Has anyone figured out whether having a mixture of troops in an army confer any advantages? Or is it better to just get the most expensive units?
Unhinged Loon said:Cav get extra movement in battle (can't remember the official term). I hope this means they DO get to attack the archers...but I don't know
Grubnessul said:I've noticed that a cav/hi/archer army sustains far less casulties than a just hi/archer army, so IMO it's worthwhile to incorporate cavalry in your army.
delra said:It's completely unrealistic cavalry isn't counted during sieges. You bring down their gate and you can rush inside and wreak havoc on enemy streets with your mounted units just like with anything else...
soaresb said:From what I've seen so far, they don't get an extra attack or anything.
In fact, it seems that trading for the resources to get certain units (horses for cavalry etc.) isn't worthwhile at all. Heavy infantry just wins everything.
Devout said:So based on the above information, I like to do the following: Start with a baseline of heavy infantry (say 5). Add 3 archers to support the middle. And then add 2 cavalry to cover both flanks. That gives me a quality army of 10K men that can get the 10:1 advantage when they come across new recruits. Its also an affordable army. From there I scale up by adding more infantry and archers. And then I toss in some horse archers when I have extra money. Final army might be 20K with 10 HI, 5 Archers, 2 Cav, and 3 HA. But that of course is not a specialized army, just a nice rounded force. But thats just my opinion.
kristoff said:For example, militia should be not the worst but one of the best against elephants. It represents light infantry/skirmishers - fast enough to avoid the charge and capable of peppering the beasts with javelins from a distance.