Now this is a hard one to grasp, but bear with me. Isn't some of the mission effects (upon completion) something that is useful when trying to complete the mission. Example: Build an army/navy for our nation! Effect when completed: Shortened recruitment time. Now this isn't useful when you are finished building an army? Same goes for fleet. Wouldn't it be more apt with an effect like "-10 maintance" and/or "+10% morale" (fresh recruits, or something). These are just examples.
Is it just me who hasn't got something here, or is those two (possibly more, can't think of more ATM), useful only when trying to complete said mission.
Is it just me who hasn't got something here, or is those two (possibly more, can't think of more ATM), useful only when trying to complete said mission.
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