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Gormadoc

Darkest Hour Developer (Semi-Retired)
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Sep 1, 2004
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Some suggestions to minor improvements in the current HOI2 Armageddon game engine.

1) Make Spypreffs added by AI file switch events replace current spypreffs instead of adding to the list of spypreffs.

2) Decrease the Hardcoded AI influencing willingness and increase the AI's Spying willingness.

3) Make the "succeed to send spy" outcome undetectable, so it does not give a message warning and do not effect relations. Fail to send spy should stay as are.

Not so minor changes:
1) Make the outcome of succeding "Mass media/global manipulation" mission for Dictatorship reduce belligerence for home country, or add a new mission which reduce belligerence, Counter mass media mission so to speak. Increasing belligerence in democracies has no real effect.

2) Make a new homeland mission that reduces dissent "Manipulate local media", counter smear campaign type mission. Make the dissent reduction low, say 0.5 or 1 point, and cost a bit on the high side.
 
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unmerged(52476)

Colonel
Jan 4, 2006
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I would welcome all these changes.

To add one myself (to the category "not so minor", i fear):
I would like to see espionage somehow semi-automated. Clicking every game week through the spy screen doing the same things over and over is not optimal (especially because I regularly forget to do it).

I would like ( and at least here I am entering the realms of HoI3) to get rid of these mission style spying anyway.

I would prefer if you would have to allocate money/resources to espionage similar like you allocate IC to production, supplies etc. You could select how much resources to put to which countries, and maybe what kind of area you would like to focus on (e.g. sabotage, research...). Then, after a while, you would start to get results, not immediately. It takes some time to prepare a sabotage mission.

All in all I would like to see the results to be more subtle, with a possibility (not more) to get maybe a big success (like e.g. capturing of the Enigma) if you spend enough resources over a long time in the same area.