I see a strange mixture of „classic” statistical and the agent based simulation in this game. We know that working/studying is simulated in as statistical: there is no need workers to reach their workplace, students to go to school, these effects are instant and constant. However products are delivered by agents, cims and tourists have to reach commercial buildings to spend money.
I suspect that happiness is also a statistical thing and it is tied to houses instead of cims. If you place a park somewhere, the houses in its range get an instant and constant happiness. It is not needed cims to go to leisure slots in order to earn happiness. Let me correct if I’m wrong.
And we can continue the list.
This way cims are traveling around a city for two main reasons:
So I don’t see the real principal in this system. But I’m very interested in explanation.
I suspect that happiness is also a statistical thing and it is tied to houses instead of cims. If you place a park somewhere, the houses in its range get an instant and constant happiness. It is not needed cims to go to leisure slots in order to earn happiness. Let me correct if I’m wrong.
And we can continue the list.
This way cims are traveling around a city for two main reasons:
- generate some money and behaving like a real agent (shopping)
- just to make traffic (make as if going to work, school, park etc.)
So I don’t see the real principal in this system. But I’m very interested in explanation.