Well, I wouldn't really know about that, since I only got rid of the errors, although when I played the mod I never saw an option to turn a nation into a Theocratic one. Perhaps if your political sliders are just right you get a theocratic nation?Awesome! Say, if any chance, is their a way to make a nation into a Theocratic one in the mod? I have seen in the Shields folder (because I'm a flag geek XP) and I noticed that it have _teo under a few nations (Like America, Mexico, etc.). I did played the mod before version 1.04, and yet no one give anything of how to turn a nation into a Theocratic nation. Is their a way how? I love to know.
I see. I did that once. Nothing happen. Oh well.Well, I wouldn't really know about that, since I only got rid of the errors, although when I played the mod I never saw an option to turn a nation into a Theocratic one. Perhaps if your political sliders are just right you get a theocratic nation?
I've checked and as far as I can tell, the German minister file is the same as it was before. But if you still want to take a look, go right ahead.i would like to ask to the one that is right now in charge of the mod upgrade if i could give by myself a look to the mod folder since i noticed that the german minister text file is the same of DH Full and not the one of Mixed Mod for 1.03
maybe is some problem of mine, but its strange that the GER file end to 280 while the election events use numbers like 301 and 282?I've checked and as far as I can tell, the German minister file is the same as it was before. But if you still want to take a look, go right ahead.
No, you're right, the election events do use numbers like 301 and 282 and they aren't in the German minister file and as far I can tell, they aren't in any of the minister files in db/ministers.maybe is some problem of mine, but its strange that the GER file end to 280 while the election events use numbers like 301 and 282?
PS.
If those suspects are right then i think that i could have a new version with new adds up (New Nation and fourth route for 1933 germany election) , tomorrow since where i am its late.
New version of Mixed Mod, fixed some minor problems.
Mixed Mod for DH 1.04: https://www.dropbox.com/s/gsim98kip4qjst1/Mixed Mod for DH 1.04.rar?dl=0
Credits to Arcanjo Zero for the mod.
How in the bloody hell did that happen?
I don't suppose you have an alternate link?
Thanks, but it appears that the original link works now so don't worry about it.How in the bloody hell did that happen?
I'll put an alternate link up soon, don't worry.
Well it works but after the elections in 4th International Germany, the event named "Affirmation of the elections" keeps happening everyday and makes the game unplayable.New version of Mixed Mod, fixed some minor problems.
Mixed Mod for DH 1.04: https://www.dropbox.com/s/gsim98kip4qjst1/Mixed Mod for DH 1.04.rar?dl=0
Credits to Arcanjo Zero for the mod.
Also, I want to say: When I play as Democratic Germany, I noticed that the leader of Democratic Germany isn't Otto Wells, the leader of the SPD. And I also even noticed that on Hindenburg's death instead of calling of an election, instead they a point someone as leader as if I'm playing as Nazi Germany. Turns out they a pointed Wilhelm the 2nd! Also, when I elected the DNVP there is no decision for bringing back the Kaiser anywhere.
Is this a new change, or what?
Thanks! Now it's working right!You have to replace the minister files of Mixed Mod for 1.04 with the ones from Mixed Mod 1.03, which will give you the correct German ministers. The 1.04 version contains the vanilla lists.
New version of Mixed Mod, fixed some minor problems.
Mixed Mod for DH 1.04: https://www.dropbox.com/s/gsim98kip4qjst1/Mixed Mod for DH 1.04.rar?dl=0
Credits to Arcanjo Zero for the mod.