What are the benifits for each considering in most cases it depends on which doctrine better fits your circumstance, however what are the strong points over each other?
Don't forget about Mass Assault. That huge bonus to man power if highly attractive to many nations. Mass Assault and Superior Firepower are my two favorites. Grand Battle Plan I find totally useless to my play style. I've only ever used Mobile with Germany so not sure how other countries would benefit from it.
Don't forget about Mass Assault. That huge bonus to man power if highly attractive to many nations.
Well - many games use a rock, paper scissors design, otherwise everyone would take the same things wouldn't they? Right now if you want the best tanks you go mobile, if you want the best soft attack you go Superior Firepower, if you want the most manpower you go mass assault. I think those are all well balanced offering benefits and trade-offs which is a hallmark of good design.
Does anyone actually use Grand Battle Plan? I hear you Seattle on defensive bonus for Japan - but mass assault turns Japan into China/Russia in man power terms. Far more attractive than an entrenchment bonus on Okinawa (for me). If anything Grand Battle Plan might need some buffing. I guess in theory Grand Battle Plan could be helpful for Poland or France? I wonder if they can get far enough down that tech tree before Germany hits them though. And even more important - how does Grand Battle Plan match up with Mobile Doctrine?
Grand battle for Germany can be extremely powerful, they have General Staff that massively increase planning speed. Imagine medium tank division with 110% bonus attack and breakthrough.
GBA gives France an absurdly high planning bonus of 135% when you get down that far, although 125% is the highest you're likely to get to at the outset of the war at least. That's a massive boost to SA, HA and Breakthrough and Trench Warfare is ideal for holding a static defense line like France will often be required to do if it survives, even more so with 1939 Engineers and Old Guard Defensive Doctrine field marshals which are all you have to start with.
Does anyone actually use Grand Battle Plan?
Plus it halves the combat penalty at night. With both night vision technologies, your army can fight around the clock at full efficiency.Infiltration is great for fighting in low supply. It gives some of the supply benefits of mass assault and most of its bonuses apply to cheap, low supply consumption units like infantry. Basically, it's the infantry spam doctrine for people who actually want to win.
I prefer this method my logic is if you blast divisions apart rather then encircling them the enemies equipment demand skyrocket as there units take casualties if you encircle and destroy a unit the demand for those equipment is gone if you blast half the enemy army below 50 percent strength they start to run ridiculous equipment shortages.Mobile Warfare: you want to encircle the enemy
Superior Firepower: you want to blow the crap outta them
broadly speaking
I've faced it in MP.
Not my favorite doctrine, but I've seen situations where it works well. Clawing north during the Italian campaign is one situation where it might help.