Since the dawn of time (approximately the 14th of February 2012), medieval rulers have lived in fear of a great, green menace. First known as The Shia Caliphate, they now masquerade with a new name, the Fatimid Sultanate. From the heart of Egypt, they strike out, tumbling great civilizations like the Byzantines, the Spanish kings, and the Italian peninsula. Even going so far as to push into the land of the Franks. NO MORE!
Nerf Fatimids v1.02 - Requires 1.07b - 11/1/2012
This mod no longer works with 1.09. I have no interest in maintaining it; please check out the modding forum for mods that better approach this game problem, as well as problems with other super-blobs.
This mod no longer works with 1.09. I have no interest in maintaining it; please check out the modding forum for mods that better approach this game problem, as well as problems with other super-blobs.
This mod aims to nerf the Fatimids and bring them in line with other kingdoms, in order to create a more enjoyable experience when playing. Especially so, with the release of Legacy of Rome and the focus on Byzantium. The fact that the Caliphate comes a-knocking 20 years into the game, and conquers half the Empire, is game breaking in my eyes. This mod also incorporates a makeshift version of the Baqt, the treaty between Muslim Egypt and Christian Makuria (Nubia in-game). No longer will Nubia disappear in 1067.
I call this a mini-mod, as there are only a few files tweaked, and the majority of the changes are minor text changes. There is no new content, no new systems, no major overhauls of existing systems. The goal is to feel exactly like vanilla, and for the most part, to make changes that would likely appear on a Paradox patch notes post, should they ever decide to address the overpowered Fatimids themselves. I do not recommend playing as the Fatimids with this mod enabled, as a better player-controlled Fatimid Caliphate isn't in the scope of this mod. (Unless you want a kind of hard mode.
)
CURRENT CHANGES
Caliph al-Mustansir I
- No longer starts with the Strong, Charitable, Diligent, Gregarious, or any random traits.
- Now starts with the Slothful, Greedy, Deceitful, and Arbitrary traits.
- Base diplomacy lowered to 5.
- Now starts 1500 gold in debt.
- Fatimid dynasty starts at 60% decadence.
Mamluks
- No longer direct vassals of the Sultan of Egypt. (Increases Hire/Maintenance costs.)
- Changed to Cuman culture.
- Total Strength reduced from 6300 to 2700.
CB Types
- Egyptian Shiite Muslims can no longer declare Holy Wars on Ethiopian Miaphysites.
- Egyptian Shiite Muslims can no longer declare Muslim County Conquests on Ethiopian Miaphysites.
- Egyptian Shiite Muslims can no longer request Invasions on Ethiopian Miaphysites.
- Muslim Invasions now target Duchy titles instead of Kingdom titles.
Province Changes
- The County of Aswan is now a part of the Kingdom of Nubia's demense.
- The Duchy of Aswan is now a de jure part of the Kingdom of Nubia.
- The capital of the Kingdom of Nubia is now Aswan (to match the Duchy.)
Holy Orders
- The Knights Hospitaller become available for hire in 1099.
1.02 CHANGE LOG
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Two small tweaks, one that is popular in many of the Muslim threads present, and one I personally feel is appropriate. The Hashashin can be as big a problem as the Mamluks, especially if they are fighting non-Muslims.
1.01 CHANGE LOG
1.0 INITIAL RELEASE
This is my first real attempt at a public mod, so please report any issues/bugs you may encounter. I'm pretty confident in my modding on this part, but it is my first time playing with actual coding in the CB types. If there are issues, it'd likely be there.
Feedback is cool too! My thoughts and commentary are behind the spoiler.
I call this a mini-mod, as there are only a few files tweaked, and the majority of the changes are minor text changes. There is no new content, no new systems, no major overhauls of existing systems. The goal is to feel exactly like vanilla, and for the most part, to make changes that would likely appear on a Paradox patch notes post, should they ever decide to address the overpowered Fatimids themselves. I do not recommend playing as the Fatimids with this mod enabled, as a better player-controlled Fatimid Caliphate isn't in the scope of this mod. (Unless you want a kind of hard mode.
CURRENT CHANGES
Caliph al-Mustansir I
- No longer starts with the Strong, Charitable, Diligent, Gregarious, or any random traits.
- Now starts with the Slothful, Greedy, Deceitful, and Arbitrary traits.
- Base diplomacy lowered to 5.
- Now starts 1500 gold in debt.
- Fatimid dynasty starts at 60% decadence.
Mamluks
- No longer direct vassals of the Sultan of Egypt. (Increases Hire/Maintenance costs.)
- Changed to Cuman culture.
- Total Strength reduced from 6300 to 2700.
CB Types
- Egyptian Shiite Muslims can no longer declare Holy Wars on Ethiopian Miaphysites.
- Egyptian Shiite Muslims can no longer declare Muslim County Conquests on Ethiopian Miaphysites.
- Egyptian Shiite Muslims can no longer request Invasions on Ethiopian Miaphysites.
- Muslim Invasions now target Duchy titles instead of Kingdom titles.
Province Changes
- The County of Aswan is now a part of the Kingdom of Nubia's demense.
- The Duchy of Aswan is now a de jure part of the Kingdom of Nubia.
- The capital of the Kingdom of Nubia is now Aswan (to match the Duchy.)
Holy Orders
- The Knights Hospitaller become available for hire in 1099.
1.02 CHANGE LOG
Holy Orders
- The Knights Hospitaller become available for hire in 1099, in line with vanilla post-1099 start dates. (The Knights Hospitaller were historically active in 1099, just not formally recognized. Reduces the 23 years of unopposed Hashashin down to 9.)
CB Types
- Muslim Invasions now target Duchy titles instead of Kingdom titles. (A suggestion offered many times by multiple people in various threads.)
- The Knights Hospitaller become available for hire in 1099, in line with vanilla post-1099 start dates. (The Knights Hospitaller were historically active in 1099, just not formally recognized. Reduces the 23 years of unopposed Hashashin down to 9.)
CB Types
- Muslim Invasions now target Duchy titles instead of Kingdom titles. (A suggestion offered many times by multiple people in various threads.)
Two small tweaks, one that is popular in many of the Muslim threads present, and one I personally feel is appropriate. The Hashashin can be as big a problem as the Mamluks, especially if they are fighting non-Muslims.
1.01 CHANGE LOG
- Updated for Patch 1.07b
Mamluks
- Changed to Cuman culture. (After consulting Wikipedia following Sleight of Hand's suggestion.)
CB Types
- The Shia Religion can now call Jihads again. (Following Paradox's 'Jihads only after 1187' change.)
Mamluks
- Changed to Cuman culture. (After consulting Wikipedia following Sleight of Hand's suggestion.)
CB Types
- The Shia Religion can now call Jihads again. (Following Paradox's 'Jihads only after 1187' change.)
1.0 INITIAL RELEASE
Caliph al-Mustansir I
- No longer starts with the Strong, Charitable, Diligent, Gregarious, or any random traits.
- Now starts with the Slothful, Greedy, Deceitful, and Arbitrary traits.
- Base diplomacy lowered to 5.
- Now starts 1500 gold in debt.
- Fatimid dynasty starts at 60% decadence.
Mamluks
- No longer direct vassals of the Sultan of Egypt.
- Changed to Turkish culture.
- Total Strength reduced from 6300 to 2700.
CB Types
- Egyptian Shiite Muslims can no longer declare Holy Wars on Ethiopian Miaphysites.
- Egyptian Shiite Muslims can no longer declare Muslim County Conquests on Ethiopian Miaphysites.
- Egyptian Shiite Muslims can no longer request Invasions on Ethiopian Miaphysites.
- The Shia religion can no longer call Jihads.
Province Changes
- The County of Aswan is now a part of the Kingdom of Nubia's demense.
- The Duchy of Aswan is now a de jure part of the Kingdom of Nubia.
- The capital of the Kingdom of Nubia is now Aswan (to match the Duchy.)
- No longer starts with the Strong, Charitable, Diligent, Gregarious, or any random traits.
- Now starts with the Slothful, Greedy, Deceitful, and Arbitrary traits.
- Base diplomacy lowered to 5.
- Now starts 1500 gold in debt.
- Fatimid dynasty starts at 60% decadence.
Mamluks
- No longer direct vassals of the Sultan of Egypt.
- Changed to Turkish culture.
- Total Strength reduced from 6300 to 2700.
CB Types
- Egyptian Shiite Muslims can no longer declare Holy Wars on Ethiopian Miaphysites.
- Egyptian Shiite Muslims can no longer declare Muslim County Conquests on Ethiopian Miaphysites.
- Egyptian Shiite Muslims can no longer request Invasions on Ethiopian Miaphysites.
- The Shia religion can no longer call Jihads.
Province Changes
- The County of Aswan is now a part of the Kingdom of Nubia's demense.
- The Duchy of Aswan is now a de jure part of the Kingdom of Nubia.
- The capital of the Kingdom of Nubia is now Aswan (to match the Duchy.)
This is my first real attempt at a public mod, so please report any issues/bugs you may encounter. I'm pretty confident in my modding on this part, but it is my first time playing with actual coding in the CB types. If there are issues, it'd likely be there.
Feedback is cool too! My thoughts and commentary are behind the spoiler.
The trait changes to the Caliph are needed to properly create the sort of tension between him and his unrelated vassals. In vanilla, the combination of traits he starts with nets him around a +50-80 opinion with all his vassals. Swapping out those traits for more negative ones help present a more turbulent period proper for the Caliphate at that time. Also in line with history, is the 1500 gold debt. The Fatimids at this time period were so heavily in debt, they were selling palace art and valuables in order to pay their armies. It's hard to reflect that in CKII's systems, so this number was chosen, as it will take around 10-15 years to clear out that debt, plus add an appropriate morale malus to the Fatimid army. Finally, the change to the Fatimid decadence is also meant to promote the proper unrest within the Caliphate, and to degrade the morale of the Fatimid army (I'd be pretty unhappy if I wasn't getting paid properly!). It's set somewhat high to counteract the AI reducing it by 10-15% through events within the first few months of gameplay.
The Mamluks were a large part in the Fatimid's early game power, commanding an army the size of a large nation with a low hire cost and very low upkeep cost. The problem is, historical Muslim Egypt's military is predominately these Mamluks and other slaves, but a very small percentage were actual Egyptians (levies). Yet, the Caliph can pull upwards of 8k levies at the 1066 start. So, I personally believe the Mamluks can be represented with the game's levy system, and have turned the Mamluks into an above average mercenary band. They're no longer vassals of Egypt, in order to make them have a proper hiring/upkeep cost.
The changes to Casus Belli types is to imitate the Baqt, a treaty between Muslim Egypt and Christian Makuria (Nubia in vanilla CKII). The Fatimids were among the greatest supporters of this treaty, making it incredibly... wrong for the Fatimid Caliphate to declare Holy War, Muslim Conquest, or even a JIHAD on the Miaphysite Ethiopians south of Egypt. So, now they can't. One last change, was adding Aswan to Nubia's holdings at 1066, and drifting the Duchy of Aswan into a De Jure Kingdom of Nubia. Unless this was done, the Fatimids would then just get around the above changes, and declare a De Jure Ducal/Kingdom claim. There are other mods that recreate Abyssinia far better than this simple change, but, a redone Africa is beyond the scope of this mod.
Finally, the Shia Caliph can no longer call Jihads. Primarily for balance, and to prevent a Fatimid Greece. There's also some support that Shia Islam didn't/wouldn't call for actual land-conquering jihads in that time period, based on some of the postings by people far more learned than I am on the subject. So, whatever works for you as a player! -- Obsolete, Paradox changed Jihads in 1.07b to only happen after 1187 in vanilla CKII. I consider that a fair enough change, so I've re-enabled Jihads for the Shiites.
The Mamluks were a large part in the Fatimid's early game power, commanding an army the size of a large nation with a low hire cost and very low upkeep cost. The problem is, historical Muslim Egypt's military is predominately these Mamluks and other slaves, but a very small percentage were actual Egyptians (levies). Yet, the Caliph can pull upwards of 8k levies at the 1066 start. So, I personally believe the Mamluks can be represented with the game's levy system, and have turned the Mamluks into an above average mercenary band. They're no longer vassals of Egypt, in order to make them have a proper hiring/upkeep cost.
The changes to Casus Belli types is to imitate the Baqt, a treaty between Muslim Egypt and Christian Makuria (Nubia in vanilla CKII). The Fatimids were among the greatest supporters of this treaty, making it incredibly... wrong for the Fatimid Caliphate to declare Holy War, Muslim Conquest, or even a JIHAD on the Miaphysite Ethiopians south of Egypt. So, now they can't. One last change, was adding Aswan to Nubia's holdings at 1066, and drifting the Duchy of Aswan into a De Jure Kingdom of Nubia. Unless this was done, the Fatimids would then just get around the above changes, and declare a De Jure Ducal/Kingdom claim. There are other mods that recreate Abyssinia far better than this simple change, but, a redone Africa is beyond the scope of this mod.
Finally, the Shia Caliph can no longer call Jihads. Primarily for balance, and to prevent a Fatimid Greece. There's also some support that Shia Islam didn't/wouldn't call for actual land-conquering jihads in that time period, based on some of the postings by people far more learned than I am on the subject. So, whatever works for you as a player! -- Obsolete, Paradox changed Jihads in 1.07b to only happen after 1187 in vanilla CKII. I consider that a fair enough change, so I've re-enabled Jihads for the Shiites.
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