So, I was wondering. There's wormholes, warp and hyperspace (and also jump drives) but what other possible FTL methods could be used in the game?
Can civilisations use more than one form of FTL? I can imagine wormholes for long distance travel whilst warp for shorter distances being helpful and not requiring wormhole stations everywhere.
I personally like the idea of a "rip" drive... which cuts a swathe through the laws in the universe that stop normal FTL travel (think destroying the higgs field or some handwaving techno-babble like). This could be highly destructive and too much use will cause irreparable damage to sectors of space eventually making this form of travel slower or useless eventually or even opening rifts that cause trouble. There could be a policy to ban this drive (and any weapons from the technology) due to the inevitability of the damage it causes. It could also be mitigated by having a single ship at the front with the "rip" drive whilst other ships follow in its wake so the damage is limited. This could strand ships if the forerunning ships is destroyed.
I can think of another one with another "layer" of space that ships can slip into and out of... kind of like slipping under the sea on earth as a submarine. Time or distance might ebb and flow so sometimes travel will be quicker, but sometimes you might lose your ship in time if it gets lost or the navigation beacons in the real-world are destroyed.
Can civilisations use more than one form of FTL? I can imagine wormholes for long distance travel whilst warp for shorter distances being helpful and not requiring wormhole stations everywhere.
I personally like the idea of a "rip" drive... which cuts a swathe through the laws in the universe that stop normal FTL travel (think destroying the higgs field or some handwaving techno-babble like). This could be highly destructive and too much use will cause irreparable damage to sectors of space eventually making this form of travel slower or useless eventually or even opening rifts that cause trouble. There could be a policy to ban this drive (and any weapons from the technology) due to the inevitability of the damage it causes. It could also be mitigated by having a single ship at the front with the "rip" drive whilst other ships follow in its wake so the damage is limited. This could strand ships if the forerunning ships is destroyed.
I can think of another one with another "layer" of space that ships can slip into and out of... kind of like slipping under the sea on earth as a submarine. Time or distance might ebb and flow so sometimes travel will be quicker, but sometimes you might lose your ship in time if it gets lost or the navigation beacons in the real-world are destroyed.
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