The problem with Naval ideas is not with the ideas themselves, it is in that by picking Naval ideas you don't pick another military idea group. That is less of an issue in Single player, where the AI doesn't pick idea groups well, but in a Multiplayer game or when fighting someone like France, Ottomans or Prussia the lack of discipline, moral and combat ability becomes a serious issue.
Thus, if picking Naval ideas you get the problem that Britain had often during its history; a Navy can prevent you being defeated but it does not allow you to defeat your enemies. With Naval ideas your army suffers, and in a competitive environment you will no longer be able to win on land. Obviously this is actually bad for someone like Venice, who needs a powerful navy but is very vulnerable to a strong land power invading.
The solution I feel is one of two options;
1) You add land combat bonuses to Naval ideas. Obviously they will be less powerful than a dedicated land idea group, but a 5% discipline bonus would make it possible to take Naval ideas and still compete on land. Other groups do it, Aristocratic gives a diplomatic boost, Plutocratic gives an economic boost and Quality has naval combat ideas in it.
2) Make economic damage from navies more relevant. Have blockades cause significant devastation to coastal provinces and reduce the trade power of the blockaded power in the trade region similar to embargoes. That would actually make being blockaded painful and something you want to prevent rather than something that can be mostly ignored.
Thus, if picking Naval ideas you get the problem that Britain had often during its history; a Navy can prevent you being defeated but it does not allow you to defeat your enemies. With Naval ideas your army suffers, and in a competitive environment you will no longer be able to win on land. Obviously this is actually bad for someone like Venice, who needs a powerful navy but is very vulnerable to a strong land power invading.
The solution I feel is one of two options;
1) You add land combat bonuses to Naval ideas. Obviously they will be less powerful than a dedicated land idea group, but a 5% discipline bonus would make it possible to take Naval ideas and still compete on land. Other groups do it, Aristocratic gives a diplomatic boost, Plutocratic gives an economic boost and Quality has naval combat ideas in it.
2) Make economic damage from navies more relevant. Have blockades cause significant devastation to coastal provinces and reduce the trade power of the blockaded power in the trade region similar to embargoes. That would actually make being blockaded painful and something you want to prevent rather than something that can be mostly ignored.