When I code and rush sometimes to test something, I can forget to put a } at the end of an event. I only find this out when I know to look there, but when the game attempts to load the game, it doesn't produce a crash report, it only keeps trying to load then locks. You cannot ALT-TAB, but you can force the task manager to pop up and close the game that way.
Can there be a way that if the game is stuck on a certain file on scenario load, that it will stop loading that file, and produce a crash report to notify the user? Since if you implant a large number of files at once, it can be a royal pain to know which one it is that's causing the problem.
Can it be like "Unable to load "xxx.txt"" Then Abort, Retry, Ignore.
Possible?
Can there be a way that if the game is stuck on a certain file on scenario load, that it will stop loading that file, and produce a crash report to notify the user? Since if you implant a large number of files at once, it can be a royal pain to know which one it is that's causing the problem.
Can it be like "Unable to load "xxx.txt"" Then Abort, Retry, Ignore.
Possible?
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