Introduction
Hello all! Welcome to Mistakes Were Made - a lighthearted AAR chronicling my journey to figure out exactly how to play this game. The bulk of my Stellaris playtime came during its first year or two on the market - back when the planets had tiles, when there were three FTL types, and when the borders were based on influence. Stellaris has come a long way since then, and I want to get back into this game and explore all that has been added in the time since, doubtlessly making lots of mistakes on the way. Before we begin, however, allow me to preemptively answer a couple questions you may have:
Q: Does this mean The Liberty Bell Rings is cancelled?
A: No. I fully intend to return to The Liberty Bell Rings at some point. However, that project has not been exciting for me for a while, and I'd like to get back into AAR writing with something more casual before delving back into it.
Q: Will this be in a similar format to The Liberty Bell Rings?
A: No - this AAR will have a casual tone and lots of screenshots. However, like The Liberty Bell Rings, I welcome any and all constructive criticism.
Q: Are you any good at Stellaris?
A: The bulk of what I know about playing on the recent patches comes from YouTube videos. We're about to find out how effective of a teaching tool that is.
Now, let's meet our empire:
I like playing human variations because I find it easier to engage with this kind of game if the "main characters," so to speak, are human. Perhaps I am just a boring person. I went with the standard human trait set-up - not optimized, but not that bad either. I went with the Imperial ship types because they are new and they look cool (or at least the science ship does). We are a Megacorporation, which I have never played before. I would assume they are about making lots of money, so they can't be that bad. I don't know which civics are good so I picked the ones that looked useful and/or fun.
Here are the game settings. Note I put scaling difficulty on. In the past I have gotten very bored in the midgame due to me steamrolling past the AI. I'm hoping this will help keep things interesting.
Q: Does this mean The Liberty Bell Rings is cancelled?
A: No. I fully intend to return to The Liberty Bell Rings at some point. However, that project has not been exciting for me for a while, and I'd like to get back into AAR writing with something more casual before delving back into it.
Q: Will this be in a similar format to The Liberty Bell Rings?
A: No - this AAR will have a casual tone and lots of screenshots. However, like The Liberty Bell Rings, I welcome any and all constructive criticism.
Q: Are you any good at Stellaris?
A: The bulk of what I know about playing on the recent patches comes from YouTube videos. We're about to find out how effective of a teaching tool that is.
Now, let's meet our empire:
I like playing human variations because I find it easier to engage with this kind of game if the "main characters," so to speak, are human. Perhaps I am just a boring person. I went with the standard human trait set-up - not optimized, but not that bad either. I went with the Imperial ship types because they are new and they look cool (or at least the science ship does). We are a Megacorporation, which I have never played before. I would assume they are about making lots of money, so they can't be that bad. I don't know which civics are good so I picked the ones that looked useful and/or fun.
Here are the game settings. Note I put scaling difficulty on. In the past I have gotten very bored in the midgame due to me steamrolling past the AI. I'm hoping this will help keep things interesting.