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unmerged(36331)

Second Lieutenant
Nov 23, 2004
134
0
Just 2 things, I dont know if they would have to wait for HOI 3 they might be more massive changes than tey seem to me:

Minimum range in naval combat:
I just got the game, and the first thing I did was play the Coral Sea scenario to test out the naval combat. Several times, a Japanese fleet ambushed my carriers at close range and got massacred. At 1.0 km, aircraft were hard to launch then get into combat because of the shells landing all around. But, my CAGs wiped out the enemy fleet. This change would also effect subs, as their weapons consisted of torpedoes. Also, at lower angles the really heavy guns on BBs could not be fired and/or would not be aimable at ships too close. So, at close range, sea attack should be lowered.

Naval Combat being model for land combat:
The complaint in HOI was that naval combat was too much like land combat. Now, I believe land combat should be a bit more like naval combat. Particuarly in deserts and plains, land combat consisted of maneuvering to position and tanks/arty would fire first. For example, at Normandy, almost 400 Shermans were destroyed by longer ranged Tiger tanks.

I can live without either of those changes of course, but they would be fun to have.
 
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Bullfrog

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Playing as the US I kept running into Japanese ships and combat would start, but almost every time the battle ended with no ships sunk. I looked at the ranges during the combat and it was too far for the other ships besides carriers. So all my capital ships just sat around while the carriers attacked. I dont know why the CAGS couldn't sink a single ship but that seems pretty cheesy to me. I think the attack values of those CAGs should be revamped to make it more realistic. Or was it my fleet composition?
Carriers seem to kind of suck overall, I really dont like that.
 

Makeyourownmind

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I have had the same problem: I had the better and the more CV's, but almost always the enemy got away without critical losses, especially in carriers.

(I got CV-4, four to eight versus one to three, some dozen naval combats)
I sunk about 15 less important ships in these... thirty? fights.

The weather was sometimes the culprit, but not mainly.
I think, both of our fleets were to large (a lot 20+ fleets) with to less carriers, so the combat stopped before ships sunk, and the damage was spread all over the fleet. Transports, destroyers, cruisers and battleships sometimes sunk, but not what I would expect for this large fleets clashing.

But you know what? Except one thing, it is ok that not much of the ships sunk. (If I recall it right, the thirty combats spoken off happened in about thirty to fourty days, and sinking 15 ships - half of them capital - in fourty days is quite good, historically compared.)
The only thing that is sad, was that my carrier planes should target carriers more. Where is the point in sinking (the almost useless) battleships first, if I could sink them later? I have to sink these carriers first who damage me at all distances, and targeting a certain ship out of twenty shouldn't be the problem, if I fly a plane.