Misinterpretation of welfare economy within stellaris.

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Athos173

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Jan 1, 2019
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This is not a suggestion.

In stellaris the internal economy is pretty simple, it's fine. However one issue which irks me is a misunderstanding of the welfare economy caused by that simplicity of the system.
In real life the richer people are the more they consume. This is in stellaris. In real life every time you buy something value is created and when you buy things you create jobs which is the reason the economy works great in a welfare state. This is not represented in stellaris and for a reason being that there are no in-game corporations and thus we are in a monopoly where we set supply. Thus badly representing welfare economies.
 

DreadLindwyrm

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This is not a suggestion.

In stellaris the internal economy is pretty simple, it's fine. However one issue which irks me is a misunderstanding of the welfare economy caused by that simplicity of the system.
In real life the richer people are the more they consume. This is in stellaris. In real life every time you buy something value is created and when you buy things you create jobs which is the reason the economy works great in a welfare state. This is not represented in stellaris and for a reason being that there are no in-game corporations and thus we are in a monopoly where we set supply. Thus badly representing welfare economies.
To an extent this is where trade comes in - the civillian economy is largely reflected by trade and some of the consumer goods and their effects.
The in-game corporations are the other side of the internal market, buying and selling against you when you use it.

The state's "money" (energy credits) is separate to the inhabitants' money (whatever is going on behind the scenes).
 

DreadLindwyrm

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All empires in Stellaris are state-capitalist or planned economies, Soviet-style. If a private sector were to be properly represented, you wouldn't be able to decide which buildings to build, they would be built and filled by "corporations" with little input from the state.
I'll take the civillian economy taking 5-10% of the income from sectors (up to a threshold) and putting that into their stockpile to represent free-market forces building stuff for me. :D
 

Etrutian

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This is not a suggestion.

In stellaris the internal economy is pretty simple, it's fine. However one issue which irks me is a misunderstanding of the welfare economy caused by that simplicity of the system.
In real life the richer people are the more they consume. This is in stellaris. In real life every time you buy something value is created and when you buy things you create jobs which is the reason the economy works great in a welfare state. This is not represented in stellaris and for a reason being that there are no in-game corporations and thus we are in a monopoly where we set supply. Thus badly representing welfare economies.

Games distill the concepts into something easy to recognize and play. 'Welfare' = high state cost for increased happiness. 'Low consumer upkeep' = stronger economy but unhappy populace. Its a gameplay choice; otherwise why would anyone pick the centralized/command economy where you tighten the budget at the cost of happiness?
 

Losttruppen

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I feel this is actually represented somewhat the way you are asking, just in an almost negligible way in the form of the +1 merchant jobs per 50 pops from the prosperity tradition tree or the trade/researcher jobs from the Portal colony event. I think there are a few more from civics and unique empire mechanics(I don't play much variety in empires). I would love to see more of these types of jobs per X pops.
 

Derp

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the game does not represent a specific economic model, it just represents the raw production and consumption
 

evilcat

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I am 50% sure this is a game about space pirates willing to conquere xenos and make battle thralls out of them.
So not ecomical model. And ppl like it that way.

However, we make have some "private sector" especially if you have traits civics connected to private sector (corporate dominion, minig guilds).
Like if you have empty building slot, the investor will come and build private cil goods factory with some special perks. Like will produce little goods, but also not require much minerals.
Or investor comes with offer give him money and he will build disctrict and even bring workers of other specie.
Shaddy figure want to buy one of our slave, after 12 months something magic will happen. Either send us gift, or slave will be free.
New mining approtunity, for bunch of minerals will start new space mining stations in place previously dead.
Pay some energy, to turn 2 of farmlands into more mining districts (swap planet sheme).