Have a few suggestion as to how to diversify the way the player can get mission. As a bonus, some new missions which reward the player for picking a huge rooster of mechwarrior and active mechs as well as giving the crew something more to do.
But first: Flashpoints are a good step forward but *every** systems should get something unique do. Maybe not something unique unique**, or something the player sees every playthrough. But something.
Ways to get missions:
1. Standard way - Darius generates a list of contracts.
2. Canvassing for info - Some Mechwarrior are dispatched to find some juicy leads. Mechwarrior and system traits influence what sort of mission are turned up (And a Liao Noble probably should not be send to do this on Davion world). Takes some days depending on the system and amount of Mechwarrior dispatched. Might give a bounty mission, normal contract, travel contract, treasure hunt, special store / looting opportunity etc. Argo upgrades - SL era MedBay *cough* - also influence what can turn up.
3. Scanning for info - Puts Sumire to work using the Leopard / Argo to scan the system for interesting stuff - wrecks, curious transmission. Better results as the Argos gets upgrades
Missions
1. The Standard Action Mission, aka. what is currently in the game.
2. A possible action mission. These are mission that do not neccessarily result in combat. Maybe the player is just paid to stand guard for X days and nothing happens. But that is boring.
So what this is actually about is allowing the player dispatch his excess MechWarrior and Mechs on some revenue generating mission while being free to do that Contract, or waiting on his main team being out of sickbay. Or wating what Scan and Canvass turn up in term of missions.
Now, it would be boring if these mission are always off the "...then the timer ticked down and we got paid" variety. So sometimes*** the player gets a message his away team is under attack by X. X might be what the contract said it might be and therefore what the player selected the Mechs for to cope with but it might might not.
So player has two options: A. Control Away Team or B) Scramble a Rescue, where the Away teams turns into the Allied faction
Of course some Possible Action mission are more certain about the action than others - If for example the possible action mission was generated by Scan turning up an deserted pirate hideout the player plunders the chance might be high that the owners come home mid-plunder.
Now, Scan in particular would be benefiting from BattleTech going a bit more in depth with dropships and jumpships (Just imaginge being able to salvage a Warship and being able to use it) but I feel that all these should be in the scope of what the game systems can currently do.
*Okay, some systems are just to boring and resources are finite. And for some system the best thematic fit might something the game doesn't do at the moment - salvaging jumpships for example.
** Battlefield tagged planets might all share an "Forgotten Battefield, doesn't look plundered" type mission.
*** Depending on diffculty, might also increase the chance false information in the contract re. possible opposition.
But first: Flashpoints are a good step forward but *every** systems should get something unique do. Maybe not something unique unique**, or something the player sees every playthrough. But something.
Ways to get missions:
1. Standard way - Darius generates a list of contracts.
2. Canvassing for info - Some Mechwarrior are dispatched to find some juicy leads. Mechwarrior and system traits influence what sort of mission are turned up (And a Liao Noble probably should not be send to do this on Davion world). Takes some days depending on the system and amount of Mechwarrior dispatched. Might give a bounty mission, normal contract, travel contract, treasure hunt, special store / looting opportunity etc. Argo upgrades - SL era MedBay *cough* - also influence what can turn up.
3. Scanning for info - Puts Sumire to work using the Leopard / Argo to scan the system for interesting stuff - wrecks, curious transmission. Better results as the Argos gets upgrades
Missions
1. The Standard Action Mission, aka. what is currently in the game.
2. A possible action mission. These are mission that do not neccessarily result in combat. Maybe the player is just paid to stand guard for X days and nothing happens. But that is boring.
So what this is actually about is allowing the player dispatch his excess MechWarrior and Mechs on some revenue generating mission while being free to do that Contract, or waiting on his main team being out of sickbay. Or wating what Scan and Canvass turn up in term of missions.
Now, it would be boring if these mission are always off the "...then the timer ticked down and we got paid" variety. So sometimes*** the player gets a message his away team is under attack by X. X might be what the contract said it might be and therefore what the player selected the Mechs for to cope with but it might might not.
So player has two options: A. Control Away Team or B) Scramble a Rescue, where the Away teams turns into the Allied faction
Of course some Possible Action mission are more certain about the action than others - If for example the possible action mission was generated by Scan turning up an deserted pirate hideout the player plunders the chance might be high that the owners come home mid-plunder.
Now, Scan in particular would be benefiting from BattleTech going a bit more in depth with dropships and jumpships (Just imaginge being able to salvage a Warship and being able to use it) but I feel that all these should be in the scope of what the game systems can currently do.
*Okay, some systems are just to boring and resources are finite. And for some system the best thematic fit might something the game doesn't do at the moment - salvaging jumpships for example.
** Battlefield tagged planets might all share an "Forgotten Battefield, doesn't look plundered" type mission.
*** Depending on diffculty, might also increase the chance false information in the contract re. possible opposition.
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