Missions will continue to be worked on and improved for the upcoming patch and some have already been given stricter triggers (all rewards should also be for 10 years).
The fact that there are fewer available in general however is mainly because a lot of no-brainers where simply removed or remade to be finished only once per campaign to guide new players. Examples of missions that will never reappear once finnished are increase relations with x, get a royal marriage with x or get an alliance with x. The pruning of the mission lists means that there are fewer missions around in situations where you'd previously have missions to construct buildings, etc. On the flipside the rewards for the ones that remain should be more useful (and if they're not the will be improved).
Lower recruiting cost = lower maintenance for all the soldiers you just recruited or ships built. The recruiting speed is just an extra bonus if you would like to build more units (as for instance both the basic construct army and navy missions only require you to build to 75% of your forcelimit, though the missions that put you against a rival can require more and will have more careful triggers in the future).
These two missions can in fact never block each-other as they are off different categories (as long as possible the game will always give you one of each category). Also once you perform "improve relations with x" it will no longer re-trigger for the rest of your campaign now so if you find it cluttering your list you can easily get rid of it now
On a more general note: In general generic missions should never bock national ones, if they do so that's a bug (the tag-specific missions can however block eachother).
At maximum 5 times actually, as there is a 10 year timer on the mission. But point taken
The fact that there are fewer available in general however is mainly because a lot of no-brainers where simply removed or remade to be finished only once per campaign to guide new players. Examples of missions that will never reappear once finnished are increase relations with x, get a royal marriage with x or get an alliance with x. The pruning of the mission lists means that there are fewer missions around in situations where you'd previously have missions to construct buildings, etc. On the flipside the rewards for the ones that remain should be more useful (and if they're not the will be improved).
Half of new rewards are actually worse than previous one. For example those missions to create and army/navy, or have a bigger army than xxx, all of them rewards you with lower recruiting cost and lower upkeep or recruiting time
Lower recruiting cost = lower maintenance for all the soldiers you just recruited or ships built. The recruiting speed is just an extra bonus if you would like to build more units (as for instance both the basic construct army and navy missions only require you to build to 75% of your forcelimit, though the missions that put you against a rival can require more and will have more careful triggers in the future).
One thing I really hate is when generic missions stop you from picking national missions. As England I'd much rather take "Vassalise Scotland" than "Improve Relations with Papal States".
These two missions can in fact never block each-other as they are off different categories (as long as possible the game will always give you one of each category). Also once you perform "improve relations with x" it will no longer re-trigger for the rest of your campaign now so if you find it cluttering your list you can easily get rid of it now
On a more general note: In general generic missions should never bock national ones, if they do so that's a bug (the tag-specific missions can however block eachother).
During that time, I could instead complete the rival of my rival mission at least 5 times, I'd earn 125 diplo points and 25 prestige. Which do you think is the reward that's worth going for?.
At maximum 5 times actually, as there is a 10 year timer on the mission. But point taken
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