• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

XxIzualxX

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Cultural Buildings Mod

This mod adds a culture specific building to each culture represented in the vanilla version of Crusader Kings II. This mod SHOULD be compatible with most other mods unless they add buildings of their own. Certain cultures may have historically inaccurate (by date) buildings given to them, this is intended. If you find any bugs in the mod, please let me know!


What You Get

There were 30 cultures that did not have a culture specific building in the game with vanilla. This mod currently adds a culture specific building to each of those 30 cultures.

Included:
North Germanic Group (Swedish, Norwegian, and Danish) and Saxon
Dutch
Armenian and Persian
Greek
Alan and Georgian
Irish
Welsh
Bedouin Arabic
Maghreb and Andalusian Arabic
Levantine and Egyptian Arabic
Bohemian
Polish
Croatian
Serbian
Romanian and Bulgarian
Magyar Group (Hungarian)
Ethiopian
Breton
Pommeranian
Finno Ugric Group (Finnish, Lappish, Ugricbalitc, and Komi)



Information

-Current version is v1.10 that is compatible with CKII 1.05g as of 6/04/2012.
-German translation courtesy of zeress.
-Feel free to include this mod in your own mod if you so please. I only ask that you acknowledge my authorship of the mod.
-If you would like a customized version of the mod, please let me know and I will try to accommodate with my free time.
-This mod contains
2,110 lines of code that are not included in the vanilla game.
-There are only
20 different buildings added to the game for the 24 different cultures represented in the mod.
-My balance policy is to under balance first and then buff to equilibrium. There should be notable underwhelming numbers from most of the buildings.



Future

This mod is mostly completed. I have some ideas for how I could expand it if I get enough time, but as for now do not expect anything immediate. If you are fluent in Spanish and/or French and would like to help, the mod is still not translated for those two languages. Other than that, please feel free to make balance suggestions or even expansion suggestions! I am always up for anything.

Instructions

-Download the zip file from this post.
-Unzip the files and place in the mod folder of your CKII game folder.
 

Attachments

Last edited:

Sleight of Hand

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Adolescents and clogs respectively. :p
 

Arko

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may I ask what are the special buildings added and effects ?
 

XxIzualxX

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Updated to version 1.00 (finished initial mod).

Change log:
-Changed default Saxon (English Longbows) building to be grouped with North Germanic Group building instead (Housecarl).
-Added Breton building.
-Added Pomeranian building.
-Added Finno Ugric Group building.
 

Smeel

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Sounds interesting! I'll give it a go!
 

unmerged(450907)

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I am going to try it out tonight, this is just the mod i was looking for! What are the 6 cultures you don't have yet? I might be able to help.
 

unmerged(450907)

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There's no russians? o_O There's no Kremlin? I won't buy it! :p

P.S. And by the way... Dark blue and red text on dark grey background. Are you serious? Take pity on my eyes! ^__^
But Russians already have a building in the base game...
 

XxIzualxX

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I apologize, I thought I updated all references to the mod being unfinished. All cultures in the game have a building to build! If you would still like to help, I could use some brainstorming for a second culture building for EVERY culture in the game. I would preferably like to have each culture's second building only have 1 (or maybe only 2) possible levels (as opposed to the current ones that have 4 levels). Feel free to clump cultures or even culture groups together based on the type of soldiers they deployed at or around the time.
 

unmerged(450907)

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I tried it out and had an excellent time! The new buildings really add to the game.

Like you said, most of the new buildings are under powered but under powered is much better than most cultures having nothing in the base game.

Great Work!
 

CaisLaochach

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Appallingly noobish question, but how exactly does one install this mod?

Where and what specifically am I unzipping?