The mining outside of your colonized worlds seems to be solely realized by orbitals stations at this moment. Despite me being very skeptical about the realism of such an operation: its the mechanic of a sci-fi game, sure.
But to let a potentially interesting part of gameplay unused is a pity: What about mining outposts on the surface, which trigger exciting events, impossible from orbit? e.g. an alien artifact transforming the miners into cruel murderous zombies (A case for Mercedes Romero)?
If you couple this mechanic with the "wildweststyle"-migration mechanic @SamuraiLordofWii described in another thread, you could deal with enclaves of outcasts and fortuneseekers, who might develop their own settlements and colonies on planets you reserved for mining if you don't counter them accordingly.
This was just an idea which came to me yesterday and I am thrilled to read your suggestions and critic about it.
But to let a potentially interesting part of gameplay unused is a pity: What about mining outposts on the surface, which trigger exciting events, impossible from orbit? e.g. an alien artifact transforming the miners into cruel murderous zombies (A case for Mercedes Romero)?
If you couple this mechanic with the "wildweststyle"-migration mechanic @SamuraiLordofWii described in another thread, you could deal with enclaves of outcasts and fortuneseekers, who might develop their own settlements and colonies on planets you reserved for mining if you don't counter them accordingly.
This was just an idea which came to me yesterday and I am thrilled to read your suggestions and critic about it.
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