• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Fixxer

Recruit
16 Badges
May 9, 2018
1
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Cities: Skylines - Green Cities
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
After playing this game for a few weeks now I seem to have an issue with Mission ratings. Specifically Missions where the enemy has reinforcements. As it turns out I pretty much run into the enemy reinforcements before the main force and have consistently had 2 and 3 skull missions where I'm outnumbered. If the "reinforcements" are being encountered at the same time as the main enemy force then they should be included in the rating of the mission. Otherwise they shouldn't be showing up until several rounds after the battle actually starts. I had one mission, early on, where I only had medium and light mechs in my lance because that was literally the only mechs I had available to me and I had to face off a 2 skull mission that had a 4 medium mechs, 4 turrets, and then a "reinforcement" lance of 4 light mechs. And I had to fight this all at one time. In this particular mission I ran into the "reinforcements" first, then while I was fighting them, the turrets were raining missiles down on me and then the lance of medium mechs walked over the hill and started shooting at me. Again, this was a 2 skull mission.

Hopefully the devs can adjust the ratings to better reflect the actual challenge of the missions or adjust reinforcements to actually be that, reinforcements. Something that shows up after the fight starts.
 
Upvote 0