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unmerged(49908)

Corporal
Oct 30, 2005
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ok i'm new to the game so bear with me but i've been reading alot of threads and the idea of lowering you "minting" comes up alot and i don't really know what it is is it just taking ur treasury bar all the way down or what?
 

Duke of Wellington

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Deutsch-Kanada said:
ok i'm new to the game so bear with me but i've been reading alot of threads and the idea of lowering you "minting" comes up alot and i don't really know what it is is it just taking ur treasury bar all the way down or what?

In your monthly treasury window, the slider at the very bottom shows how much you are minting. This is how much of your monthly income is diverted away from research and into your disposable income. I hope this clears it up somewhat.
 

unmerged(40258)

I follow the Hawk
Feb 18, 2005
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Deutsch-Kanada said:
ok i'm new to the game so bear with me but i've been reading alot of threads and the idea of lowering you "minting" comes up alot and i don't really know what it is is it just taking ur treasury bar all the way down or what?

yes, it is keeping your treasury bar all the way to the left. This idea comes up so often because it is one of the pillars around which you must play the game. Not being all the way to the left implies a growth in inflation, which means all the prices in the game will rise accordingly. Beware of high inflation!

I usually keep at least 5% in inflation, in order to take advantage of possible deflation events or exceptional year events that lower the inflation. Your biggest goal in the early game should be reaching infra 5, when you can promote mayors. For promoting mayors, promoting bailiffs and maybe manufactories - these are the only things you should mint for. Once you have mayors in ALL the provinces, you can lock the treasury slider in the 0.0 inflation position, so that you MAKE MONEY monthly, but your inflation doesnt rise.
 

unmerged(17138)

Captain
May 21, 2003
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Fnuco said:
I usually keep at least 5% in inflation, in order to take advantage of possible deflation events or exceptional year events that lower the inflation

I don't think many people would agree with that .. minting for the sake of it is not really a good idea because it depends on blind luck to get the event imho.

Minting with a definite goal, eg. save enough to build X manufacturies, would be much better.

Fnuco said:
Your biggest goal in the early game should be reaching infra 5, when you can promote mayors. For promoting mayors, promoting bailiffs and maybe manufactories - these are the only things you should mint for. Once you have mayors in ALL the provinces, you can lock the treasury slider in the 0.0 inflation position, so that you MAKE MONEY monthly, but your inflation doesnt rise.
 

unmerged(40258)

I follow the Hawk
Feb 18, 2005
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dsk said:
I don't think many people would agree with that .. minting for the sake of it is not really a good idea because it depends on blind luck to get the event imho.

I was once of that idea, but when two deflations happen to you while at 0% inflation you get a little angry :p

besides, who ever said in EU2: "geez, look at all that money, what to do with it!" :D
 

unmerged(17138)

Captain
May 21, 2003
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Fnuco said:
I was once of that idea, but when two deflations happen to you while at 0% inflation you get a little angry :p

besides, who ever said in EU2: "geez, look at all that money, what to do with it!" :D

Oh, yeah, you need to mint to play the game properly .. but it should either be used to colonise or to build manufacturies.

I'm all for minting then .. if you're playing properly (ie. spending the money to increase your earning potential) then you'll rack up some inflation anyway, so you won't be wasting those deflations.
 

boehm

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I consider myself a VERY experienced SP'er and I honestly dont understand the people saying "never" mint.....IMO minting for a yaerly inflation of 10-20% is no problem (preferably at stab>=2) ...and without it you will never accumulate cash for colonization, manufactories, conversions, war, placing merchants etc. ....and make sure to have cash on hand to pay for those dreaded "corruption" events...and a host of pay up Xducats or your stability drops by 1.....(which is a pain when you stab cost >1000d.)

ofcause everything should be with caution...and I tend to mint relatively more if my current inflation is < 2% and less if >5%
 

ProfCC

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I would offer for the newer player, they must realize that inflation can take off very quickly. Once you gain governors, things are a bit easier. You don't have to starve yourself prior to governors, but if you are picking up 10% inflation each year (which, boehm, is what you imply, but not what I think you mean), you will die quickly in either SP or MP. You must mint, especially as a small nation, to do things, so that is fine. But randomly letting the inflation shoot up is silly in life and in this game. I think all the experienced players know this, but I sure didn't as a new player. Took good guidance (see my sig) from better players to help me see how this all happened. We don't want our new friend, Deutsch-Kanada, to get overwhelmed early.

Oh, and Deutsch-Kanada, welcome to the boards! :D
 

unmerged(25936)

Captain
Feb 18, 2004
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I recommend strict "fiscal responsibility" for new players. 0% no exceptions. Once they get into that mindset they can begin to make exceptions as they see best for things like Refinaries early on. Inflation is something that compounds itself as time goes on. 1% less of inflation in 1450 has a snowball effect as the game progresses. It's important to understand this and not take it lightly.