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Axe99

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Just a thought - instead of having random missions pop up all the time, what about every 3-5 missions (including ones you cancel), you choose a 'mission group' - for example:

- Colonise
- Expand
- Develop

And the missions are tailored to the broad goals you're trying to achieve? You could still have it that maybe two missions are from the group, and a third is a random, to keep it mixed up, but that way it might be a nice balance between random incentives to do things, and incentives to do things that are at least broadly aligned with your general strategy/approach.

For AI nations, the mission groups could be set to match the personalities of the rulers.
 
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Axe99

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I vested high hopes into AI missions unless I learned AI can understand only missions based on conquest.
As for missions for human, I don't care. Player should be able to set his/her own goals.

Oh aye, but I don't mind using missions as a bit of a role-playing element (I'm a role-player rather than a min-maxxer), so if the mission is anywhere near sensible, I'll usually have a go at it if I can (although I clearly set my own goals as well - a mission-only driven game would be a tad dull). There's clearly improvement potential for the mission system, although how much and where would be a good place for it to go are question marks for the devs rather than us, but was just throwing some ideas around. The AI using them better would definitely be a big start.