Sounds like there is still some work to be done with the missions. Any particular stand outs that have bad rewards or just seem to come up at really inappropriate times?
For the missions I brought up, here are some changes I'd make to them:
-Annex small country; can't come up if you have a truce with that country.
-Protect against rival/threat; you must be within a certain percentage of that country's army size first, and that army size can't be more then 5 regiments over your forcelimit.
-Achieve religious unity; this mission has all sorts of problems when you factor in the religious unity policies that you can just flip on when you want to complete the mission not to mention extreme conversion times. I kinda think that this one should just be scrubbed, I can't really see a way that the computer will be able to figure out when this mission is appropriate for the player.
For the missions I brought up, here are some changes I'd make to them:
-Annex small country; can't come up if you have a truce with that country.
-Protect against rival/threat; you must be within a certain percentage of that country's army size first, and that army size can't be more then 5 regiments over your forcelimit.
-Achieve religious unity; this mission has all sorts of problems when you factor in the religious unity policies that you can just flip on when you want to complete the mission not to mention extreme conversion times. I kinda think that this one should just be scrubbed, I can't really see a way that the computer will be able to figure out when this mission is appropriate for the player.
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