Missile vs Torpedo Corvettes v2.2.2

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Roubik

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I am new to the game and currently reading a lot about the mechanics of the game. Based on what i found on forums it came to my attention that a torpedo corvette fleet is the way to go.

Is it? The best fleet in the game is a fleet composed of corvettes with torpedoes and disruptors??
 

TehJumpingJawa

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I am new to the game and currently reading a lot about the mechanics of the game. Based on what i found on forums it came to my attention that a torpedo corvette fleet is the way to go.

Is it? The best fleet in the game is a fleet composed of corvettes with torpedoes and disruptors??

That sounds like *very* old meta.
 

bobucles

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The very first ship design is anti torpedo and the AI goes nuts with building ships. Torpvettes won't work for quite some time.
If you want a new meta, try zerg rushing a neighbor within the first 10 years. You'll double your population faster than anything else but it wrecks your economy for a bit.
 

Bitzo

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That sounds like *very* old meta.
Actually, that's the meta for 2.0-2.1, so it's fairly recent. Before, we had the 'Swiss Army Battleship' in 1.9, before that, the 422 Cruiser (5M Plasma, 4 Shields, 2 Armor, 2 Reactors is what it stands for, I believe) around version 1.6 or so, before that the 'naked Corvette', before that, at around version 1.2, we had Tachyon Destroyers and at the release of the game it was Corvette spam.
 

3Dent

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Corvettes may or may not be meta, but you'll still need corvette fleets for anti-piracy patrols. Simply because the way it works, anything else on anti-piracy patrol is a waste of navy cap.
 

Badesumofu

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I'd go all Corvettes at first with whatever weapon and shield setup best counters whatever you're fighting. Auto cannons are great when you don't care whether the enemy disengages or is killed.

Later on Battleships are best because they generate fewer losses and war exhaustion and aren't countered by anything you'd be fighting in an SP game. Giga/Neutron is my favourite option, but Tachyon KA works too. Or Arc Emitter Cloud Lightning against enemies with a lot of armor and shields.

I still keep a vette fleet or two around for rapid response if it's needed. And you'll likely want some for patrols.
 

The Boz

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The way the game is designed, mixed fleets is very much not the way to go, unless you like the fluffy RP aspects of it. Monofleets benefit from target focus, lack of lynchpins, ease of organisation, etc.
 

Zulark.

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unless you like the fluffy RP aspects of it.
This is a best way, for me

But it is just necessary that in weapons there is coherence.
If you have weapons that ignore the shield, having a weapon (on one of the other types of ship) that has a shield bonus is useless, in effect.-> Giga Cannon with Arc is usless.
But it may well have aircraft carrier with missile platform, or Arc with Disruptor.
 

ShaTiK

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The way the game is designed, mixed fleets is very much not the way to go, unless you like the fluffy RP aspects of it. Monofleets benefit from target focus, lack of lynchpins, ease of organisation, etc.
Why so? What is bad about mixed fleet, apart from (pretty debatable as I see it) 8 corvettes vs 1 battleship in terms of losses?
 

anamiac

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Why so? What is bad about mixed fleet, apart from (pretty debatable as I see it) 8 corvettes vs 1 battleship in terms of losses?
Mixed fleets get focused down more effectively. Say I have 8 corvettes, 4 destroyers, 2 cruisers and a battleship. The enemy fleet will focus their fire on one of these 4 groups. That means they're doing all their damage to say, the cruisers, which are promptly annihilated. Then perhaps my corvettes get focused, followed by the destroyers, then the battleships. Your fleet will do much better if they're all the same ship class as then they'll spread the damage around better.
 

UponATime

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Mixed fleets get focused down more effectively. Say I have 8 corvettes, 4 destroyers, 2 cruisers and a battleship. The enemy fleet will focus their fire on one of these 4 groups. That means they're doing all their damage to say, the cruisers, which are promptly annihilated. Then perhaps my corvettes get focused, followed by the destroyers, then the battleships. Your fleet will do much better if they're all the same ship class as then they'll spread the damage around better.

Totally new here but this is a subject I'm interested in. So far I like having fleets that make sense (someone called that RP fluff, I don't disagree :p ) but now that I read this I realize I seem to be gimping myself. Would it be possible to first engage and "bait" the attacks with a disposable corvettes fleet and engage with the real (and "fluffy") fleet a few seconds later? Would that attenuate the problem? Because I'd find it really disappointing to field mono-ships fleets for the sake of winning.
 

ShaTiK

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Mixed fleets get focused down more effectively. Say I have 8 corvettes, 4 destroyers, 2 cruisers and a battleship. The enemy fleet will focus their fire on one of these 4 groups. That means they're doing all their damage to say, the cruisers, which are promptly annihilated. Then perhaps my corvettes get focused, followed by the destroyers, then the battleships. Your fleet will do much better if they're all the same ship class as then they'll spread the damage around better.
To a degree I could agree, since from my own experience destroyers usually get killed the most in my standard 20-20-10-5 battlefleet. But that's kinda the point of them - they soak up damage, get killed - so that cruisers and battleships would survive. And replenishing destroyers is quite fast in terms of build speed
 

Matoro_TBS

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As the differing opinions on this thread shows, there is not one single ship meta right now. There are still some meta principles like battleships with L-slot weapons out-range all else and thus they have the most devastating first strike. I love the fact there's now a lot more space to experiment with different fleet types instead of relying same old meta builds.
 

Diettinger

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Mixed fleets get focused down more effectively. Say I have 8 corvettes, 4 destroyers, 2 cruisers and a battleship. The enemy fleet will focus their fire on one of these 4 groups. That means they're doing all their damage to say, the cruisers, which are promptly annihilated. Then perhaps my corvettes get focused, followed by the destroyers, then the battleships. Your fleet will do much better if they're all the same ship class as then they'll spread the damage around better.


Hmmm. That defies a core concept of military engagement: fire at everything to keep their heads down and then focus your excess firepower on one or two units to neutralize them. By keeping everything under threat they are required to be constantly in evasive action to minimize the effect of incoming fire, which in turn reduces the effectiveness of their own outward bound fire. Look at an analysis of Jutland, Savo Island or Leyte Gulf.

Small ships tend to hit way above their weight if they can get into range. Large ships can take the beating for the most part. Therefore large ships want to keep small ships at a distance while using their large weapons on other large ships.

I have tried using the battle AI to replace this by using multiple fleets all with combat computers with specific roles. Escort Corvettes and destroyers which stand off and intercept attackers on their way to my bombardment cruisers and battleships. I am still not sure it works though... but it might.

Obviously space based battles are somewhat different and the game mechanics as well, but nothing that cannot be adjusted for. Anyone have any ideas on how I could test this?
 

wtface

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Ideal or not there is little downside to corvettes. Big ships have more health but it takes a load of health to compete with 75% evasion. Big guns have more damage but that damage struggles to hit evasive targets. Also the speed sounds trivial but it can mean the difference between your fleet fighting alongside your starbase or fighting against your captured starbase.

If you started with cruisers it might be a different story, but there just seems to be better uses of scarce engineering beakers until you are ready to go for battleships. Its less of a choice between