregrino05

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Quintelosky y los que os haga ilu lo de jugar en MP al MOD34, deberiamos acordar un horario para jugar en red antes de poner el anuncio "oficial" en la mazmorra del jugador. Yo sugeriria un dia del fin de semana dos horas, o un dia entre semana dos horas. Pero un solo dia por semana para que todo el mundo pueda jugar.
 

quintelosky

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Viden: lo de la palabra prohibida lo dijo un forero que ni se dignó en bajar el mod, lo curioso es que es un beta tester del HoI2 y al parecer ni le sonaba eso del NoTimeLimit, menudos elementos que hay por ahí sueltos :D

peregrino05: me parece correcto, primero habri que probar si el asunto funciona, que tal va de velocidad y si aguanta todo bien

Por mi casi cualquier dia por la noche me vale para probar a jugar un par de horitas y ver como se comporta todo
 

lukiskywalker

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unmerged(55763)

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Esta tarde empecé a probar eL MOD, y ahora lo veo mas interesante; lo empece con Alemania, y creo que encontre un pequeño bug, que es el de intervención en España que me salta 7 u 8 veces, por el resto me gustaron cosas, como el 20 A, y otros eventos, aunque a veces saltan demasiados.
Ya ire contando mas impresiones, gracias por el trabajo.
 

unmerged(50861)

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Para todos aquellos que tengan instalado el Mod 34, yo me estoy encargando de crear las imagenes correspondiente a cada tecnologia (se habran dado cuenta cuando investigan que no son las que corresponden o algunas ni siquiera tienen imagen)

Acabo de compactar las imagenes echas hasta ahora (son unas 19 si mi memoria no me traiciona) para que ustedes puedan probar que tal estan quedando y darme su opinion. El mismo archivo cuenta con un txt de referencia para que sepan que imagenes se estan remplazando.

El Link: Aqui

Saludos y me cuentan que les parecieron...
 

quintelosky

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Gezequiel said:
Para todos aquellos que tengan instalado el Mod 34, yo me estoy encargando de crear las imagenes correspondiente a cada tecnologia (se habran dado cuenta cuando investigan que no son las que corresponden o algunas ni siquiera tienen imagen)

Acabo de compactar las imagenes echas hasta ahora (son unas 19 si mi memoria no me traiciona) para que ustedes puedan probar que tal estan quedando y darme su opinion. El mismo archivo cuenta con un txt de referencia para que sepan que imagenes se estan remplazando.

El Link: Aqui

Saludos y me cuentan que les parecieron...

Bien, perfecto, por cierto, te he dejado en el foro del mod34 la lista de las doctrinas de tierra, así como un post para ver si aparece Sprewell para saber que es de él, y saber como le van las cosas, os podeis poner en contacto para ver que teneis hecho entre ambos y así evitar hacer las cosas 2 veces

Un saludo y gracias por el trabajo, como ya dije, quedan muy bien
 

unmerged(62978)

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Hola Quintel, aquí estoy de nuevo. Estoy viciadísimo a tu mod, me encanta de verdad, aunque empiezo a liarme con los tech, en concreto con la artilleria y demás, ¿podrías intentar poner más claro qué cosas son tanques, qué artilleria, qué antiaereos...? hay que ir pinchando uno por uno para saber qué es cada cosa y "traducir" las abreviaciones.

Otra cosa, de pronto se me ocurrió mirar la fecha y estaba en... ¡¡el 30 de febrero de 1937!! Sinceramente, nunca me había fijado antes, lo mismo es un bug del juego ya megaconocido, pero yo lo he visto en ese momento.

Más: el 7 de febrero del 37, con España Republicana (gané muy pronto la guerra civil), me salieron de golpe 8 eventos: 1 que subía la investigación un 2% por una buena generación de científicos o algo así; otro que bajaba la investigación 1% por un incendio en una universidad. Otro que subía el pacifismo un 1% y una orden de rearme que aumentaba el CI 10%. Una huelga de minería, el aumento del transporte por nuevos tipos de camión y una nueva mina de hierro. Y para terminar, la explosión de un arsenal.
Todo esto de golpe en el mismo momento.

Por último, decirte que el 10 de febrero del 38 me salió en inglés: China Nacionalista: Recall of German Mission. El resto del juego está en español.

Pues por ahora nada más, os dejo que voy a viciarme un poco más :p
 

Blitzk

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No es eso. Simplemente distribuir una version modificada del Hoi2.exe es ilegal.

Eso si, suministrar una herramienta con la que modificar el Hoi2.exe para que puedas jugar en 1934 es perfectamente legal.

Llamalo X. :p
 

Viden

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Lo del Recall of German Mission es endemico del HoI2 original, asi como el Seek German Recognision for Menchukuo o algo asi.

Me recuerda al Baldurs Gate, donde el diario se "acutaliza" y ciertas cosas estan en italiano (Instalando en español).

Saludos
 

quintelosky

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Hola a todos

Veamos...

FERdeBOER: Antes las imagenes de las tecnos llevaban una leyenda escrita indicando cuales eran los bloques de las tecnologias, pero lo quité para esta versión ya que en inglés no podían ir, pero ahora que lo comentas me olvidé el volver ponerlas de forma que fueran compatibles con diferentes versiones

Eso es fácil de arreglar, para la próxima irá con más información para que a simple vista sepas que son algunas tecnologias

Respecto a lo de la fecha que quieres decir, que empezaste a jugar y de repente te saltó a esa fecha? o es que se te pasó el tiempo volando?

Recuerda que debes ejecutar el notimelimit para que todo funcione, sino, posiblemente tengas fallos al empezar la partida y haga justamente eso que comentas

Lo de los 10 eventos a la vez debe ser practicamente imposible que salten todos juntos, 2 o incluso 3 a la vez pueden llegar a saltar pero 10, no digo que no sea posible, sino que puede tener relación con el fallo de la fecha (si es que era un fallo)

Lo de el "recall.." se me olvidó revisar el del texto chino, pero el del japonés y alemán los arreglé, solo fué un olvido, además, ya era un fallo del HoI2 DD original :rolleyes:

Blitzk: ya sé que se referia a eso, pero no deja de ser curioso que un beta tester del hoi2, además de que casi todos los mods del hoi2 traen esa utilidad, ponga ese comentario. Sólo tenia que bajarlo y ver si lo traia o no, no lanzar la piedra y ya veremos. No tiene perdón, ya que lo que el explicaba cualquiera sabe que es ilegal (por lo menos yo) y como comprenderás, no iba a distribuir el mod34 con .exe por ahí pululando.

Vamos, que no tiene excusa aquel comentario, que luego si te cuelgan el cartel allá vas, esos comentarios por privado o si es una acusación con fundamento al moderador y listo

Un saludo
 

quintelosky

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Tambien era para comunicar la enorme acogida de esta cuarta versión del mod34, en algo más de un día desde que colgé la definitiva 0.04 más de 100 descargas, todo un record :)

Es una alegria más ver que el trabajo realizado por muchos tiene su recompensa, sobre todo y en definitiva, porque quiere decir que a la gente le está gustando lo que se está desarrollando.

Un saludo a todos y como siempre seguiremos al pie del cañon
 

BinomistaR-G

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Después de echar una ojeadita al foro hereje concluyo:

1-Los guiris no tienen remedio

2-El nivel de inglés en España es pésimo* :rofl: (aunque no mucho más que el de castellano ;) )

* ojo, que conste que me incluyo
 

marcabru

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Enhorabuena a Quinte y Erno por el lanzamiento internacional del mod 34. He visto en el hilo hereje que un alemán ya está dándole al tema.

No sé si queréis anunciar el mod a la comunidad alemana. Se mueven en otro portal. Aquí tienes Quinte el enlace a la sección de escenarios. Si queréis anunciarlo allá, me presto a echarte un cable y hacer una traducción al alemán que presente el mod -la clásica que tienes, vaya. Los alemanes jugarán sin problemas con la traducción de Erno.

Un saludo a todos.
 

RoMMeL DvAz

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Quinte, no se si habras visto estos eventos creados por un guiri, simularian los lend lease pero pudiendo el aleman interceptarlos, cosa que lo haria mucho mas realista la verdad, echales un ojo y a ver si te cuadran :)

Wobbler said:
The following posts will contain a series of events that simulate lend-lease convoys from the USA to the UK moving across the Atlantic in three stages, during which they can be intercepted by German vessels (including unescorted transports due to limitations in the event engine). Some are named AI_EVENT, because that is the only way I know of to hide them from foreign countries, but they do not affect the AI in any way. I also intend to add events for shipments to the USSR.
They replace USA events 3700 and 3702 and ENG events 3404 and 3405 and add events in the range 332100 - 332142.

Anyone who decides to use them is most welcome to give feedback in this thread in the Doomsday forum.
Reply With QuoteThese events prevent a lend-lease convoy from being perpetually stuck if either the USA or the UK ceases to exist while it is at sea. All sleepevent commands could be added to option B of USA 3700 if one plans to play the USA and not pass the act.

Wobbler said:
Code:
#########################################################################
#  The Lend-Lease Act
#########################################################################
event = {
	id = 3700
	random = no
	country = USA

	trigger = {
                Event = 32 #The Arsenal of Democracy
		war = { country = ENG country = GER }
		NOT = { war = { country = ENG country = USA } }

		# government = democratic  # A human player can say no and the AI will not change ideology on purpose,
		NOT = { government = fascist } # but a foreign nation can coup them.
		NOT = {
			government = communist
			war = { country = ENG country = SOV }
		}
		
		supplies = 7500
		oil = 5000
		metal = 5000
		energy = 5000
		rare_materials = 5000		

		control = { province = 9 data = ENG } # Glasgow
		control = { province = 10 data = ENG } # Edinburgh
		control = { province = 13 data = ENG } # Sheffield
		control = { province = 14 data = ENG } # Liverpool
		control = { province = 16 data = ENG } # Birmingham
		control = { province = 19 data = ENG } # London
	}


	name = "EVT_3700_NAME"
	desc = "EVT_3700_DESC"
	style = 0
	picture = "lend_lease"

	date = { day = 10 month = january year = 1936 }
	offset = 30
	deathdate = { day = 29 month = december year = 1949 }

	action_a = {
		name = "ACTIONNAME3700A" # Pass the Act
		ai_chance = 100
		command = { type = setflag which = Lend_Lease }
		command = { type = supplies value = -5000 }
		command = { type = oilpool value = -2500 }
		command = { type = metalpool value = -1500 }
		command = { type = energypool value = -3000 }
		command = { type = rarematerialspool value = -750 }
		command = { type = relation which = ENG value = 15 }
		command = { type = relation which = FRA value = 15 }
		command = { type = relation which = CHI value = 15 }
		command = { type = relation which = GER value = -15 }
		command = { type = relation which = ITA value = -15 }
		command = { type = relation which = JAP value = -15 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = trigger which = 3404 } # First shipment to the UK
		command = { type = belligerence value = 5 } # This is not neutral behaviour
	}
	action_b = {
		name = "ACTIONNAME3700B" # Remain Completely Neutral
		ai_chance = 0
		command = { type = domestic which = interventionism value = -1 }
	}
}


#
### Lend-Lease Shipment to the UK
event = {
	id = 3702
	random = no
	persistent = yes
	country = USA

	trigger = {
		NOT = { ispuppet = USA }
		war = { country = ENG country = GER }
		NOT = { war = { country = ENG country = USA } }
		flag = Lend_Lease
		NOT = { flag = Lend_Lease_UK_Sent }

		NOT = { government = fascist }
		NOT = {
			government = communist
			war = { country = ENG country = SOV }
		}

		supplies = 10000
		oil = 5000
		metal = 5000
		energy = 5000
		rare_materials = 5000		

		control = { province = 9 data = ENG } # Glasgow
		control = { province = 10 data = ENG } # Edinburgh
		control = { province = 13 data = ENG } # Sheffield
		control = { province = 14 data = ENG } # Liverpool
		control = { province = 16 data = ENG } # Birmingham
		control = { province = 19 data = ENG } # London
	}

	name = "EVT_3702_NAME"
	desc =
"The materials for another lend-lease shipment to His Majesty's government are ready to be shipped across the Atlantic.
Selecting option A will use a route close to Greenland and Iceland;
option B will sail just north of Ireland;
option C will send them on a route south of Ireland."
	picture = "lend_lease"

	date = { day = 0 month = january year = 1936 }
	offset = 30
	deathdate = { day = 29 month = december year = 1953 }

	action_a = {
		name = "ACTIONNAME3702A" # Send more supplies
		ai_chance = 45
		command = { type = supplies value = -7500 }
		command = { type = oilpool value = -1500 }
		command = { type = metalpool value = -1500 }
		command = { type = energypool value = -3000 }
		command = { type = rarematerialspool value = -750 }
		command = { type = relation which = ENG value = 10 }
		command = { type = setflag which = Lend_Lease_UK_Sent }
		command = { type = setflag which = Lend_Lease_UK_N }
		command = { type = setflag which = Lend_Lease_UK_Stage1 }
		command = { type = trigger which = 332133 } # routing info 
	}
	action_b = {
		name = "ACTIONNAME3702A" # Send more supplies
		ai_chance = 40
		command = { type = supplies value = -7500 }
		command = { type = oilpool value = -1500 }
		command = { type = metalpool value = -1500 }
		command = { type = energypool value = -3000 }
		command = { type = rarematerialspool value = -750 }
		command = { type = relation which = ENG value = 10 }
		command = { type = setflag which = Lend_Lease_UK_Sent }
		command = { type = setflag which = Lend_Lease_UK_M }
		command = { type = setflag which = Lend_Lease_UK_Stage1 }
		command = { type = trigger which = 332134 } # routing info
	}
	action_c = {
		name = "ACTIONNAME3702A" # Send more supplies
		ai_chance = 15
		command = { type = supplies value = -7500 }
		command = { type = oilpool value = -1500 }
		command = { type = metalpool value = -1500 }
		command = { type = energypool value = -3000 }
		command = { type = rarematerialspool value = -750 }
		command = { type = relation which = ENG value = 10 }
		command = { type = setflag which = Lend_Lease_UK_Sent }
		command = { type = setflag which = Lend_Lease_UK_S }
		command = { type = setflag which = Lend_Lease_UK_Stage1 }
		command = { type = trigger which = 332135 } # routing info
	}
	action_d = {
		name = "ACTIONNAME3702B" # Not this time
		ai_chance = 0
		command = { type = relation which = ENG value = -5 }
	}
}


#
### The Lend-Lease Act - The First Shipment
event = {
	id = 3404
	random = no
	country = ENG

	# Triggered by USA 3700

	name = "EVT_3404_NAME"
	desc = "EVT_3404_DESC"
	style = 0
	picture = "lend_lease"

	action_a = {
		name = "OK" # Excellent!
		command = { type = transport_pool value = 20 }
		command = { type = escort_pool value = 10 }

		command = { type = construct which = ic where = 9 value = 1 }
		command = { type = construct which = ic where = 10 value = 1 }
		command = { type = construct which = ic where = 13 value = 1 }
		command = { type = construct which = ic where = 14 value = 1 }
		command = { type = construct which = ic where = 16 value = 1 }
		command = { type = construct which = ic where = 19 value = 1 }
	}
}


#
### A Lend-Lease Shipment Arrives from the USA (unharmed)
event = {
	id = 3405
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Arrival
		random = 50
		NOT = { OR = {
			flag = Lend_Lease_UK_Harmed1
			flag = Lend_Lease_UK_Harmed2
			flag = Lend_Lease_UK_Harmed3
		} }
	}

	country = ENG
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "EVT_3405_NAME"
	desc = "EVT_3405_DESC"
	picture = "lend_lease"

	action_a = {
		name = "OK" # Excellent!
		command = { type = supplies value = 600 }
		command = { type = oilpool value = 600 }
		command = { type = transport_pool value = 30 }
		command = { type = escort_pool value = 15 }
		command = { type = construct which = ic where = 14 value = 1 } # Liverpool 
		command = { type = construct which = ic where = 9 value = 1 } # Glasgow
		command = { type = construct which = ic where = 19 value = 1 } # London
		command = { type = clrflag which = Lend_Lease_UK_Sent }
		command = { type = clrflag which = Lend_Lease_UK_N }
		command = { type = clrflag which = Lend_Lease_UK_M }
		command = { type = clrflag which = Lend_Lease_UK_S }
		command = { type = clrflag which = Lend_Lease_UK_Arrival }
		command = { type = clrflag which = Lend_Lease_UK_Decrypt }
	}
}

#
### A Lend-Lease Shipment Arrives from the USA (attacked once)
event = {
	id = 332130
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Arrival

		OR = {
			AND = {
				flag = Lend_Lease_UK_Harmed1
				NOT = { flag = Lend_Lease_UK_Harmed2 }
				NOT = { flag = Lend_Lease_UK_Harmed3 }
			}
			AND = {
				flag = Lend_Lease_UK_Harmed2
				NOT = { flag = Lend_Lease_UK_Harmed1 }
				NOT = { flag = Lend_Lease_UK_Harmed3 }
			}
			AND = {
				flag = Lend_Lease_UK_Harmed3
				NOT = { flag = Lend_Lease_UK_Harmed2 }
				NOT = { flag = Lend_Lease_UK_Harmed1 }
			}
		}
	}

	country = ENG
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "EVT_3405_NAME"
	desc = "EVT_3405_DESC"
	picture = "lend_lease"

	action_a = {
		name = "OK" # !
		command = { type = supplies value = 400 }
		command = { type = oilpool value = 400 }
		command = { type = transport_pool value = 20 }
		command = { type = escort_pool value = 10 }
		command = { type = construct which = ic where = 13 value = 1 } # Sheffield
		command = { type = construct which = ic where = 10 value = 1 } #Edinburgh
		command = { type = clrflag which = Lend_Lease_UK_Harmed1 }
		command = { type = clrflag which = Lend_Lease_UK_Harmed2 }
		command = { type = clrflag which = Lend_Lease_UK_Harmed3 }
		command = { type = clrflag which = Lend_Lease_UK_Sent }
		command = { type = clrflag which = Lend_Lease_UK_N }
		command = { type = clrflag which = Lend_Lease_UK_M }
		command = { type = clrflag which = Lend_Lease_UK_S }
		command = { type = clrflag which = Lend_Lease_UK_Arrival }
		command = { type = clrflag which = Lend_Lease_UK_Decrypt }
	}
}

#
### A Lend-Lease Shipment Arrives from the USA (attacked twice)
event = {
	id = 332131
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Arrival

		OR = {
			AND = {
				flag = Lend_Lease_UK_Harmed1
				flag = Lend_Lease_UK_Harmed2
				NOT = { flag = Lend_Lease_UK_Harmed3 }
			}
			AND = {
				flag = Lend_Lease_UK_Harmed1
				flag = Lend_Lease_UK_Harmed3
				NOT = { flag = Lend_Lease_UK_Harmed2 }
			}
			AND = {
				flag = Lend_Lease_UK_Harmed3
				flag = Lend_Lease_UK_Harmed2
				NOT = { flag = Lend_Lease_UK_Harmed1 }
			}
		}
	}

	country = ENG
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "EVT_3405_NAME"
	desc = "EVT_3405_DESC"
	picture = "lend_lease"

	action_a = {
		name = "OK"
		command = { type = supplies value = 200 }
		command = { type = oilpool value = 200 }
		command = { type = transport_pool value = 10 }
		command = { type = escort_pool value = 5 }
		command = { type = construct which = ic where = 19 value = 1 } # London
		command = { type = clrflag which = Lend_Lease_UK_Harmed1 }
		command = { type = clrflag which = Lend_Lease_UK_Harmed2 }
		command = { type = clrflag which = Lend_Lease_UK_Harmed3 }
		command = { type = clrflag which = Lend_Lease_UK_Sent }
		command = { type = clrflag which = Lend_Lease_UK_N }
		command = { type = clrflag which = Lend_Lease_UK_M }
		command = { type = clrflag which = Lend_Lease_UK_S }
		command = { type = clrflag which = Lend_Lease_UK_Arrival }
		command = { type = clrflag which = Lend_Lease_UK_Decrypt }
	}
}

#
### A few survivors arrive (attacked thrice)
event = {
	id = 332132
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Arrival
		flag = Lend_Lease_UK_Harmed1
		flag = Lend_Lease_UK_Harmed2
		flag = Lend_Lease_UK_Harmed3
	}

	country = ENG
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "A Disaster in the Atlantic"
	desc =
"Almost every single ship in the last lend-lease convoy was sunk by German
raiders! We have lost valuable equipment and the people is losing faith in
the Royal Navy's ability to protect our shipping lanes. His Majesty is not
pleased with your efforts!"
	picture = "lend_lease"

	action_a = {
		name = "Horrible!"
		command = { type = supplies value = 17 }
		command = { type = oilpool value = 13 }
		command = { type = transport_pool value = 3 }
		command = { type = escort_pool value = 1 }
		command = { type = clrflag which = Lend_Lease_UK_Harmed1 }
		command = { type = clrflag which = Lend_Lease_UK_Harmed2 }
		command = { type = clrflag which = Lend_Lease_UK_Harmed3 }
		command = { type = clrflag which = Lend_Lease_UK_Sent }
		command = { type = clrflag which = Lend_Lease_UK_N }
		command = { type = clrflag which = Lend_Lease_UK_M }
		command = { type = clrflag which = Lend_Lease_UK_S }
		command = { type = clrflag which = Lend_Lease_UK_Arrival }
		command = { type = dissent value = 1 }
		command = { type = clrflag which = Lend_Lease_UK_Decrypt }
	}
}

Wobbler said:
Code:
event = {
	id = 332100
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Stage1
		random = 50
	}

	country = USA
	date = { day = 0 month = january year = 1936 }
	offset = 5
	deathdate = { day = 29 month = december year = 1953 }

	name = "AI_EVENT"
	desc = "The lend-lease convoy to the UK has now moved on to stage two of its journey."

	action_a = {
		name = "OK"
		command = { type = clrflag which = Lend_Lease_UK_Stage1 }
		command = { type = setflag which = Lend_Lease_UK_Stage2 }
		command = { type = trigger which = 332101 }
	}
}
event = {
	id = 332101
	random = no
	persistent = yes

	country = ENG

	name = "AI_EVENT"
	desc = "The lend-lease convoy from the USA has now moved on to stage two of its journey."

	action_a = {
		name = "OK"
		command = { }
	}
}

event = {
	id = 332102
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Stage2
		random = 70
	}

	country = USA
	date = { day = 0 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1953 }

	name = "AI_EVENT"
	desc = "The lend-lease convoy to the UK has now moved on to stage three of its journey."

	action_a = {
		name = "OK"
		command = { type = clrflag which = Lend_Lease_UK_Stage2 }
		command = { type = setflag which = Lend_Lease_UK_Stage3 }
		command = { type = trigger which = 332103 }
	}
}
event = {
	id = 332103
	random = no
	persistent = yes

	country = ENG

	name = "AI_EVENT"
	desc = "The lend-lease convoy from the USA has now moved on to stage three of its journey."

	action_a = {
		name = "OK"
		command = { }
	}
}

event = {
	id = 332104
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Stage3
		random = 60
	}

	country = USA
	date = { day = 0 month = january year = 1936 }
	offset = 6
	deathdate = { day = 29 month = december year = 1953 }

	name = "AI_EVENT"
	desc = "The lend-lease convoy to the UK will be there any day now."

	action_a = {
		name = "OK"
		command = { type = clrflag which = Lend_Lease_UK_Stage3 }
		command = { type = setflag which = Lend_Lease_UK_Arrival }
		command = { type = trigger which = 332105 }
	}
}
event = {
	id = 332105
	random = no
	persistent = yes

	country = ENG

	name = "AI_EVENT"
	desc = "The lend-lease convoy from the USA will arrive any day now."

	action_a = {
		name = "OK"
		command = { }
	}
}


#
### Lend-Lease Route S
event = {
	id = 332135
	random = no
	persistent = yes

	country = USA

	name = "Lend-Lease Shipment Routing"
	desc =
"The naval strategists have plotted a route through US Maritimes (1),
The Seamounts (2), Western Approaches (2), Cape Finisterre (3) and
Irish Sea (3). The information has been passed on to the British embassy."

	action_a = {
		name = "OK"
		command = { type = trigger which = 332138 }
	}
}
#
### Lend-Lease Route N
event = {
	id = 332136
	random = no
	persistent = yes

	country = ENG

	name = "Lend-Lease Shipment Routing"
	desc =
"The Americans are preparing to send us another lend-lease
shipment. The US Navy have decided to route the convoy along
the northernmost lanes through US Maritimes (1), Canadian
Maritimes (1), Grand Banks (1), Southern Sea of Labrador(2),
Northern Sea of Labrador (2), Greenland Coast (2),
Denmark Strait (2), Faroes Gap (3), The Hebrides (3) and
Irish Sea (3). They recommend sending Royal Navy vessels to
patrol these areas."

	action_a = {
		name = "Jolly Good!"
		command = { }
	}
}

#
### Lend-Lease Route M
event = {
	id = 332137
	random = no
	persistent = yes

	country = ENG

	name = "Lend-Lease Shipment Routing"
	desc =
"The Americans are preparing to send us another lend-lease
shipment. The US Navy have decided to route the convoy
along the northern lanes through US Maritimes (1),
The Seamounts (2), North Atlantic (2), Irish West Coast (3)
and Irish Sea (3). They recommend sending Royal Navy vessels
 to patrol these areas."

	action_a = {
		name = "Jolly Good!"
		command = { }
	}
}

#
### Lend-Lease Route S
event = {
	id = 332138
	random = no
	persistent = yes

	country = ENG

	name = "Lend-Lease Shipment Routing"
	desc =
"The Americans are preparing to send us another lend-lease
shipment. The US Navy have decided to route the convoy
along the southern lanes through US Maritimes (1),
The Seamounts (2), Western Approaches (2), Cape Finisterre (3)
and Irish Sea (3). They recommend sending Royal Navy vessels
to patrol these areas."

	action_a = {
		name = "Jolly Good!"
		command = { }
	}
}
Wobbler said:
Code:
#
### German interception: The Seamounts
event = {
	id = 332120
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Sent
		OR = {
			flag = Lend_Lease_UK_M
			flag = Lend_Lease_UK_S
		}
		flag = Lend_Lease_UK_Stage2
		NOT = { flag = Lend_Lease_UK_Harmed2 }

		OR = {
			AND = {
				random = 20
				OR = {
					garrison = { country = GER province = 2361 type = naval size = 3 area = no }
					garrison = { country = GER province = 2360 type = naval size = 3 area = no }
					garrison = { country = GER province = 2353 type = naval size = 3 area = no }
					garrison = { country = GER province = 2355 type = naval size = 3 area = no }
					garrison = { country = GER province = 2356 type = naval size = 3 area = no }
				}
			}
			AND = {
				random = 10
				OR = {
					garrison = { country = GER province = 2361 type = naval size = 7 area = no }
					garrison = { country = GER province = 2360 type = naval size = 7 area = no }
					garrison = { country = GER province = 2353 type = naval size = 7 area = no }
					garrison = { country = GER province = 2355 type = naval size = 7 area = no }
					garrison = { country = GER province = 2356 type = naval size = 7 area = no }
				}
			}
		}
	}

	country = GER
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "Lend-Lease Shipment Intercepted in The Seamounts"
	desc = "Kriegsmarine vessels have intercepted a lend-lease shipment and sunk several ships."

	action_a = {
		name = "Well done!"
		command = { type = setflag which = Lend_Lease_UK_Harmed2 }
	}
}

#
### German interception: North Atlantic
event = {
	id = 332121
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Sent
		flag = Lend_Lease_UK_M
		flag = Lend_Lease_UK_Stage2
		NOT = { flag = Lend_Lease_UK_Harmed2 }

		OR = {
			AND = {
				random = 20
				OR = {
					garrison = { country = GER province = 2373 type = naval size = 3 area = no }
					garrison = { country = GER province = 2372 type = naval size = 3 area = no }
					garrison = { country = GER province = 2421 type = naval size = 3 area = no }
				}
			}
			AND = {
				random = 10
				OR = {
					garrison = { country = GER province = 2373 type = naval size = 7 area = no }
					garrison = { country = GER province = 2372 type = naval size = 7 area = no }
					garrison = { country = GER province = 2421 type = naval size = 7 area = no }
				}
			}
		}
	}

	country = GER
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "Lend-Lease Shipment Intercepted in North Atlantic"
	desc = "Kriegsmarine vessels have intercepted a lend-lease shipment and sunk several ships."

	action_a = {
		name = "Well done!"
		command = { type = setflag which = Lend_Lease_UK_Harmed2 }
	}
}

#
### German interception: Irish West Coast
event = {
	id = 332122
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Sent
		flag = Lend_Lease_UK_M
		flag = Lend_Lease_UK_Stage3
		NOT = { flag = Lend_Lease_UK_Harmed3 }

		OR = {
			AND = {
				random = 25
				OR = {
					garrison = { country = GER province = 2401 type = naval size = 3 area = no }
					garrison = { country = GER province = 2407 type = naval size = 3 area = no }
					garrison = { country = GER province = 2408 type = naval size = 3 area = no }
				}
			}
			AND = {
				random = 11
				OR = {
					garrison = { country = GER province = 2401 type = naval size = 7 area = no }
					garrison = { country = GER province = 2407 type = naval size = 7 area = no }
					garrison = { country = GER province = 2408 type = naval size = 7 area = no }
				}
			}
		}
	}

	country = GER
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "Lend-Lease Shipment Intercepted in Irish West Coast"
	desc = "Kriegsmarine vessels have intercepted a lend-lease shipment and sunk several ships."

	action_a = {
		name = "Well done!"
		command = { type = setflag which = Lend_Lease_UK_Harmed3 }
	}
}

### Interception events, route S

#
### German interception: Western Approaches
event = {
	id = 332123
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Sent
		flag = Lend_Lease_UK_S
		flag = Lend_Lease_UK_Stage2
		NOT = { flag = Lend_Lease_UK_Harmed2 }

		OR = {
			AND = {
				random = 20
				OR = {
					garrison = { country = GER province = 2373 type = naval size = 3 area = no }
					garrison = { country = GER province = 2372 type = naval size = 3 area = no }
					garrison = { country = GER province = 2421 type = naval size = 3 area = no }
				}
			}
			AND = {
				random = 10
				OR = {
					garrison = { country = GER province = 2373 type = naval size = 7 area = no }
					garrison = { country = GER province = 2372 type = naval size = 7 area = no }
					garrison = { country = GER province = 2421 type = naval size = 7 area = no }
				}
			}
		}
	}

	country = GER
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "Lend-Lease Shipment Intercepted in Western Approaches"
	desc = "Kriegsmarine vessels have intercepted a lend-lease shipment and sunk several ships."

	action_a = {
		name = "Well done!"
		command = { type = setflag which = Lend_Lease_UK_Harmed2 }
	}
}

#
### German interception: Cape Finisterre
event = {
	id = 332124
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Sent
		flag = Lend_Lease_UK_S
		flag = Lend_Lease_UK_Stage3
		NOT = { flag = Lend_Lease_UK_Harmed3 }

		OR = {
			AND = {
				random = 25
				OR = {
					garrison = { country = GER province = 2597 type = naval size = 3 area = no }
					garrison = { country = GER province = 2420 type = naval size = 3 area = no }
					garrison = { country = GER province = 2419 type = naval size = 3 area = no }
					garrison = { country = GER province = 2425 type = naval size = 3 area = no }
				}
			}
			AND = {
				random = 12
				OR = {
					garrison = { country = GER province = 2597 type = naval size = 7 area = no }
					garrison = { country = GER province = 2420 type = naval size = 7 area = no }
					garrison = { country = GER province = 2419 type = naval size = 7 area = no }
					garrison = { country = GER province = 2425 type = naval size = 7 area = no }
				}
			}
		}
	}

	country = GER
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "Lend-Lease Shipment Intercepted in Cape Finisterre"
	desc = "Kriegsmarine vessels have intercepted a lend-lease shipment and sunk several ships."

	action_a = {
		name = "Well done!"
		command = { type = setflag which = Lend_Lease_UK_Harmed3 }
	}
}
Wobbler said:
Code:
#
### German decryption, route N

event = {
	id = 332140
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Sent
		flag = Lend_Lease_UK_N
		NOT = { flag = Lend_Lease_UK_Decrypt }

		OR = {
			AND = {
				NOT = { technology = { country = ENG value = 5350 } } # Basic encryption
				OR = {
					AND = {
						random = 25
						NOT = { technology = 5360 } # Basic decryption
					}
					AND = {
						random = 50
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 75
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 95
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 5350 }  # Basic encryption
				NOT = { technology = { country = USA value = 5370 } }  # Improved encryption
				OR = {
					AND = {
						random = 25
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 45
						technology = 5400 # Advanced decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 65
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 90
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 5370 }  # Improved encryption
				NOT = { technology = { country = USA value = 5390 } }  # Advanced encryption
				OR = {
					AND = {
						random = 5
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 25
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 50
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 75
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 5390 }  # Advanced encryption
				NOT = { technology = { country = USA value = 13060 } }  # Basic info theory
				OR = {
					AND = {
						random = 1
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 5
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 25
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 50
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 13060 }  # Basic info theory
				OR = {
					AND = {
						random = 1
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 2
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 5
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 25
						technology = 13060 # Basic info theory
					}
				}
			}
		}
	}

	country = GER
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "AI_EVENT"
	desc =
"Our cryptography experts have decrypted a message from the
British embassy in the USA to London; apparently the current
lend-lease convoy follows the route US Maritimes,
Canadian Maritimes, Grand Banks, Southern Sea of Labrador,
Northern Sea of Labrador, Greenland Coast, Denmark Strait,
Faroes Gap, The Hebrides and Irish Sea."

	action_a = {
		name = "OK"
		command = { type = setflag which = Lend_Lease_UK_Decrypt }
	}
}

#
### German decryption, route M

event = {
	id = 332141
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Sent
		flag = Lend_Lease_UK_M
		NOT = { flag = Lend_Lease_UK_Decrypt }

		OR = {
			AND = {
				NOT = { technology = { country = ENG value = 5350 } } # Basic encryption
				OR = {
					AND = {
						random = 25
						NOT = { technology = 5360 } # Basic decryption
					}
					AND = {
						random = 50
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 75
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 95
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 5350 }  # Basic encryption
				NOT = { technology = { country = USA value = 5370 } }  # Improved encryption
				OR = {
					AND = {
						random = 25
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 45
						technology = 5400 # Advanced decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 65
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 90
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 5370 }  # Improved encryption
				NOT = { technology = { country = USA value = 5390 } }  # Advanced encryption
				OR = {
					AND = {
						random = 5
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 25
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 50
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 75
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 5390 }  # Advanced encryption
				NOT = { technology = { country = USA value = 13060 } }  # Basic info theory
				OR = {
					AND = {
						random = 1
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 5
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 25
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 50
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 13060 }  # Basic info theory
				OR = {
					AND = {
						random = 1
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 2
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 5
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 25
						technology = 13060 # Basic info theory
					}
				}
			}
		}
	}

	country = GER
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "AI_EVENT"
	desc =
"Our cryptography experts have decrypted a message from the
British embassy in the USA to London; apparently the current
lend-lease convoy follows the route US Maritimes, The
Seamounts, North Atlantic, Irish West Coast and Irish Sea."

	action_a = {
		name = "OK"
		command = { type = setflag which = Lend_Lease_UK_Decrypt }
	}
}

#
### German decryption, route S

event = {
	id = 332142
	random = no
	persistent = yes

	trigger = {
		flag = Lend_Lease_UK_Sent
		flag = Lend_Lease_UK_S
		NOT = { flag = Lend_Lease_UK_Decrypt }

		OR = {
			AND = {
				NOT = { technology = { country = ENG value = 5350 } } # Basic encryption
				OR = {
					AND = {
						random = 25
						NOT = { technology = 5360 } # Basic decryption
					}
					AND = {
						random = 50
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 75
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 95
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 5350 }  # Basic encryption
				NOT = { technology = { country = USA value = 5370 } }  # Improved encryption
				OR = {
					AND = {
						random = 25
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 45
						technology = 5400 # Advanced decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 65
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 90
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 5370 }  # Improved encryption
				NOT = { technology = { country = USA value = 5390 } }  # Advanced encryption
				OR = {
					AND = {
						random = 5
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 25
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 50
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 75
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 5390 }  # Advanced encryption
				NOT = { technology = { country = USA value = 13060 } }  # Basic info theory
				OR = {
					AND = {
						random = 1
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 5
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 25
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 50
						technology = 13060 # Basic info theory
					}
				}
			}
			AND = {
				technology = { country = ENG value = 13060 }  # Basic info theory
				OR = {
					AND = {
						random = 1
						technology = 5360 # Basic decryption
						NOT = { technology = 5380 } # Improved decryption
					}
					AND = {
						random = 2
						technology = 5380 # Improved decryption
						NOT = { technology = 5400 } # Advanced decryption
					}
					AND = {
						random = 5
						technology = 5400 # Advanced decryption
						NOT = { technology = 13060 } # Basic info theory
					}
					AND = {
						random = 25
						technology = 13060 # Basic info theory
					}
				}
			}
		}
	}

	country = GER
	date = { year = 1936 month = 0 day = 0 }
	offset = 8
	deathdate = { year = 1953 month = 11 day = 29 }

	name = "AI_EVENT"
	desc =
"Our cryptography experts have decrypted a message from the
British embassy in the USA to London; apparently the current
lend-lease convoy follows the route US Maritimes, The
Seamounts, Western Approaches, Cape Finisterre and Irish Sea."

	action_a = {
		name = "OK"
		command = { type = setflag which = Lend_Lease_UK_Decrypt }
	}
}


Code:
 
Last edited:

unmerged(62978)

Private
Nov 25, 2006
18
0
Bueno, bueno, esto es un vicio... ahora estoy abrumado con tantas posibilidades, ¿qué investigo? ¿con quién me alío? etc, etc...

Sobre lo del 30 de febrero, sale como una fecha normal, el tiempo va del 27, 28, 29, 30 de febrero... y ya pasa al 1 de marzo. Vamos, como un mes normal y corriente.
Lo de tantos eventos de golpe, lo mismo ha sido influido por eso y casualidades de la vida.

Una correción: el 1 de octubre del 38 me salió que tenía nuevos espías, que subía la capacidad un 5%, etc, etc, y en lo que hay que pulsar pone: "Haber si es verdad". Soy de ciencias y es probable que sea yo el equivocado, pero juraría que es "A ver si es verdad". Repito que no pondría la mano en el fuego, así que para quitarte de jaleos a lo mejor puedes poner otra cosa.

Por otra parte, mientras investigo y construyo, he estado viendo cómo iba la guerra entre Japón y China Nacionalista. No he quitado la niebla de guerra, porque me conozco y si sé cómo ponerla, la usaría siempre :rolleyes: , así que sólo estoy viendo en el log las batallas que ganan/pìerden y en el mapa las provincias que cambian de mano.
Primero Japón avanzó desde el norte con bastante velocidad, pero poco a poco China consiguió frenarlos en una línea este-oeste justo por encima de la capital. Ahí la situación ha ido cambiando mucho, Japón ha intentado varios caminos, incluido un pequeño desembarco que a punto estuvo de conseguir conquistar la capital china. Después de un tiempo intentando avanzar directamente a la capital y ser rechazados muchas veces, intentaron dar un rodeo, avanzando desde más lejos. Entonces China, cada vez que Japón avanzaba 2 o 3 provincias en línea recta, atacaba al medio de esa línea, conquistando dicha provincia y aislando la más lejana. Esto lo ha hecho muchas veces y con muy buen resultado. No sé con cuántas tropas cuenta cada uno, pero con la información limitada que tengo, parece una guerra muy entretenida.

Pues nada, ya iré contando más.