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D Inqu

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The current Mobilisation event has some issues which make it confusing:

1. The manpower generated and the replenishments are instantaneous.
2. There is some random in the quantity of replenishment (from 50 to 80 strength)

Since mobilisation played a critical role in both WW1 and WW2, this seems oversimplified. Large countries needed several weeks to get the millions of men to their units.

My suggestion is to:
1. remove the randomness in these events.
2. For majors, split the reserves event into several daily events giving a bit of replenishment each day, to complete mobilisation in 15-20 days.

For example:

event = {
id = 1350003
random = no
persistent = yes
one_action = yes
tag = { GER JAP FRA USA ENG U08 U09 FIN RUS POL CZE GRE BUL SER ROM }

trigger = {
NOT = { local_flag = RES }
manpower = 150
policy = { type = professional_army value = 7 }
}

name = "1350002name"
desc = "1350002desc"
style = 1
picture = "Wehrmacht"

date = { day = 1 month = january year = 1914 }
offset = 12
deathdate = { day = 30 month = december year = 1963 }

action = {
name = "1350002name"
command = { type = strength which = land when = 1 where = 0 value = 0.05 }
command = { type = local_setflag which = RES }

event = {
id = 1350***
random = no
persistent = yes
one_action = yes
tag = { GER JAP FRA USA ENG U08 U09 FIN RUS POL CZE GRE BUL SER ROM }

trigger = {
event = { id = 1350003 days = 1 }
policy = { type = professional_army value = 7 }
}

name = "1350002name"
desc = "1350002desc"
style = 1
picture = "Wehrmacht"

date = { day = 1 month = january year = 1914 }
offset = 12
deathdate = { day = 30 month = december year = 1963 }

action = {
name = "1350002name"
command = { type = strength which = land when = 1 where = 0 value = 0.05 }
 
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D Inqu

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The idea is that each day after you launch mobilisation your land units get +5% strength for around 15 days, giving you the more historical mobilisation timetable. Plus it stops some exploits such as declaring war and mobilising immediately after, against majors. It makes peacetime mobilisation a viable choice that should be considered.
 
Last edited:

D Inqu

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Another mobilisation idea is to limit some countries in how far they can mobilise. Very few countries had the industrial capacity to completely mobilise.

1. Forbid African countries from mobilising at all (limit to conscription).
2. Forbid South American countries from mobilising more than partial mobilisation
3. Forbid Asian minors (Phillipines, Mongolia, etc.) from mobilising more than partial mobilisation
4. For china (communist and nationalist) make mobilisation an industry linked decision. I.e. at least 50 IC for partial mobilisation, 75 for general and so on. While communists are small, give them a decision "Volunteers from china" which takes some MP from nationalist and gives it to them.
5. Dove/isolationist countries should not be able to take the decisions past general mobilisation
 

Gort11

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Maybe your "reinforcements" slider should be locked at 0 until you mobilise. I remember the first couple of games I played I automatically spent a bunch of IC reinforcing and it felt very counter-intuitive to wait until I was at war to do so.