Minor issues (game tweaking) you would like to see addressed?

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religiousphanatic

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Ok i have added the topics however i have not understood the issue with army orders? Do you mean that for example you cannot build a road or force march while marching and you need to stop press the relevant button and restart?

Also i though that i way the only one to randomly treat a 80 year old captive bound for the slavemarket :p
sometimes sending the army from point a to point b doesnt work, you think that you did send them and you clicked and have seen the arrow touching the target , they start to move and then suddenly stop , sometimes this can lead for the army to be defeated cause you did send them and they didnt move, block by forts are excluded from this , im talking about field movement..

slavemarket did piss me off few times, in hope to gain the much needed money i spent it to treat some 60 year pleb :D
 
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Greece stronk

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Aug 23, 2016
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Nuke food production.

Food was an extremely scarce and rare commodity right up until about the industrial revolution and the mechanisation of agriculture, it was a major concern to feed one's own population, let alone army, but right now outside of the capital and select provinces food might as well not exist, and especially for armies.

N.Africa, Egypt, Sicily, Mesopotamia, India, and China weren't rich because of trade, or production, but because until basically the industrial revolution, wealth was determined by how much food one could make, because it was that scarce and that much of a bottleneck for growth, Rome was basically bankrolled by Egypt, as so much grain and wealth flowed from there, right now these areas are only powerful because of starting population, not food production, which is why their starting pop was so high in the first place.

Like an entire region producing nothing but grain is pretty mediocre, but such a region would've been an economic superpower at the time, since for most of history, most people spent most of their money (or production) on getting enough food to survive, Augustus's social welfare boosted the economy soo much because it freed wealth from being spent on food and instead going for luxury goods that made serious bank from India and China.
Food in the simulation isn't food IRL. Of course you can't have regions that only produce commodities. The commodities represent an economy that exist on top of food production when it's sufficient.
 
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Martocticvs

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Shrinking army sizes to realistic levels would be nice (ie a real life Roman Legion was about 4500 men). It's ridiculous to stomp around with mulitple 80k armies in the late game. Maybe there's something along these lines already planned for 2.0 though.