Dr Bob said:Ummm alright, we'll take care of that ardous, difficult job...
Also I'm kinda against DotF being forbidden and the locked land 5 slider....![]()
Agreed, agreed, as far as I'm concerned.
Dr Bob said:Ummm alright, we'll take care of that ardous, difficult job...
Also I'm kinda against DotF being forbidden and the locked land 5 slider....![]()
Besides, no EGA till now was screwed, no matter how hard we tried to screw it.
Dr Bob said:That is the point Nab, it stops the traders from holding a permanent monopoly in their CoTs and 5 merchants in everyone elses.
As you can no doubt see doing so requires no skill and makes the traders even richer than they already are.
See here for an example to TA stupidity
K'shar said:First one was a flop![]()
I'd be tempted to join, but the time is too early for me.
Aleksidze said:What if we move the starting hour an hour or two? I don't have problems but as I always said: Getting up early in a Sunday is a sin and a crime against humanity.
Maybe we could start between 15-16 GMT.
Bodvar Jarl said:Unless you have reservations about hamachi (I migth make attempt number XXXXIV to get the router to be my friend but I don't have much hope), I'd be interested too, after QFQ ends off course.
WATK, no slider-lock, there goes my vote
Not sure about prefs yet.
wryun said:Also, I sense a problem with opportunistic wars, in that the 'alliance' may not be able to agree on what provinces are transferred. So, very important to sort this out.
Ironfist said:I was thinking about this rule change:
10. There is a maximum of provinces the winning side my take in a war between humans. When calculating that number we use a special system, a province point (PP) system. A CoT province counts as 2 PP if the trade value is below 500, if it's above it counts as 3 PP. A colony (i.e. below 1000 inhabitants) counts as 0.5 PP and a TP counts as 0.25 PP. All the rest counts as 1 PP.
In wars ending before 1550 the maximum a single nation can take from another is 4 PP. After that but before 1650 it is 6 PP. Later it is 9 PP. Alliance can only ask for this PP and only the Alliance leader, 2 nations fighting against one will be considered allies even if they aren’t. If two nations are at war, no third party can jump in to take spoils, he has to wait until the war is over; even though any one of the contenders can request aid and that way introduce an ally to the war (but they will have to share PP)
If you turboannex a human all your territorial gains from that will be edited back to the human.
N.b., these rules do not apply for wars between humans and the AI.
To clarify: The first nation who declares war will be the alliance leader (particularly if not in specific alliance)
The alliance leader gets to decide which provinces to take, he will have to persuade any potential ally with some provinces so I dont think there will be much trouble on this.
This also encourages war with objectives, as they are pre established before fighting.
Also, it´s forbidden to declare fake wars in order to avoid being attacked; if the GM considers a war as Fake, any nation can declare wan on one of the fakers.
This way we reduce gangs and encourage 1 vs. 1 wars which are more fun and fair; at the same time we avoid the opportunistic guy from taking the spoils of a current war. Even though he can dow after the war is over.
What do you think?
Nabukodonosor said:Hehe, Iron, I'm a bit tired of this particular discussion. In every single game I play there is discussion lasting few weeks about this particular rule.
Nonetheless, I will read this carefully tommorow, think about it and vote.
Ironfist said:Well I think that this is the rule that will end any kind of dicussion. Just read it careful and you will see.
Miozozny said:I don't see the necessity to make a difference between Cots. I do see potential problems and exploits considering Cots that are near the 500-value.
Ironfist said:Indeed, anyway that´s a minor issue; the concept of the rule is what matters, then to change a few numbers doesn´t matter much.