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JerkyJerry

There was never a good war or a bad peace.
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Feel free to correct me where I am incorrect and help me to understand.


My ASSumptions:


My first assumption is that as people are improving minor nations in posts that I have read: (Poland, Sweden, Finland, Norway etc. etc. etc.) it will make those modded countries’ military and economy more powerful/stronger (or have the potential to become more powerful/stronger).


My second assumption is that after those modded countries are defeated those improvements will make a country like Germany (and the Axis as a whole) more powerful than either the devs designed the game or history reported the war?

My third assumption is that if my 1st and 2nd assumptions are correct Russia will fall due to the Axis now much more larger military and economic might?


I have not read any posts that I can remember where people were thinking about modding majors to offset the increase in minor nation’s abilities. Or is that something that is done automatically?


Correct me where I am wrong. Help me (and maybe others) understand how multiple modded countries is more beneficial.
 

Sleight of Hand

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People tend to mod countries to add flavor and improve their historical starting conditions - such as political and military leaders, infrastructure, graphical assets, OOBs, etc. - rather than to make them ahistorically powerful. However, this will sometimes occur -- especially for mods focused on a particular country, or adding a new one such as Scandinavia or the Confederate States.

Hopefully countries will be improved in patches, as doubtless people will report missing/incorrect ministers, battleships, colonial borders, etc.
 
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