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DanielPrates

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We had a discussion kinda about this in the main forum so I though I could replicate it here.

The basic idea is, such as the real life 'missions' that Jesuit priests would undertake, here too we could have a similar mechanic where a colony could be settled with your missionaries instead of your colonists. But of course all of that within a certain, very different framework.

This is how I envision it:

1 - You can send a missionary to an empty province under the same rules as a colonist (range, travel time etc.).

2 - Once there, the province becomes 'yours' as normal. However what settles there is not quite a colony and here is where I think mechanics should differ.
2.1. Settlers don't go there. Instead it remains as a mere 'mission' type province, that provides general missionary strength to your country, a bonus to relations within the local culture groups (if different from your own group), so that Portugal having a mission does nothing for Spain but eases up relationship with say Guarani, Potiguara etc.).
2.2. There could be a 'mission size' type of progress, in tiers (3 would be enough) but different to development. In fact in my mind a mission does not 'develop' in colonist size, nor does it form into a full grown province.
2.3. The mission should add to the trade node, and produce some trade good as any other colony. The larger the 'tier' of the mission, more production and trade value it generates. No tax though!
2.4. As said above, the idea is not that it grows into a full grown province as colonies do, so it is untied to settlers. In my mind you can leave it as a mission for centuries if you wish. But it would be interesting if there were some mechanic in which it transforms into a province. Would have to be tough, though; maybe a time-based progress bar for each tier. If the progress bar reaches 100% on the third tier, boom, you have a city. Could also depend on how many natives were there originally. A mission on a more populous province grows up faster, generate more tradepower and production etc.

3. Naturally this would have to be tied to some idea group, the religious ideas group being the more reasonable in my opinion. It should also be limited to catholic countries.

Why all this? Not all colonization efforts had settling in mind. Missions served a dual-purpose in which they attended to the always zealous Portugese and Spanish clergy, but also helped to lay more clear definitions of a country's border. No wonder missions would usuall be placed at the end of an empire's reach or pretensions, it was a way of saying "this is how far my ambitions go, but for now I have no money to invest in a proper settlement so these priests here serve as markers". In the game this means securing land, perhaps even blocking other countries from settling where you don't want them.

What do you think? I have two things i haven't defined in my mind yet:

4. Should it draw money from your budget as colony development does? Missions where much less expensive than colonial development.

5. Should the range be different? Jesuit priests would usually adventure farther than settlers would dare go. It would be an tradeoff when choosing to place a mission instead of a colony; the province is less useful but I can at least hold it with a mission where a settlement would be too far away.
 
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Eruth

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We had a discussion kinda about this in the main forum so I though I could replicate it here.

The basic idea is, such as the real life 'missions' that Jesuit priests would undertake, here too we could have a similar mechanic where a colony could be settled with your missionaries instead of your colonists. But of course all of that within a certain, very different framework.

This is how I envision it:

1 - You can send a missionary to an empty province under the same rules as a colonist (range, travel time etc.).

2 - Once there, the province becomes 'yours' as normal. However what settles there is not quite a colony and here is where I think mechanics should differ.
2.1. Settlers don't go there. Instead it remains as a mere 'mission' type province, that provides general missionary strength to your country, a bonus to relations within the local culture groups (if different from your own group), so that Portugal having a mission does nothing for Spain but eases up relationship with say Guarani, Potiguara etc.).
2.2. There could be a 'mission size' type of progress, in tiers (3 would be enough) but different to development. In fact in my mind a mission does not 'develop' in colonist size, nor does it form into a full grown province.
2.3. The mission should add to the trade node, and produce some trade good as any other colony. The larger the 'tier' of the mission, more production and trade value it generates. No tax though!
2.4. As said above, the idea is not that it grows into a full grown province as colonies do, so it is untied to settlers. In my mind you can leave it as a mission for centuries if you wish. But it would be interesting if there were some mechanic in which it transforms into a province. Would have to be tough, though; maybe a time-based progress bar for each tier. If the progress bar reaches 100% on the third tier, boom, you have a city. Could also depend on how many natives were there originally. A mission on a more populous province grows up faster, generate more tradepower and production etc.

3. Naturally this would have to be tied to some idea group, the religious ideas group being the more reasonable in my opinion. It should also be limited to catholic countries.

Why all this? Not all colonization efforts had settling in mind. Missions served a dual-purpose in which they attended to the always zealous Portugese and Spanish clergy, but also helped to lay more clear definitions of a country's border. No wonder missions would usuall be placed at the end of an empire's reach or pretensions, it was a way of saying "this is how far my ambitions go, but for now I have no money to invest in a proper settlement so these priests here serve as markers". In the game this means securing land, perhaps even blocking other countries from settling where you don't want them.

What do you think? I have two things i haven't defined in my mind yet:

4. Should it draw money from your budget as colony development does? Missions where much less expensive than colonial development.

5. Should the range be different? Jesuit priests would usually adventure farther than settlers would dare go. It would be an tradeoff when choosing to place a mission instead of a colony; the province is less useful but I can at least hold it with a mission where a settlement would be too far away.
I think that this is unnecessarily complex and won't honestly add all that much to the game. Hopefully in EU5 we get a whole new colonization system which allows the representation of different types of colonization (missionary based, settler based, resource exploitation based, etc).
 
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