We all complain that there is no reason to bring light mechs after awhile, so here is a suggestion to have scenarios where they are needed: missions with minimum speed requirements.
The game is tactical, not strategic, meaning that we really don't get to see why people use mediums and light out there - scouting for a larger force, cavalry actions, flanking, and so on. What we could have are missions where you need to bring down mechs that are at least 5/8 or 6/9 to the party because you are doing just that before getting into a fight. This way we would have to keep a lance of fast recon mechs around to play these scenarios.
Of course, this also means we would be leaving our Panthers and Urbies home most of the time, but they are mostly garrison mechs, anyway, not truly raiders. A separate mission subtype (garrison duty against light forces) could also work, especially because who the hell leaves a lance of Highlanders and Stalkers guarding a depot.
The game is tactical, not strategic, meaning that we really don't get to see why people use mediums and light out there - scouting for a larger force, cavalry actions, flanking, and so on. What we could have are missions where you need to bring down mechs that are at least 5/8 or 6/9 to the party because you are doing just that before getting into a fight. This way we would have to keep a lance of fast recon mechs around to play these scenarios.
Of course, this also means we would be leaving our Panthers and Urbies home most of the time, but they are mostly garrison mechs, anyway, not truly raiders. A separate mission subtype (garrison duty against light forces) could also work, especially because who the hell leaves a lance of Highlanders and Stalkers guarding a depot.
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