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RRT877

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DDR Communist Germany

shield_ddrlmir5.png

flag_ddrt7eup.png
 

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unmerged(82211)

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*************************************
*************************************

Alternative Flagchange Project v. 1.8

*************************************
*************************************

Based upon the awesome work of RRT877, his friends and predecessors. Many flags also provided by Rumpnissen89 and taken from my blog: http://hoiflags.blogspot.com/ too.


*************************************
Features
*************************************
Flags might change when some country moves between the following ideologies:
- Fascist/Nazi
- Paternal Autocrat
- Democratic (Social Conservative/Social Liberal/Market Liberal/Social Democrat)
- Left Wing Radical
- Leninist/Stalinist
So, you can see that there will be less flag changes during the game.
For each of these listed ideologies the countries may choose a new flag between some options, but there's always a considerable chance to the AI choose to adopt the historical one.

Most of the countries that are puppet states won't change flags according to their own ideology, but they'll adopt one that represents their masters' one.

Some countries will have additional alternative (or fictional) flags to choose too. I.e.: Nazi Germany can become Tomania (and then you can also put Hynkel or "the Barber" in power now!!).

There are counters for most of the main nations you probably will play with and to their "shadow countries" too. I.e.: Poland, U32, U44.

I made changes in the script of the events, trying to improve it to these new possibilities. There where also some changes (adds, odds...) made in flags from original Flagchange Project.

There are now also events for the formation of great nations (like Gran Colombia, Scadinavia and others).

If an alien invasion occurs, you may be able to choose wich kind of ET's you'll face ingame.

All features of my New Nations Minimod are also included in this pack, even the New Nations scenario.

7 Brand-new nations: Hawaii, Kyushu, Rep. Riograndense, Catalonia, Cascadia, Occitania and Taiwan; Prussia and "North Mexico" also as releasable countries now.

Added ministers/techs/leaders for Gran Colombia and Centroamerica.

You'll also find out that all the counters are semitransparent.

Mod compatible with DH 1.2 (final patch)

*************************************
Changes from v. 1.7
*************************************
Many new flags, thanks to the work of RRT877 and Rumpnissen89, covering countries like North Ireland, Jamaica, Baltic States, etc.

Tweaked the revolt.txt and some AI files to make the flagchanging stuff more usefull.

Added (under permission) the "Minimum Wage" event, from Taxes and Reform minimod by Tormentor.

*************************************
Installation
*************************************
Read the "readme.txt" file provided within the downloadable archive.

*************************************

Download from FileSmelt: http://filesmelt.com/dl/Flagchangemod18.zip

*************************************

Important PS.: I will soon release a new version of the Alternative Flagchange Project. I'm working on the New Nations scenario (I added a shadow Rev. Brazil to the game)... untill this, you may experience a bug, 'cause I've forgotten to take out a line from the file EVENTS.TXT -> please, take the following line out manually untill the next release of the minimod:
event = "db\events\space_race.txt"
This line allows you to play with the events of the Space Race Mod Redux, but if you've not the mod installed it will bug the Flagchange mod when loading a game.
Sorry for this.
As I said, will be fixed in next patch.
 
Last edited:

Kannon

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Is alternative flagchange compatible with AAR the way normal version is?
I'm not interested in ability to start as let's say 1914 Columbia, and then form Gran Columbia somewhere in the process.

Actually, normal version doesn't seem to work quite right for me.

http://photohost.info/images/573Herp.jpg
Description is broken and it breaks counters.

The order of installation AAR current - Flagchange - Mod files.
What am I doing wrong?
 
Last edited:

unmerged(82211)

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Is alternative flagchange compatible with AAR the way normal version is?
I'm not interested in ability to start as let's say 1914 Columbia, and then form Gran Columbia somewhere in the process.
Actually, I've never tryied out, but I don't see reasons to both be uncompatible, besides that some event id's may be repeated...
Also, of course, you'll have to edit the 1914_events.txt file to make them compatible.
 

RRT877

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Is alternative flagchange compatible with AAR the way normal version is?
I'm not interested in ability to start as let's say 1914 Columbia, and then form Gran Columbia somewhere in the process.

Actually, normal version doesn't seem to work quite right for me.

http://photohost.info/images/573Herp.jpg
Description is broken and it breaks counters.

The order of installation AAR current - Flagchange - Mod files.
What am I doing wrong?

You have to copy the lines:

Code:
999000name;Winds of Change;Fr;It;Sp;Wind der Veränderung;Czas na Zmiany;Po;Ru;;;X
999000desc;The political reality in our country has changed, and is time to show the rest of the world proudly.;;;;Die politischen Gegebenheiten, in unserem Land, haben sich geändert. Es ist nun Zeit, dass die Welt dies sieht.;;;;;;X
999000naz;Adopt a Nazi Flag;fr;it;sp;Etabliert eine Nazi Flagge;pl;Dla naszych Obywateli;ru;;;X
999000fas;Adopt a Fascist Flag;fr;it;sp;Etabliert eine faschistische Flagge;Na naszej Ziemi;po;ru;;;X
999000aut;Adopt a Monarchist Flag;fr;it;sp;Etabliert eine monarchistische Flagge;O nasze Prawo;po;ru;;;X
999000sco;Adopt a Conservative Flag;fr;it;sp;Etabliert eine Conservative Flagge;O nasze Prawo;po;ru;;;X
999000mli;Adopt a Market Liberal Flag;fr;it;sp;Etabliert eine marktliberale Flagge;O nasze Prawo;po;ru;;;X
999000sli;Adopt a Social Liberal Flag;fr;it;sp;Etabliert eine sozialliberale Flagge;O nasze Prawo;po;ru;;;X
999000sdm;Adopt a Social Democratic Flag;fr;it;sp;Etabliert eine sozialdemokratische Flagge;O nasze Prawo;po;ru;;;X
999000lwr;Adopt a Left-Wing Flag;fr;it;sp;Etabliert eine radikale Flagge;O nasze Prawo;po;ru;;;X
999000len;Adopt a Leninist Flag;fr;it;sp;Etabliert eine sozialistische Flagge;O nasze Prawo;po;ru;;;X
999000sta;Adopt a Stalinist Flag;fr;it;sp;Etabliert eine stalinistische Flagge;O nasze Prawo;po;ru;;;X
999000rvf;A fascist revolution;fr;it;sp;Eine Fashistische Revolution;O nasze Prawo;po;ru;;;X
999000rvd;A democratic revolution;fr;it;sp;Eine demokratische Revolution;O nasze Prawo;po;ru;;;X
999000rvc;A communist revolution;fr;it;sp;Eine Sozialistische Revolution;O nasze Prawo;po;ru;;;X
999000rva;A monarchist revolution;fr;it;sp;Eine Monarchistische Revolution;O nasze Prawo;po;ru;;;X
999000pup;Adopt the flag suggested by our master;;;;;;;;;;X
999000his;Go historically;;;;;;;;;;X

in to the "config/mods.csv" file. To get the Mod to work with the Alternative Version.

or the Lines

Code:
999000name;Winds of Change;Fr;It;Sp;Wind der Veränderung;Czas na Zmiany;Po;Ru;;;X
999000desc;The political reality in our country has changed, and is time to show the rest of the world proudly.;;;;Die politischen Gegebenheiten, in unserem Land, haben sich geändert. Es ist nun Zeit, dass die Welt dies sieht.;;;;;;X
999000a;Adopt a Nazi Flag;fr;it;sp;Etabliert eine Nazi Flagge;pl;Dla naszych Obywateli;ru;;;X
999000b;Adopt a Fascist Flag;fr;it;sp;Etabliert eine faschistische Flagge;Na naszej Ziemi;po;ru;;;X
999000c;Adopt a Monarchist Flag;fr;it;sp;Etabliert eine monarchistische Flagge;O nasze Prawo;po;ru;;;X
999000d;Adopt a Conservative Flag;fr;it;sp;Etabliert eine Conservative Flagge;O nasze Prawo;po;ru;;;X
999000e;Adopt a Market Liberal Flag;fr;it;sp;Etabliert eine marktliberale Flagge;O nasze Prawo;po;ru;;;X
999000f;Adopt a Social Liberal Flag;fr;it;sp;Etabliert eine sozialliberale Flagge;O nasze Prawo;po;ru;;;X
999000g;Adopt a Social Democratic Flag;fr;it;sp;Etabliert eine sozialdemokratische Flagge;O nasze Prawo;po;ru;;;X
999000h;Adopt a Left-Wing Flag;fr;it;sp;Etabliert eine radikale Flagge;O nasze Prawo;po;ru;;;X
999000i;Adopt a Leninist Flag;fr;it;sp;Etabliert eine sozialistische Flagge;O nasze Prawo;po;ru;;;X
999000j;Adopt a Stalinist Flag;fr;it;sp;Etabliert eine stalinistische Flagge;O nasze Prawo;po;ru;;;X
999000k;A fascist revolution;fr;it;sp;Eine Fashistische Revolution;O nasze Prawo;po;ru;;;X
999000l;A democratic revolution;fr;it;sp;Eine demokratische Revolution;O nasze Prawo;po;ru;;;X
999000m;A socialist revolution;fr;it;sp;Eine Sozialistische Revolution;O nasze Prawo;po;ru;;;X
999000n;A monarchist revolution;fr;it;sp;Eine Monarchistische Revolution;O nasze Prawo;po;ru;;;X

To get it work with the classic one.

Note, the these to lines have to be in the buttom of the File.

Code:
#EOF;;;;;;;;;;;X
#EOF;;;;;;;;;;;X
 

unmerged(82211)

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*************************************
*************************************

Alternative Flagchange Project v. 1.9


*************************************
*************************************

Based upon the awesome work of RRT877, his friends and predecessors. Many flags also provided by Rumpnissen89 and taken from my blog: http://hoiflags.blogspot.com/ too.


*************************************
Features
*************************************
Flags might change when some country moves between the following ideologies:
- Fascist/Nazi
- Paternal Autocrat
- Democratic (Social Conservative/Social Liberal/Market Liberal/Social Democrat)
- Left Wing Radical
- Leninist/Stalinist
So, you can see that there will be less flag changes during the game.
For each of these listed ideologies the countries may choose a new flag between some options, but there's always a considerable chance to the AI choose to adopt the historical one.

Most of the countries that are puppet states won't change flags according to their own ideology, but they'll adopt one that represents their masters' one.

Some countries will have additional alternative (or fictional) flags to choose too. I.e.: Nazi Germany can become Tomania (and then you can also put Hynkel or "the Barber" in power now!!).

There are counters for most of the main nations you probably will play with and to their "shadow countries" too. I.e.: Poland, U32, U44.

I made changes in the script of the events, trying to improve it to these new possibilities. There where also some changes (adds, odds...) made in flags from original Flagchange Project.

There are now also events for the formation of great nations (like Gran Colombia, Scadinavia and others).

If an alien invasion occurs, you may be able to choose wich kind of ET's you'll face ingame.

All features of my New Nations Minimod are also included in this pack, even the New Nations scenario.

8 Brand-new nations: Hawaii, Kyushu, Rep. Riograndense, Catalonia, Cascadia, Occitania and Taiwan; Prussia and "North Mexico" also as releasable countries as well as a new shadow country for Brazil.

Added ministers/techs/leaders for Gran Colombia and Centroamerica.

You'll also find out that all the counters are semitransparent.

Mod compatible with DH 1.2

Mod compatible with AAR and NWO.

*************************************
Changes from v. 1.8
*************************************
Some new and tweaked flags, thanks to the work of RRT877, Dodraugen and Rumpnissen89.

Added a shadow country for Brazil. Avaliable in the New Nations scenario as well.

Corrected some missing files and non-edited lines in events.txt of the previous release.

Added optional files into the folder "Compatibility files for other Mods" in order to make my mod compatible with AAR and NWO mods.

*************************************
Installation
*************************************
Read the "readme.txt" file provided within the downloadable archive.

*************************************

Download from FileSmelt: http://filesmelt.com/dl/Flagchangemod19.zip

*************************************

Obs.: If you use NWO or AAR it would be good not to install the "ai" folder files, since in my mod they only have the purpose of making majors liberate the new nations avaliable.
 
Last edited:

unmerged(82211)

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Thee aren't that many "important" countries to worry about, but undone are:

CAM Cameroon
CYP Cyprus
GAB Gabon
GUI Guinea
NAM Namibia
QUE Quebec
U70 Uganda
U85 Congo-Brazzaville
U86 Gambia
U90 Kenia
U95 Rwanda
U98 Trinidad and Tobago.

:)
 

unmerged(82211)

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Is alternative flagchange compatible with KR?
No. Sorry, but the fact is that KR uses a very different setting of countries than DH vanilla, like URU it's not Uruguay, which is an U(somenumber) and so on.
 

RRT877

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@Is alternative flagchange compatible with KR

Theoretical, I get both to run in older Versions ..

But beware, there are County mixups, during the fact that some Countries are TAGed different. For Example "Galicia" will get the Flags of Gambia ( or another minor African country )

To get these mod to work you need to add following Lines to the "events kaiserreich.txt":

Code:
event = "db\events\flags.txt"
event = "db\events\awaitingflags.txt"

Warning .. some strange thing could happen.

-

@ whatguts

For now you can either wait while some one with scripting skill is implamenting them or change a Island, for example cuba into pirates.

-

@ mumia

Thank you and fixed.
 
Last edited: