[Mini-Mod] Doomstack be Gone, now with less Mongols and Rebels!
Are you a CK2 player and enjoy historical accuracy?
Are you tired of seeying doomstack armies marching through the european country side?
Are you getting annoyed by the fact that you can duodecuple (multiply by twelve) the amount of troops in a single holding over the course of 400 years?
Then this is a moddette for you! Vanilla 1.08 only atm!
Introducing
Army Balance V2
View attachment ArmyBalanceV2.zip
What does it do?
Simple!
- It reduces the levy and garrison modifiers for buildings such as walls and keeps by half. (50% less troops in late game)
- It reduces the amount of troops gained from constructing military buildings such as barracks by half and rebalancing them. (50% less troops in late game)
- Less crazy rebel doomstacks!
- More realistic Mongols! (yes they are still badasses, but they won't trample you anymore. Hate that they don't suffer attrition? Don't worry, aslong as you're fighting them, your provinces receive significant supply limit bonusses. Now you can face them head on!
50% * 50% = 25%! Amazing Discount Price!!! Download now! exploding with enthusiasm!!!
The maximum late game army is now only a quarter the size of what it is in vanilla!
But thats not all folks!
Irritated by the fact that you're only increasing troops rather than training/equipping them better? Noticed how unrealisticly the armies from cities never have any heavy infantry or cavalry. Or how Temple holdings barely provide any cavalry or pikemen? Or wondered why castles never start with any archers despite...you know defending a castle and all?
All of that changes with this moddette!
List of gameplay changes:
Don't feel like reading more? Don't worry! Nothing much has really changed, just skip to the end to check a comparison on army sizes!
New in V2.0
- Mongol armies are only half of what they used to be!
- Mongol casus belli reworked. Mongols only ''rule'' steppe nomad cultures, all settled cultures such as rus are vassilized and mongols are nominal overlord extracting tribute.
- Mongol Defense! Facing imminent invasion from mongols? Don't worry, the panic causes a full scale mobilization, increased levies and raised supply limits for your troops! Face the mongols!
- Pesky Rebel Doomstacks only half as manly as they used to be!
Since V1.0 This includes
- Castles no longer provide large amounts of heavy infantry right of on the go. In return, they start with more light infantry, have archers and a few knights.
- Castles can gain more light infantry and archers by building the vanilla militia barracks (reduced the vanilla amount given) and this represents the recruitment/training of militia.
- Castles can UPGRADE (replace) their lighter troops into heavier or mounted troops by building the barracks and stable upgrades. This represents the upgrading of recruits with proper equipment and training.
- Cities start with slightly more light infantry and a few light horses.
- City barracks upgrade provide light infantry troops. This represents the arming of militias.
- City guard upgrade provides quality heavy infantry and a few mounted troops. These represent the trained soldiers employed by towns.
- Temple holdings start with a mix of temple and city units.
- Temple militia works like the city barracks except it also provides small amounts of light cavalry
- Temple barracks works like the city guard except it also provides heavy infantry and mounted troops.
- All Walls only increase garrison size. Maximum increase of garrisons is 50% (vanilla 52.5%). Walls don't allow you to send more troops, they only allow you to put more men up there to defend.
- Keeps/monasteries/city miltia grounds REPLACE garrisons with levies. Maximum increase in levy is 67.5% (vanilla is 130%). Keeps represent the military organisation and the ability of the holding to maintain and field troops outside the holding.
- Keeps are build in succession of walls. A wall will increase your garrison. The keep will decrease it but replace the missing garrison with extra deployable levy. This leaves the bigger question of wether you should pull out the levy and leave the holding practicaly undefended or are you going to keep them holed up in there for defense?
- Retinue growth is decreased overal. Maximum retinue is 25% now. Half of what it normaly is. (50% vanilla)
What does all of this mean!?
It means that your armies are more realistic and varied at game start and they will develop into well equiped medieval armies with realistic proportions by late game!
Example!
1337, hundred years war START campaign.
Vanilla Game English Army: 38k levy + (69k retinue points!)
Vanilla Game French Army: 50k levy + (81k retinue points!)
Vanilla Game Holy R on E: 95k levy + (147k retinue points! zomfg)
Vanilla Game Mongol Doomstack: 120k-140k-160k (minimum-average-maximum)
Compare to...
Army Balance English Army: 17k levy + (13k retinue points)
Army Balance French Army: 17k levy + (17k retinue points)
Army Balance Holy R on E: 50k levy + (30k retinue points)
Army Balance Mongol Doomstack: 60k-78k-96k (minimum-average-maximum)
(13k english retinue will buy you either 13000 longbowmen or 4000 knight retinue)
(81k french retinue will buy you 25500 knight retinue or 45000 shock retinue)
Historicaly the english fielded: 15-25k troops during the early periods of the hundred years war. The largest english army was about 15k and the french had larger armies of around 20k to 25k.
The ilkhanates invasion of persia commenced with roughly 100.000 mongolian troops (same as max possible now). The same goes for the golden horde who gets a similar sized stack depending on luck and odds. At worst you'll have to fight 192k mongolian troops from their initial invasions. If lucky, you'll only have to deal with a 60k stack at a time.
This mod will make the army sizes of the late game much more realistic! Enjoy a new sense of realism as you enter the late game!
Are you a CK2 player and enjoy historical accuracy?
Are you tired of seeying doomstack armies marching through the european country side?
Are you getting annoyed by the fact that you can duodecuple (multiply by twelve) the amount of troops in a single holding over the course of 400 years?
Then this is a moddette for you! Vanilla 1.08 only atm!
Introducing
Army Balance V2
View attachment ArmyBalanceV2.zip
What does it do?
Simple!
- It reduces the levy and garrison modifiers for buildings such as walls and keeps by half. (50% less troops in late game)
- It reduces the amount of troops gained from constructing military buildings such as barracks by half and rebalancing them. (50% less troops in late game)
- Less crazy rebel doomstacks!
- More realistic Mongols! (yes they are still badasses, but they won't trample you anymore. Hate that they don't suffer attrition? Don't worry, aslong as you're fighting them, your provinces receive significant supply limit bonusses. Now you can face them head on!
50% * 50% = 25%! Amazing Discount Price!!! Download now! exploding with enthusiasm!!!
The maximum late game army is now only a quarter the size of what it is in vanilla!
But thats not all folks!
Irritated by the fact that you're only increasing troops rather than training/equipping them better? Noticed how unrealisticly the armies from cities never have any heavy infantry or cavalry. Or how Temple holdings barely provide any cavalry or pikemen? Or wondered why castles never start with any archers despite...you know defending a castle and all?
All of that changes with this moddette!
List of gameplay changes:
Don't feel like reading more? Don't worry! Nothing much has really changed, just skip to the end to check a comparison on army sizes!
New in V2.0
- Mongol armies are only half of what they used to be!
- Mongol casus belli reworked. Mongols only ''rule'' steppe nomad cultures, all settled cultures such as rus are vassilized and mongols are nominal overlord extracting tribute.
- Mongol Defense! Facing imminent invasion from mongols? Don't worry, the panic causes a full scale mobilization, increased levies and raised supply limits for your troops! Face the mongols!
- Pesky Rebel Doomstacks only half as manly as they used to be!
Since V1.0 This includes
- Castles no longer provide large amounts of heavy infantry right of on the go. In return, they start with more light infantry, have archers and a few knights.
- Castles can gain more light infantry and archers by building the vanilla militia barracks (reduced the vanilla amount given) and this represents the recruitment/training of militia.
- Castles can UPGRADE (replace) their lighter troops into heavier or mounted troops by building the barracks and stable upgrades. This represents the upgrading of recruits with proper equipment and training.
- Cities start with slightly more light infantry and a few light horses.
- City barracks upgrade provide light infantry troops. This represents the arming of militias.
- City guard upgrade provides quality heavy infantry and a few mounted troops. These represent the trained soldiers employed by towns.
- Temple holdings start with a mix of temple and city units.
- Temple militia works like the city barracks except it also provides small amounts of light cavalry
- Temple barracks works like the city guard except it also provides heavy infantry and mounted troops.
- All Walls only increase garrison size. Maximum increase of garrisons is 50% (vanilla 52.5%). Walls don't allow you to send more troops, they only allow you to put more men up there to defend.
- Keeps/monasteries/city miltia grounds REPLACE garrisons with levies. Maximum increase in levy is 67.5% (vanilla is 130%). Keeps represent the military organisation and the ability of the holding to maintain and field troops outside the holding.
- Keeps are build in succession of walls. A wall will increase your garrison. The keep will decrease it but replace the missing garrison with extra deployable levy. This leaves the bigger question of wether you should pull out the levy and leave the holding practicaly undefended or are you going to keep them holed up in there for defense?
- Retinue growth is decreased overal. Maximum retinue is 25% now. Half of what it normaly is. (50% vanilla)
What does all of this mean!?
It means that your armies are more realistic and varied at game start and they will develop into well equiped medieval armies with realistic proportions by late game!
Example!
1337, hundred years war START campaign.
Vanilla Game English Army: 38k levy + (69k retinue points!)
Vanilla Game French Army: 50k levy + (81k retinue points!)
Vanilla Game Holy R on E: 95k levy + (147k retinue points! zomfg)
Vanilla Game Mongol Doomstack: 120k-140k-160k (minimum-average-maximum)
Compare to...
Army Balance English Army: 17k levy + (13k retinue points)
Army Balance French Army: 17k levy + (17k retinue points)
Army Balance Holy R on E: 50k levy + (30k retinue points)
Army Balance Mongol Doomstack: 60k-78k-96k (minimum-average-maximum)
(13k english retinue will buy you either 13000 longbowmen or 4000 knight retinue)
(81k french retinue will buy you 25500 knight retinue or 45000 shock retinue)
Historicaly the english fielded: 15-25k troops during the early periods of the hundred years war. The largest english army was about 15k and the french had larger armies of around 20k to 25k.
The ilkhanates invasion of persia commenced with roughly 100.000 mongolian troops (same as max possible now). The same goes for the golden horde who gets a similar sized stack depending on luck and odds. At worst you'll have to fight 192k mongolian troops from their initial invasions. If lucky, you'll only have to deal with a 60k stack at a time.
This mod will make the army sizes of the late game much more realistic! Enjoy a new sense of realism as you enter the late game!
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