Missions are improved, but still leave you with a set of three impossible ones often

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Dorevai

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There was a suggestion in that forum for a deeper mission system. I think they called it campaigns. You'd select a campaign and then the game would offer missions along that vein. So France might pick Italian Wars or Turkey might pick Dominate the Balkans.

I do like the new and altered missions though. I think the diplo rep could last a moment longer than a year, and I don't see how the reward for recruiting a bunch of regiments to match the strength of a rival is...cheapter recruiting. You probably got close to your force limits to complete the mission. Why would you then go on to recruit more men? I think lower maintenance after capping out your standing army would be a more suitable reward.
 
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tobias.mb

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You probably got close to your force limits to complete the mission. Why would you then go on to recruit more men? I think lower maintenance after capping out your standing army would be a more suitable reward.
Maintenance cost is tied to recruiting cost. Cheaper recruiting = cheaper maintenance.
 
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josh127

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Missions will continue to be worked on and improved for the upcoming patch and some have already been given stricter triggers (all rewards should also be for 10 years).
The fact that there are fewer available in general however is mainly because a lot of no-brainers where simply removed or remade to be finished only once per campaign to guide new players. Examples of missions that will never reappear once finnished are increase relations with x, get a royal marriage with x or get an alliance with x. The pruning of the mission lists means that there are fewer missions around in situations where you'd previously have missions to construct buildings, etc. On the flipside the rewards for the ones that remain should be more useful (and if they're not the will be improved).
The problem I'm running into is doing a couple missions to start the game and then I simply don't have any to pick. It's probably an issue mainly for nations that don't have a lot of flavor added for them, but thought it worth mentioning.
 

Frederick_Will

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Started another PLC game the other day. Took the mission to vassalize TO. Got to say that was a big mistake. Sure, you can vassalize them at a lower coat and you get some nice bonuses for a few years, but it is near impossible to integrate them.(3 provinces in case you were wondering) Due to the 50% historic rival modifier, you will need a lot of bonuses to try and counteract that.(no marriage, and odds are they will be ahead in tech, at least ahead of you.) If i had to guess, i will not be able to integrate them until after I form the commonwealth. (probably another 50+ years at least until i even think about it. in the 1490s)

Oh, and don't expect them to help you in the slightest. Would be nice if the historical rival part was removed with missions like that.
 

TheDarkMaster

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Since a lot of the old missions have been removed or made once offs, it sounds like some more missions should be added to the game to compensate. The tricky part is figuring out what exactly should be added to the mission list. Maybe more idea group specific missions, similar to the exploration missions?

Examples:
-Defensive idea one off: Have fort coverage on all our mainland provinces. Gives 50 mil power, 10 prestige, and 10 years of 20% increased defensiveness.
-Defensive idea repeating: Build a fort in a province bordering our rival (pseudo march building). Gives a local defensiveness modifier to the province and +1 manpower.
-Influence idea one off: Have at least two/three vassals or union partners, requires having one already. Gives 50 dip power, 10 prestige, and +20% vassal income for 10 years.
-Influence idea repeating: Convince a nation to accept diplomatic vassalage. Gives legitimacy/rep tradition/devotion and +1 dip rep for 10 years.
-Innovative idea one off: Become tech leader in your tech group. Gives 25 points in all categories, 10 prestige, and -15% adviser costs for 10 years.
-Innovative idea repeating: Make friends with other religious groups. Gives prestige and -5% tech costs.
 
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Subbak

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Examples:
-Defensive idea one off: Have fort coverage on all our mainland provinces. Gives 50 mil power, 10 prestige, and 10 years of 20% increased defensiveness.
-Defensive idea repeating: Build a fort in a province bordering our rival (pseudo march building). Gives a local defensiveness modifier to the province and +1 manpower.
-Influence idea one off: Have at least two/three vassals or union partners, requires having one already. Gives 50 dip power, 10 prestige, and +20% vassal income for 10 years.
-Influence idea repeating: Convince a nation to accept diplomatic vassalage. Gives legitimacy/rep tradition/devotion and +1 dip rep for 10 years.
-Innovative idea one off: Become tech leader in your tech group. Gives 25 points in all categories, 10 prestige, and -15% adviser costs for 10 years.
-Innovative idea repeating: Make friends with other religious groups. Gives prestige and -5% tech costs.

There's already one implemented: Espionnage idea one off: Delete that awful idea group and pick a real one. Gives you a real idea group. :p

Seriously though, I like your idea although I think the Defensive idea repeating is way too strong unless the defensiveness modifier is not permanent. It should be limited to once per rival. And I'm not sure I like the Innovative idea repeating one. It would fit Humanist better, especially since it's plausible to pick Innovative without other religions nearby, not so much for Humanist.
 

TheDarkMaster

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There's already one implemented: Espionnage idea one off: Delete that awful idea group and pick a real one. Gives you a real idea group. :p

Seriously though, I like your idea although I think the Defensive idea repeating is way too strong unless the defensiveness modifier is not permanent. It should be limited to once per rival. And I'm not sure I like the Innovative idea repeating one. It would fit Humanist better, especially since it's plausible to pick Innovative without other religions nearby, not so much for Humanist.
My ideas where just what I came up with in like 5 minutes. Obviously some will still need balancing and not all of them should always come up.

Just as an aside, there is still reason to take humanist to deal with heretics, not just heathens.
 

londoner247

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At least the game is giving me a choice of missions here ...

GB missions.jpg
 
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Dorevai

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Mission to Sunjugate Novgorot. When you annex Novgorod mission is deemed failed

I assume one of the provinces Novgorod owned when you got the mission was taken by Sweden, Denmark, or Livonian Order? When the condition "novgorod no longer exists" is met, you have to have all the provinces on the list, which is dynamic and includes any province they owned when you originally accepted the mission. You can cancel the mission after starting to core your gains from the first war (the claims and their discounts will be removed, even from your own provinces, when you cancel a mission that gives claims), and get the mission again before the truce expires to get new claims on their current territory. The mission won't become invalid to receive until either A) Novgorod doesn't exist or B) you completed it by achieving the objective (a flag is set when this happens).

I regularly cancel such huge missions like conquer levant, annex egypt, subjugate novgorod, conquest east poland, etc. once I've begun coring all the claimed provinces and then re-take the mission for war #2 and #3 and whatever.
 
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Stormfox

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After playing a bit more yesternight, another point of criticism with the current missions:

Many of them could work if just the numbers were tweaked.
"Improve our Prestige" could work if it gave me a goal of 25 when I am at 7, not 50.
"Our Manpower Reserves need to recover" could work if it did not expect me to be at 90% within a few years, which is most of the time physically impossible.
The above screenshotted make a base in asia quests would be much more possible if instead of a certain province, they gave you a "have one of the regions provinces, no matter which" goal.

And so on. Besides filling up with a few more like "Rival of our Rival", i.e. easy to do missions to fill time and get minor rewards with, most of the already existing missions simply need to be adjusted, ideally adjusted on the fly to your actual position. The manpower quest could for example exist in three variants, one with 50%, one with 75%, one with 90%, and you get the one you are closest to.
 

Trin Tragula

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At least the game is giving me a choice of missions here ...

View attachment 129981

The way it works is that you'll only get to conquer one Indian and one Chinese port with the missions but you can pick the mission for the one you'd rather want (as long as nobody got there before you).
Getting 3 of the same here is leading me to believe that you are in fact not eligible for any other mission in the DIP and ADM categories. However it's still not ideal as you're probably being blocked from the generic MIL missions you might be interest in until you take one of these ports. So I will be making some adjustments.

"have one of the regions provinces, no matter which" goal.

Such missions need to be handed out with extreme care as if they are available to the AI they'll hate everyone in that region (this is why we used to have so many instances of age old allies breaking up because one party wanted a port somewhere in India)-
 
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Still glad to get rid of the +3 prestige ! reward amongst others though. I actually see myself caring about missions more and I think that's important. -15% cost on soldiers is huge when you're paying upwards of 40 ducats a month on cannon.
 

Golladan

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"Turn X into a City". Used to give +1 base tax, now it give -15% development cost for 10 years. Why would I sink monarch points into a just colonized island? Why not just give the +1 base tax?
The biggest problem with that mission is that it gives a regular province modifier that goes away when the province transfers to your colonial nation instead of a permanent province modifier.
 
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Jamey

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Missions will continue to be worked on and improved for the upcoming patch and some have already been given stricter triggers (all rewards should also be for 10 years).
The fact that there are fewer available in general however is mainly because a lot of no-brainers where simply removed or remade to be finished only once per campaign to guide new players. Examples of missions that will never reappear once finnished are increase relations with x, get a royal marriage with x or get an alliance with x. The pruning of the mission lists means that there are fewer missions around in situations where you'd previously have missions to construct buildings, etc. On the flipside the rewards for the ones that remain should be more useful (and if they're not the will be improved).



Lower recruiting cost = lower maintenance for all the soldiers you just recruited or ships built. The recruiting speed is just an extra bonus if you would like to build more units (as for instance both the basic construct army and navy missions only require you to build to 75% of your forcelimit, though the missions that put you against a rival can require more and will have more careful triggers in the future).



These two missions can in fact never block each-other as they are off different categories (as long as possible the game will always give you one of each category). Also once you perform "improve relations with x" it will no longer re-trigger for the rest of your campaign now so if you find it cluttering your list you can easily get rid of it now :)
On a more general note: In general generic missions should never bock national ones, if they do so that's a bug (the tag-specific missions can however block eachother).



At maximum 5 times actually, as there is a 10 year timer on the mission. But point taken :)

As part of the rework, can you take a look at the one which gives a dev cost reduction for completing a colony? It doesn't appear to trigger that modifier on the province if the province becomes part of a CN, making it useless for anywhere that you have a CN. :)
 

Pellucid

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My only real complaint right now is that some of the rewards are borderline useless.

"Pay off all of your loans!" Reward: Better loan terms for a short time.
"Build an army!" Reward: Cheaper unit construction for a short time.
 

Thrake

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"Improve our Prestige" could work if it gave me a goal of 25 when I am at 7, not 50.

That's still one of the missions I regularly pick. Free stab hit is one of the best rewards you can get; makes sense it is not easily achieved. I think it is good that not all missions can be achieved in a couple months - given that rewards are up to the challenge/time it takes to achieve.

I wouldn't mind a few more missions too, to put incentives on things you only do on occasions. Say, subsidize someone defending against a rival for X ducats. Or trade-related missions. It could be sinking a rival's fleet, or just enforcing a powerful enough embargo on his main node, or privateering his main node for at least 15% of trade power for a year.

I like the new changes, but I think you can do even better, there is much potential in missions. I like the new rewards though a bit more diversity for those would be welcome.
 
Last edited:

RandomZach

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On a more general note: In general generic missions should never bock national ones, if they do so that's a bug (the tag-specific missions can however block eachother).

You guys should do a pass and just boost the chance attribute of all the national missions then to ensure they take precedence. There are quite a few that can get blocked by generic missions under the right circumstances, eg the generic "conquer_core" mission can get its chance up to 22500 (rather easily i might add), but the highest base for any national mission is 10000 and most are 3000 or below. You should make the base chance for national missions 30000 or higher if you truly intend them to take precedence.
 

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