I've recently played a chilling brandenburg-to-prussia-to-germany-game, but there's one thing, that still bothers me ...
In a war or in a rebellion, you can have several battles, sieges, loot-actions, occupations and scorch-the-earth-actions in the provinces/areas/regions you're fighting for, but their actual development (base-tax, production, manpower) and buildings will be NEVER touched by these (destructive) actions ...
01. Realism:
I know, that this isn't really an argument, but come on ! ...
02. Development:
Due to this unrealistic circumstance, that there's no "destruction" at all, the development of the provinces/areas/regions goes straight forward and the more a province/area/region is developed the more "static" aka "boring" the game tends to be since crucial aspects of the game, like the warscore-costs for provinces/areas/regions or the time + costs for religious/cultural conversions or the ability to offer/force the vassalization of a nation are connected with this, so that this leads to such situations, in which you're fighting wars to 100% warscore, but you're just able to get a few provinces (from a nation like poland-lithuania) or it takes decades of time + more than 100 diplomatic monarch-points to convert the religion + culture in a single province or you're not even able to vassalize a nation with just a few provinces since the development of this nation had reached the 100-points-cap ! ...
03.A. Forts:
Due to the circumstance, that the development of the provinces/areas/regions goes straight forward, the income (of ducats) of these provinces/areas/regions goes also straight forward, so that more and even stronger forts are maintainable, which also leads (obviously) to a more "static" aka "boring" game ...
03.B. Performance:
Due to the circumstance, that the development of the provinces/areas/regions goes straight forward, the income (of ducats and manpower/sailors) of these provinces/areas/regions goes also straight forward, so that more regiments and ships are jerking through the map ...
In regards to point 01:
/// ! ...
In regards to point 02:
Even a rudimentary "destruction"-feature (XXX.X % to "destroy" a level of development (base-tax or production or manpower) of a province after a battle/siege/loot-action/occupation or after a scorch-the-earth-action) is helpful atm ! ...
In regards to point 03.A:
A (new) cb/peace-term to demand/offer the "destruction" of a fort in a province ?! ...
In regards to Point 03.B:
/// !
In a war or in a rebellion, you can have several battles, sieges, loot-actions, occupations and scorch-the-earth-actions in the provinces/areas/regions you're fighting for, but their actual development (base-tax, production, manpower) and buildings will be NEVER touched by these (destructive) actions ...
01. Realism:
I know, that this isn't really an argument, but come on ! ...
02. Development:
Due to this unrealistic circumstance, that there's no "destruction" at all, the development of the provinces/areas/regions goes straight forward and the more a province/area/region is developed the more "static" aka "boring" the game tends to be since crucial aspects of the game, like the warscore-costs for provinces/areas/regions or the time + costs for religious/cultural conversions or the ability to offer/force the vassalization of a nation are connected with this, so that this leads to such situations, in which you're fighting wars to 100% warscore, but you're just able to get a few provinces (from a nation like poland-lithuania) or it takes decades of time + more than 100 diplomatic monarch-points to convert the religion + culture in a single province or you're not even able to vassalize a nation with just a few provinces since the development of this nation had reached the 100-points-cap ! ...
03.A. Forts:
Due to the circumstance, that the development of the provinces/areas/regions goes straight forward, the income (of ducats) of these provinces/areas/regions goes also straight forward, so that more and even stronger forts are maintainable, which also leads (obviously) to a more "static" aka "boring" game ...
03.B. Performance:
Due to the circumstance, that the development of the provinces/areas/regions goes straight forward, the income (of ducats and manpower/sailors) of these provinces/areas/regions goes also straight forward, so that more regiments and ships are jerking through the map ...
In regards to point 01:
/// ! ...
In regards to point 02:
Even a rudimentary "destruction"-feature (XXX.X % to "destroy" a level of development (base-tax or production or manpower) of a province after a battle/siege/loot-action/occupation or after a scorch-the-earth-action) is helpful atm ! ...
In regards to point 03.A:
A (new) cb/peace-term to demand/offer the "destruction" of a fort in a province ?! ...
In regards to Point 03.B:
/// !