swilhelm73 said:IMO, the stronger arguments have been made to not make such changes.
Funny that. I feel just the reverse...
Anyway, it seems your side has two points:
A) Hysterical Voice: If you don't put all sorts of silly handicaps on the uncivilized nations, China will be a great power again!
Wrong. If you dont put all sort of silly handicaps on CHINA then China will be a great power again.
Sadly, the game design doesn't handle China well. It is huge with huge territory and huge population. The game scores RGOs well on the arbitrary "point" scale. Frankly, if we don't want China to be a great power, the game design should be so that China's historical situation leaves it weak. Instead, we just kneecaped the uncivs -- clumsy and inelegant in the least.
But wait.... what about.... events. Right, we have this great historical event system to deal with strange historical anomolies. So, maybe drain China's treasury with a series of events. Instead of, oh, randomly penalizing Oman and Siam that have nothing to do with China.
B) If you don't like it, mod the game.
This is a lame argument. It is sad. Sad. Sad. Sad. Not intelligent. Rude. Not nice. Brutish. All that.
Basically, this argument is: "I don't care what you think, fix it your way on your machine and leave me alone." Might I suggest, why don't we make the change, and you can mod it back the way you like it! This is the flip side of the same coin. See, no one wins this argument, because there is nothing morally superior about being the current default. It doesn't make you more right. Therefore, this argument is -- dumb.
But, if your side thinks this is a good argument, why don't we adopt it. We get the changes we want. You mod it back. Everyone wins, no?