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Mr_B0narpte

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Fixing panic mode is another problem altogether, best not to mix solutions. I'd start panic a little earlier with massed INF builds and only mix in more MIL with increasing threat (if MP is still plenty but IC short, at least). I rarely go above 1:1 (in divisions, not IC) anyway, even if I swim in MP, as I find that losses start to increase again after that point.
Maybe I'm being stupid, but what do you mean by 1:1? As in confronting 24 enemy divisions with 24 of your own?
 

Autolykos

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No, I mean having e.g. 5 divisions of INF and 5 divisions of MIL in an army. Or, to be more precise, none of my armies is ever more than 50% MIL (there might be a HQ or some CAV mixed in).
 

Mr_B0narpte

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Ah ok, sorry for detracting from the original OP. I support the idea of ministers having more traits, especially for the brigades that are considered to be just for 'flavour'. IMO Artillery and Sp-Artillery shouldn't be the most logical brigades for most/all situations. I think Pang even said Artillery is a much better brigade when attacking across rivers then the Engineer brigade is, that's crazy! I guess what I am asking for is more comprehensive changes to brigades, but minister traits improvements is a good start.
 

Pang Bingxun

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I think Pang even said Artillery is a much better brigade when attacking across rivers then the Engineer brigade is, that's crazy!

If taking into account toughness but not taking into account tc, than SpArt is better than Eng. That is for Inf. If looking at Mech Eng will be superior. But if you utilize the Engineer leader trait again SpArt is superior. Please note that gunman has prepared to vary the relevancy of Engineer brigade for different rivers in 1.09.
Is it crazy that Artillierey is better than Eng fo crossing rivers? Does the effect of Art depend on whether there is a river or not?
 

Mr_B0narpte

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If taking into account toughness but not taking into account tc, than SpArt is better than Eng. That is for Inf. If looking at Mech Eng will be superior. But if you utilize the Engineer leader trait again SpArt is superior. Please note that gunman has prepared to vary the relevancy of Engineer brigade for different rivers in 1.09.
Ah ok, didn't know that.
Is it crazy that Artillierey is better than Eng fo crossing rivers? Does the effect of Art depend on whether there is a river or not?
When engineers are specialised in building infrastructure, including bridges, it seems so.

I guess I should ask this deliberately poignant question: Is there any rational and logical reason to attach anything other then Art and Sp-Art to the relevant land units?
 

Pang Bingxun

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Is there any rational and logical reason to attach anything other then Art and Sp-Art to the relevant land units?

You can use AT instead of Art and Eng instead of SpArt in Order to increase TC-Efficiency. You can use Heavy Armour on Mech instead of SpArt in Order to lower losses significantly.
 

Mr_B0narpte

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You can use AT instead of Art and Eng instead of SpArt in Order to increase TC-Efficiency. You can use Heavy Armour on Mech instead of SpArt in Order to lower losses significantly.
Ok, good to know thankyou. But in terms of 'combat efficiency', I guess Art and Sp-Art are the best brigades in most situations?
 

Mr_B0narpte

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What's the best brigade to have in most battles? Combat efficiency in terms of what will best win you a battle.
 

Mr_B0narpte

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Imo that question cannot be answered in a sensible way. Taking the softness of Heavy Armour into account it is probable the best brigade to win a battle.
Well doesn't Art and Sp-Art increase the soft attack much more then any other brigade? Thus making it much more worthwhile to spam, while avoiding to build any another unit brigade which are considered to exist mainly for 'flavour'.
 

Pang Bingxun

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Well doesn't Art and Sp-Art increase the soft attack much more then any other brigade? Thus making it much more worthwhile to spam, while avoiding to build any another unit brigade which are considered to exist mainly for 'flavour'.

Inf-Art will grant the highest soft attack possible if using decisive battle doctrine chief of army. I would use Inf-SpArt instead because of higher toughness. Chances are that this does not only decrease losses in strenght but also losses in org, therefore increasing the effective BWA. Using heavy armour will do the next step in this direction. In 1941 this difference is a bit small. In 1943 Heavy armour is the strongest brigade for Inf and Mech.
 

Mr_B0narpte

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Inf-Art will grant the highest soft attack possible if using decisive battle doctrine chief of army. I would use Inf-SpArt instead because of higher toughness. Chances are that this does not only decrease losses in strenght but also losses in org, therefore increasing the effective BWA. Using heavy armour will do the next step in this direction. In 1941 this difference is a bit small. In 1943 Heavy armour is the strongest brigade for Inf and Mech.
Useful information, thanks again. But would you agree, that most of the other brigades (AC, TD, Rocket Art etc) are more just for flavour then anything else?
 

Autolykos

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Depends. I like to use AC on INF because it doesn't lower speed and provides some extra Org (plus other small boni), while being cheaper to build and supply than SPArt. Suppression is also helpful when using them for defense behind a faster armored/mechanized spearhead. For the others, I agree. They are most useless and pretty expensive on top of it.
 

Pang Bingxun

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Useful information, thanks again. But would you agree, that most of the other brigades (AC, TD, Rocket Art etc) are more just for flavour then anything else?

AC grants better BWA than SpArt, at least if using a doctrine wth low max org. TD offers better BWA against armoured divisions. Rocket Artillery is rather useless but in 1943 is is superior in terms of hard attack and art bombardement if compared to Art. SpRctArt is superior in 1942 and 1944 and from 1944 it has a better tc efficiency than SpArt. You can construct a situation for any brigade.

pretty expensive on top of it.

Most brigades are rather cheap.
 

Mr_B0narpte

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AC grants better BWA than SpArt, at least if using a doctrine wth low max org. TD offers better BWA against armoured divisions. Rocket Artillery is rather useless but in 1943 is is superior in terms of hard attack and art bombardement if compared to Art. SpRctArt is superior in 1942 and 1944 and from 1944 it has a better tc efficiency than SpArt. You can construct a situation for any brigade.



Most brigades are rather cheap.
I guess he included the research cost. Considering Sp-Art can be researched as early as 1936/37 and Artillery is already researched for all the majors (who should build an army early on) then it is far easier to research just those too, rather then indulging in research for the other brigades. If research is done into the other brigades, more IC would have to be used up as (I'd assume) most of the army having being built by 1940/41, thus meaning you'd have to build brigades such as Rocket Artillery separately.
 

Autolykos

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TD offers better BWA against armoured divisions. Rocket Artillery is rather useless but in 1943 is is superior in terms of hard attack and art bombardement if compared to Art. SpRctArt is superior in 1942 and 1944 and from 1944 it has a better tc efficiency than SpArt. You can construct a situation for any brigade.
That's pretty much my point. Why invest a lot of resources (yes, research is the most expensive part, but even the IC could arguably be put to better use) into a bunch of brigades that will be good for about a year or in very specific situations I can't even create myself?
That's the main problem with AT: The tanks decide where to attack, because they're faster. I may or may not have AT there at that moment, but I can't shuffle my units fast enough. A human just uses recon in force to find my AT, and goes somewhere else - and the AI sees everything anyway. It might work to protect one or two plains provinces when everything else is mountains/swamps. But otherwise I'd rather be stronger against the 90% INF than against the 10% ARM.
For everything else: If I don't use them on at least 30% of my forces (or if they are absolutely vital for my strategy, like HArm for breakthroughs) I won't tech them. Currently, that's AC, Art and SPArt for me. Oh, and sometimes I get a few RAIL just for the fun of reducing a level 10 fort to rubble in a few days.
 

Mr_B0narpte

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Maybe make the research for the 'flavour' brigades easier? Surely IRL the USSR made the katyushas for more then just 'flavour'. The same for Germany and it's jagdpanthers, and so on.
 

Pang Bingxun

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Code:
\db\ministers\minister_modifiers.txt
		resource industrialist gives now +5% on the 4 resources
		military entrepreneur gives now +10% tc
		battle fleet proponent gives now +5% tc
		submarine proponent gives now +5% tc
		tank proponent gives now +10% tc
		tank proponent gives now -5% icd for light armour brigade and heavy armour brigade
		tank proponent gives now +5% attack for light armour brigade and heavy armour brigade
		infantry proponent gives now +5% tc
		infantry proponent gives now -5% icd for mountaineers
		intantry proponent gives now +5% attack for motorized and mountaineers
		air to ground proponent gives now +5% tc
		air to sea proponent gives now +5% tc
		strategic air proponent gives now +5% tc
		logistics specialist gives now +5% tc
		logistics specialist gives now -5% icd and +5% attack for armoured car
		school of manoeuvre gives now -5% icd  for cavalry and light armour division and trucks
		school of manoeuvre gives now +5% attack for cavalry and light armour division and trucks
		school of mass combat gives now +10% on defence and +5% on attack for militia
		armoured spearhead doctrine gives now -5% icd and +5% attack for assault gun
		base control doctrine gives now +5% attack for marines
		air superiority proponent gives now +5% tc

This is what i would like to use for 1.09. The most important part are boni for tc. Without them there is little point to not use the ministers with extra ic.
 
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