• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

pgroves

Field Marshal
74 Badges
Oct 23, 2001
2.819
733
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • March of the Eagles
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I know its propably heresy, but is it possible to use the MJK ai with the EEP, If so how?

I like both the AGC and the EEP, you get different kinds of games, which can be fun to explore...

cheers

Paul
 
Feb 27, 2001
3.428
0
Visit site
Originally posted by pgroves
I know its propably heresy, but is it possible to use the MJK ai with the EEP, If so how?

I like both the AGC and the EEP, you get different kinds of games, which can be fun to explore...

cheers

Paul

It's a bit tedious. You have to specify in each affected country scenario definition file (like 1419_mos.inc) the correct path to the desired ai file.
 

unmerged(739)

General
Jan 20, 2001
2.482
0
Visit site
Originally posted by Crook
Look in the AGC subforum, or Scenario forum, there were a couple of threads dealing with the problem of too few troops sitting around in different provinces, that can't effectively siege.

it's better than some of the stupid shenaniggans that the AI pulls off without it :rolleyes:
 

Guinnessmonkey

Après moi le Déluge
97 Badges
Feb 27, 2002
2.404
12
  • Europa Universalis IV: Common Sense
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I agree with Crook in one way: look at the "problem with MKJ AI" (or whatever it's called) thread in AGC to see the various arguments pro and con.

Still, I would reccomend you try it for yourself regardless. I'm of the steadfast opinion that most of the problems (i.e. the Ottomans have trouble winning sieges after a certain point because they are in a backwards tech group) are problems with campaign setup, not the MKJ ai.
 

unmerged(10997)

Second Lieutenant
Sep 12, 2002
125
0
Visit site
Basically, MKJ's AI has a 'problem' when a lowertech AI attacks a highertech AI's fortress in a province with low supply levels.

The AI calculates the 'maximum' number of troops they can send to seige the fort when supply is factored in so they will not loose too many men due to attrition (which Paradox's AI is riddled with). However, certain forts require a certain minimum number of troops or else they are forced to retreat. I believe that tech differences require a certain increase of troop numbers to seige a fortress owned by an empire with higher land tech. For example (not based on fact, but theory).

To seige a small fort

Tech levels are equal...

Attacker needs an army value of 10 or more to continue the seige.

Tech levels are in favour of the defender of the fort...

Attacker needs an army value of 15 or more to continue the seige.

This is not really a problem until troop maximums determined through supply are calculated. If supply will only allow the AI to send an army value of 10, but needs an army value of 15, the troops will be continually sent, forced retreat, sent, forced retreat, sent, forced retreat, etc... until peace is declared. The poorer tech nation can only be off by 4 or so tech points (easy to occurr in the 1500's) for this to occur.

However, I have only really seen this occur twice in my games using MKJ's AI with EEP version 1.1a, 1.2 and 1.2.1. Once with France trying to take over the last base of Burgundy, and another time with the Ottoman Empire trying to take over the Venecian island provinces (in 1.2 the Ottomans repeatedly did not have trouble keeping up with the rest of Europe).

There are many possible solutions to this problem.

#1. Increase province supply minimums in certain bases to allow for realistic instances in certain bases of seiges occurring between larger and poorer tech troops against smaller higher tech forts.

#2. Lower some of the starting fortifications. I personally lowered Venice's forts in the Greek Islands to minimal, but this is a personal change.

#3. Find a way to change the minimum seige requirements so troops will remain at a base to seige it without being forces to retreat (although the seige will take an extremely long time).

I do perfer MKJ's AI to Paradox's AI, as the problems of Paradox are epidemic and occur throughout (such as attrition causing the AI to be a poor opponent as they kill of their own armies). It makes almost all wars very easy to fight against an AI opponent, and basically results in the nation that has the greatest manpower (so they can raise the most troops to replace the losses due to attrition).

MKJ's AI runs into problems due to too few troops to secure larger forts. However, there are possibilities that things can be changed so as to fix this problem if it epidemically occurs in certain situations.

However, this is a personal opinion, so don't take my word on this 100%. It really is a matter of a tradeoff between the problems and benefits of the two AI's, as well as your ability to try and personalize your scenarios as to match the AI you are working with.
 

Lambert Simnel

Voter Colonel
64 Badges
Nov 24, 2001
1.590
625
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
Originally posted by Catholic doG
Basically, MKJ's AI has a 'problem' when a lowertech AI attacks a highertech AI's fortress in a province with low supply levels.

So if I edit the ai files of those nations that are likely to be in this situation to make them less MKJish say by setting supply = 0.5 it would reduce this problem.

Which nations would want this change? The native Americans and Africans for certain, probably the North Africans, the Russians (vs. Sweden) and the Golden Horde (vs. the Russians); maybe Poland. Lithuania, Hungary, Tibet and Manchuria.

Is there anyone who has tried something like this and if so did it help?
 

unmerged(7994)

Master Of My Domain
Feb 27, 2002
173
0
cse.buffalo.edu
Re: Re: MJK ai and EEP?

Originally posted by Crook
It's a bit tedious. You have to specify in each affected country scenario definition file (like 1419_mos.inc) the correct path to the desired ai file.

Can you simply backup the old ai folder and copy MKJ's ai folder to the EU2 root?