Just a thought - instead of having random missions pop up all the time, what about every 3-5 missions (including ones you cancel), you choose a 'mission group' - for example:
- Colonise
- Expand
- Develop
And the missions are tailored to the broad goals you're trying to achieve? You could still have it that maybe two missions are from the group, and a third is a random, to keep it mixed up, but that way it might be a nice balance between random incentives to do things, and incentives to do things that are at least broadly aligned with your general strategy/approach.
For AI nations, the mission groups could be set to match the personalities of the rulers.
- Colonise
- Expand
- Develop
And the missions are tailored to the broad goals you're trying to achieve? You could still have it that maybe two missions are from the group, and a third is a random, to keep it mixed up, but that way it might be a nice balance between random incentives to do things, and incentives to do things that are at least broadly aligned with your general strategy/approach.
For AI nations, the mission groups could be set to match the personalities of the rulers.
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