Minor changes / improvements for The Cossacks / 1.14

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I started writing down a small list of minor complaints based on what I've seen of the upcoming patch and expansion. I decided to follow them with suggestions while I was at it. To clarify, I know that these are very minor things, spawned by a selectively neurotic mind. They are pet peeves more than anything, and pet peeves are often silly.

Being able to choose culture you colonize with
I've already mentioned this in some threads, but it's something I was really hoping to see, especially given the changes made to culture conversion and native policies. Having options with culture conversion but not colonizing seems like a missed opportunity. You should be able to choose between the primary culture, any accepted culture and the native culture. (The last one should probably be incompatible with the Repression colonial policy.)

To me, a prime example would be playing in Indonesia and building a Malayan empire. In that situation, I would love to colonize Sumatran provinces with the native Sumatran culture, Bornean provinces with Bornean culture and Sulawesi provinces with Sulawesi culture. Obviously, I could still potentially create this situation with culture conversion, but that would be expensive and thus counter-productive.

Horde Unity benefits maxed at 90 instead of 100
I just noticed this from one of the streams, but Horde Unity only gives the full discipline and unrest benefits when at 100. While I get that the mechanic compares best to prestige, which you won't either have at 100 for very long at a time, I think it would be nice if it resembled legitimacy a bit more in that you could actually get the full benefits with some consistency. There's also the practical reason that hordes would otherwise only be able to get the full benefits right after a war, which is when they really don't need the discipline boost anymore. For that reason, I think hordes should get the maximum benefits starting at 90 Horde Unity or a similar number instead.

Procedurally generated sea provinces in RNW having borders consistent with other sea provinces
The squiggly borders are really jarring to me when conventionally sea provinces have straight borders with corners. I'm not even saying that one is better than the other, it's just the inconsistency of it that annoys me. I don't really know how this actually works under the hood, so changing this might not even be feasible.
 
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Grand Historian

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I completely agree with point 1, if point 2 were to be enacted then the same would have to be done with Legitimacy/Devotion/Tradition, and I don't play RNW so I can't say anything about point 3.
 

Topias

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Sep 30, 2015
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I completely agree with point 1, if point 2 were to be enacted then the same would have to be done with Legitimacy/Devotion/Tradition, and I don't play RNW so I can't say anything about point 3.
The reason I think Horde Unity should be different, if it wasn't clear, is that Legitimacy and RT (I don't know about Devotion, haven't gotten around to playing a theocracy yet) are values that under usual circumstances are increasing towards the maximum of 100 where at least Legitimacy will often stay, whereas Horde Unity is a value that will probably under all circumstances be decaying to zero. Maybe the bonuses are there mostly for the sake of parity with parallel mechanics, even though its primary purpose is to work similarly to Nahuatl Doom.

I haven't played RNW either, but if the implementation is satisfying, I might want to at least try it.
 

gdj

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I must disagree with point 2. Horde unity should max out only at 100, not below. There is a reason why most of the world evolved sooner or later into more structured government forms than the rather chaotic, less formalized horde structure. And of course it will more likely max out after a war. Your have shown prowess as a warrior, your retainers and clan leaders have gotten their share of loot, everyone is happy with you, and more likely to show discipline and "follow you blindly". This may be inconvenient for the player, but adds significantly to realism.
 
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BrokenSky

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I agree with 1 a lot and 3 as much as I care (some).
I am mostly indifferent to 2.
 

magnusvejby

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I kinda agree in point 1, but I think you should be abel to choose a number of provinces to Colonize from so if you pick 1 province you get -50% culture conversion cost. If you choose 2 provinces you get 25% culture conversion cost and so on, and the provnice you colonize has a chance to get one of the cultures you colonized from.

Point 2, I do not have an opinion on yet, I wanna play as a Horde first and then see how it will play out.

Point 3, I would also like Provnices in the Pacific Ocean not to have corners, if I remeber correctly some of them have.


Said short:
#1 Agree.
#2 No Opinion.
#3 Agree.

A +1 for you :)