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Kayden_II

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I've recently played a chilling brandenburg-to-prussia-to-germany-game, but there's one thing, that still bothers me ...

In a war or in a rebellion, you can have several battles, sieges, loot-actions, occupations and scorch-the-earth-actions in the provinces/areas/regions you're fighting for, but their actual development (base-tax, production, manpower) and buildings will be NEVER touched by these (destructive) actions ...

01. Realism:
I know, that this isn't really an argument, but come on ! ...

02. Development:
Due to this unrealistic circumstance, that there's no "destruction" at all, the development of the provinces/areas/regions goes straight forward and the more a province/area/region is developed the more "static" aka "boring" the game tends to be since crucial aspects of the game, like the warscore-costs for provinces/areas/regions or the time + costs for religious/cultural conversions or the ability to offer/force the vassalization of a nation are connected with this, so that this leads to such situations, in which you're fighting wars to 100% warscore, but you're just able to get a few provinces (from a nation like poland-lithuania) or it takes decades of time + more than 100 diplomatic monarch-points to convert the religion + culture in a single province or you're not even able to vassalize a nation with just a few provinces since the development of this nation had reached the 100-points-cap ! ...

03.A. Forts:
Due to the circumstance, that the development of the provinces/areas/regions goes straight forward, the income (of ducats) of these provinces/areas/regions goes also straight forward, so that more and even stronger forts are maintainable, which also leads (obviously) to a more "static" aka "boring" game ...

03.B. Performance:
Due to the circumstance, that the development of the provinces/areas/regions goes straight forward, the income (of ducats and manpower/sailors) of these provinces/areas/regions goes also straight forward, so that more regiments and ships are jerking through the map ...

In regards to point 01:
/// ! ...
In regards to point 02:
Even a rudimentary "destruction"-feature (XXX.X % to "destroy" a level of development (base-tax or production or manpower) of a province after a battle/siege/loot-action/occupation or after a scorch-the-earth-action) is helpful atm ! ...
In regards to point 03.A:
A (new) cb/peace-term to demand/offer the "destruction" of a fort in a province ?! ...
In regards to Point 03.B:
/// !
 

estile606

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Isnt the purpose of devastation supposed to be something like this? reducing the actual development values would take some consideration to the fact that most provinces in the game are going to be occupied and fought over more than they are actively developed, and so unless there was another mechanic to passively raise dev in times of peace and prosperity, the world(especially regions that change hands a lot, like india) would slowly become poorer and poorer as the game goes on. This is without mentioning that not everybody has the dlc that lets you raise province dev.

come to think of it, there would need to be more thought into such a mechanic than just raising dev in peacetime to compensate for war, as then areas not fought over often because of their low worth, like Siberia or Iceland, would become unrealistically developed.
 

I_am_Nemo

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As far as increasing costs making the game more static, Imperialism CB plus admin efficiency do a lot to bring down the cost of provinces, meaning you can eat absolutely huge chunks of land. So really, once you hit late game, land can change hand much more quickly.

Forts? Well, that's what Offensive + barrage is for. They'll slow your wars a bit, but hardly slow the pace of land changing hands.

Religious conversion and culture conversion - I guess, but who does that? :p Seriously, I've probably culture converted less than a dozen provinces in ~ 1500 hours of time in EUIV. As for religious conversion, it not slowed that much by dev; if you're going for the WC, you probably take humanist and don't worry about it, if you're not, you can probably keep up ok with religious, increased development or no.

The diplo vassal hardcap from total development is really the only issue I see here, but that would be better addressed by changing that cap by + X dev in each new age, or some such.