So you are saying that corvette spam is not anymore the best build? So mixed fleets are better now?
I am not sure what the current best meta is. AFAIK, though, targeting rules haven't changed (someone correct me if I'm wrong), and as long as they haven't changed, mono-fleets are almost always better than mixed fleets because more of your fleet will engage at the same time, and they will target the same section of the enemy's fleet.
NB* I only play single player, so ignore everything that follows in regards to multiplayer unless confirmed by a MP expert (cause I don't know squat about MP).
So, for example, I begin game with a corvette only fleet. I call it my "Vanguard" fleet, and will fill it with whatever mix of corvettes I'm running until it eventually hits 100, maybe 150 late game if I've go the naval capacity. While this is my primary fleet early game, and a true vanguard fleet in mid game, for late game I will outfit it 1:4 or 1:5 of Point Defense : Disrupter-Torp, for cracking open enemy bastions with ignorable losses.
The next fleet I build is sometimes a secondary corvette fleet if for some reason my naval cap is way over my fleet capacity (but I will integrate this into my Vanguard fleet ASAP).
The second permanent fleet I build is a destroyer (DD) fleet. I will outfit my DD fleet as needed early game, but late game I always keep them outfitted a artillery ships with Cloud Lightning and Point Defense (PD). They are not for every engagement. They are optional back-up for my main Battleship (BB) Fleets in case heavy PD is needed. Even if I am not running Cloud Lightning on my BB, I like to have a serious fleet of it ready just in case I get surprised by a FE or AE and don't have time to refit my BB fleets before I am engaged. Having my DD fleet follow a BB fleet is also quite effective, as the Cloud Lightning will pick off enemy corvettes that get to close to the Battleships.
My subsequent fleets are all Battleships, unless for some reason I really need more corvettes or destroyers with PD (e.g. multiple strong enemies with missle/torp focused fleets).
I skip cruisers altogether because I find them to be strategically inferior to the above mentioned fleet compositions, but that's just my opinion. I'm sure there are ways to use them effectively.
So, there are some ideas for you. I'm not claiming the above is in any way superior or other ways, it's just how I generally build my fleets.
Two other things to keep in mind:
1) AFAIK, ships still target with all of their weapons (someone correct me if I'm wrong), meaning it is better to build 2 types of corvettes, one with all kinetic & one with all laser (if that's what you want to do). The weapon bonuses and penalties effect targeting ( or at least they used to), so mixing weapon types is less effective than mixing focused ship models.
2) In the short run, mixing your ship builds with different weapon types (kinetic/energy/explosive) is great (and necessary, because you've got to work with the research that pops up). But in the long run, you want to focus your repeatable technology research in one type of weapon (e.g. kinetic, or energy), and build your fleet around that. Don't try to pursue all the repeatables, it won't get you as far as focusing.
Good luck! And happy galactic exploring/conquering/saving/destroying/whatever-ing