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Onedreamer

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But that IS the exact same thing. Being able to spend 15 LS on techs gives you a much faster researchspeed. Add to that all the experience you get from building troops and fighting - ALL those things make the researchspeed much faster for each tech when you play a major power.

In HOI2 majors had better techteams AND more slots.
In HOI3 majors have better practical and theoretical XP AND more slots.

No it isn't the same thing. Because if you manage to bring up your leadership and IC through conquest in HoI3, you won't have an handicap, while in HoI2 you would still be stuck with your low level tech teams even if you unlocked all 5 slots, and on the long run this had a significant impact; because even just teching in some speciality, you were slowed by your unskilled researchers when techs had values of 8+, while in HoI3 this doesn't happen. Not to mention that with production licenses you can build units at the practical bonus of the country providing the license.
 

GAGA Extrem

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Btw, about unplayable minors:

I am playing Canada atm, it is 1940 and I have finished my first buildup: Teched all the way to heavy tanks, 3 HARM-HARM-HARM-HARM divisions are currently on the field, defending the channel islands against german attacks.

With the new buffed officer generation from 1.2, I can easily field more divisions, given that it takes only 2.5 days to educate enough officers for a single brigade. Manpower isn't a problem either, I have still over 120 MP, despite some early losses from my startup INF div and some emergency garrisons. By 1941, I will have 5-6 HARM divisions, in 1942 it could be about 12.

My landdoctrines are somewhat outdated, but considering that teching for HARM was an immense task, its okay. I have Blitzkrieg and Schwerpunkt Tier II, as well as Motorized Warfare III and Spearhead. Since tank research is now finished, I have plenty of time to upgrade them.

Canada has ~35 IC and ~4.25 leadership, so there are definatly countries that can do better. So: Minors aren't unplayble - but they require tight ressource management and a good strategic approach.
 

KungMarkatta

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No it isn't the same thing. Because if you manage to bring up your leadership and IC through conquest in HoI3, you won't have an handicap, while in HoI2 you would still be stuck with your low level tech teams even if you unlocked all 5 slots, and on the long run this had a significant impact; because even just teching in some speciality, you were slowed by your unskilled researchers when techs had values of 8+, while in HoI3 this doesn't happen. Not to mention that with production licenses you can build units at the practical bonus of the country providing the license.

Well you can go on and on about how its not the same thing - but I still say it is. Getting LS up through conquest? Yeah right - do that as Finland or Sweden. Your LS by conquest start getting to you by early midgame (39/40/41). And this is an utterly unrealistic way of speeding up your research anyway. Lets take Sweden as an example: Lets say they have taken DEN, NOR and FIN by 1940 - Then they go from 3,1 to around 4,5 in LS.

And even then, even when you have managed to get 10 LS total through conquest you will have to start from a low level of practical & theoretical XP. What you gonna do now? Start researching those 1918 CV techs? Or the 1918 air doctrines?

And btw - you increased your research in HOI2 by conquest also (more IC meaning more tech slots).

LS should be based upon a few things:

* How well educated the population is
* The technological tradition in the country
* How big the population is
* Chosen politics

Right now it is based on this:

Manpower/10+2

Only a few countries get a bonus (like Poland), some countries get less than manpower/10+2 (some chinese factions).

Then we can always debate if Romania really should have larger Leadership then Canada or not (they have now). Or if Siam should be able to out-tech Sweden!
 

vota dc

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I hear ya. In general the Leadership is far too low for countries like Sweden, Finland, Norway, Denmark etc. There is also deterministic residue left over from HOI2. Like - Finland have great officers because IRL they fought several years vs USSR. But Norways and Swedens leaders all suck because they did not fight that long or at all. Ofc there should be differences, and Finland might have the best officers - but all countries should have the potential of being great.

Like - if Finland had not entered the war - do you still think they would have 3 "max_skill = 9" officers?

Leadership should also be revamped for minors imo. I will just list my suggestions for the nordic countries here - on the top of my head:

Sweden: They have 3,1 - they should have around 6
Norway: They have 2,8 - they should have around 4
Finland: They have 2,9 - they should have around 4
Denmark: They have 2,9 - they should have around 4
Czechoslovakia: They have 3,1 - they should have around 7.
Poland: they have 5,7 - they should have around 8.
Estonia: They have 2,4 - so you can compare.
Italy: They have 11,0 - so you can compare.

Remember: 10 leadership is MORE than twice as good as 5 leadership. You get more discoveries faster (more IC, Supplies, and more research XP etc).

Just a few quick thoughts...

I played only with the demo,so I didn't notice this leadership problem.Correct if I am wrong,but reading "static_modifiers.txt" I found this:
base_values = {
war_consumer_goods_demand = 0.15
peace_consumer_goods_demand = 0.25
global_leadership = 2
ic = 5
}
So it seems that since the minimal value of leadership is 2,there is very little difference between Estonia and Tibet.I would increase the little european countries from 2 to 3 and then I would apply your suggestion.Another good idea should to mod the education effect...5% is good....but 5% of nearly nothing is useless,what about a +4% and a +0.25 fixed of leadership points?
 

KungMarkatta

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I played only with the demo,so I didn't notice this leadership problem.Correct if I am wrong,but reading "static_modifiers.txt" I found this:
base_values = {
war_consumer_goods_demand = 0.15
peace_consumer_goods_demand = 0.25
global_leadership = 2
ic = 5
}
So it seems that since the minimal value of leadership is 2,there is very little difference between Estonia and Tibet.I would increase the little european countries from 2 to 3 and then I would apply your suggestion.Another good idea should to mod the education effect...5% is good....but 5% of nearly nothing is useless,what about a +4% and a +0.25 fixed of leadership points?

Its not a huge problem as long as you dont play a minor. But remember in HOI2 the IC for the axis minors was very much inflated. And this still exists for some "axis minors". Look at Bulgaria. 26 IC and 3,1 LS. Compare with Czeck 31 IC and 3,1 LS.

This is minor things and im not saying Bulgaria should have less IC/LS, I'm saying some other minors should have more.
 

unmerged(177078)

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As a potential buyer for HOI3, I really hope that when 1.3 is released, that the minor nations are not unplayable by a novice who does not know all the tricks and background calculations and all of the mechanics. If I want to load up Spain and help invade France, then it should be a fair fight with some challenges but not damn immpossible because of LS or MP or whatever other factors go into it. Judging by the posts after 1.3 is released, playability of minor nations will be a major influence on Paradox getting my $.

That, and being able to keep whatever provinces I take, not having them handed to the Germans if the French surrender to them, and not having to look after the whole of France if they surrender to me (I'm sure that Franco would have loved to visit Paris, but no thanks not this time).
 

Kovax

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yea i know about the success of pz38, however remember pzl11s were considered the best aircraft briefly when they were produced in poland back in 1930s too. by at the outset of the war they were way too obsolete.

granted pz38 wasnt obsolete 1-1.5 years into the war, but, does producing good small arms and one notable type of major war vehicle count as good leadership ? just like in your polish example ?

Consider that the "one major war vehicle" (actually two, if you count the earlier Pz35(t)) consisted of a tracked chassis, an engine, and a decent 37mm gun, and you've got three seperate techs all combining to produce a superior vehicle for its day. That gun technology led to a number of related developments, including a larger 47mm AT gun (which the Germans captured in modest numbers and used to convert their underwhelming PzI chassis into a PzJgI tank destroyer). The tracked chassis experience was helpful in developing the Hetzer later in the war for Germany. Their "small arms" were decent, and the success of an army depends far more on the quality of its small arms than on a few "superweapons". We can only speculate as to what the Czechs might have done on their own if allowed to continue.

The bigger problem which Czechoslovakia faces in this game is that its hamstrung economy cannot withstand a switch to mobilization. If it mobilizes to defend itself, it either falls apart from internal shortages of consumer goods or runs itself out of supplies, if not both.

Anyway, as to the original topic:
Considering that a significant portion of your total Leadership as a minor is tied up producing domestic spies for your own protection, officers for your army, and a handful of diplomats to arrange trade and negotiate other deals, that leaves only a tiny remnant available for research. Adding a single extra point of Leadership to countries like Czechoslovakia, Sweden, Hungary, and other technologically "competitive" minors would go a long way toward making them viable.

I played Hungary in a couple of patch 1.2 games, which was at least entertaining until each game "broke". They've got "cores" on several surrounding countries, which reduces their effective neutrality and makes it much faster to bring them onto a war footing. Their pitiful lack of Leadership in the game, coupled with obsolescent pre-1918 techs in virtually every field, makes it a challenge just to bring them up to par with their neighbors (contrary to the historical situation, where they were moderately advanced in comparison but had almost nothing fielded at the start - they need more Leadership and starting techs, but a bit less ICs). With the 1.2 patch, I was able to annex the entire Balkan region, including most of Greece, all of Turkey, and eventually added all of Vichy France (kind of funny to have a world empire stretching all the way from S.America to Vietnam, but not be able to build a Destroyer).

- Edit - As a new player, it will probably be a while until you get the "hang" of the game, unless you're already familiar with HOI2. The concepts behind the military units and command structure took me a few abortive games to figure out. I'd suggest starting a "pre-game" with a "Third World" nation just to gain some insight into the economics and diplomacy before you even touch the armies. Being unfamiliar with HOI, I tried Argentina at first, which was small enough not to be overwhelming but pretty useless for getting any serious warfare practice, and then tackled Italy for a little combat experience, since it begins the game at war with Ethiopia. The major powers are daunting, and have so many combat units scattered all over the place that it can take a while just to figure out where everything is - not my idea of "newbie friendly".
 
Last edited:

Onedreamer

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Well you can go on and on about how its not the same thing - but I still say it is. Getting LS up through conquest? Yeah right - do that as Finland or Sweden. Your LS by conquest start getting to you by early midgame (39/40/41). And this is an utterly unrealistic way of speeding up your research anyway. Lets take Sweden as an example: Lets say they have taken DEN, NOR and FIN by 1940 - Then they go from 3,1 to around 4,5 in LS.

And even then, even when you have managed to get 10 LS total through conquest you will have to start from a low level of practical & theoretical XP. What you gonna do now? Start researching those 1918 CV techs? Or the 1918 air doctrines?

You can say the same about HoI2 about increasing IC of enough points to unlock more research slots. However your researchers would still be the same sucky ones. I do see a difference, and I did experience it in game. You are entitled to have whatever other opinion though, no problem on my part.
 

unmerged(172501)

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Would it be possible to mod in a trait for one of the political leaders that gives a research bonus, but limits it to a certain amount of leadership? So it would effectively allow a 50-100 percent increase in research, but only until say, 3-5 points were allocated, and any additional leadership allocated would be the normal 1:1 ration?

If so, a mod of this type could allow for technical increase, but not allow as much a change for other leadership types.

Similarly, you would then use similar modification to reflect neutral Diplomatic nations (Sweden and Switzerland), etc.
 

KungMarkatta

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You can say the same about HoI2 about increasing IC of enough points to unlock more research slots. However your researchers would still be the same sucky ones. I do see a difference, and I did experience it in game. You are entitled to have whatever other opinion though, no problem on my part.

Yeah, well HOI3's "techteams" are the XP. So you can improve your bad "techteams" in HOI3, thats the only difference. But by then its 1943. ;)