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Hello EU4 community!

I have a rather strange problem, I'm playing a game as Ming and was able to westernise via south Africa colonies bordering Castile (exploration ideas :D) Anyway, for details I won't go into I didn't form China while the westernising process was taking place but found instead I could not form China after becoming fully Western. Anyway, I still want to form China but I am unable to, is there anything I can do to fix this?
 

Novacat

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Why would you care to? Forming China does not do anything special, theres no tag switching or anything like that, it just removes the faction system and gives you 1 extra basetax in a random province.
 

Novacat

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Ming has better NIs than Manchu, and the faction system is eliminated if you westernize.
 

Novacat

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Ming cannot form Manchu.
 

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Why would you care to? Forming China does not do anything special, theres no tag switching or anything like that, it just removes the faction system and gives you 1 extra basetax in a random province.

I just want to form China, its like forming Great Britain of Russia, it doesn't actually do anything but its a goal people like myself want to reach.

I cannot switch to Manchu, not that I want to, because they no longer exist as a nation. What I want to know is why I cannot form China after fully westernising, and how I can fix this.
 

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You have to be Ming, there is no Qing, and you have the factions.

Though it only gives 1 BT to a random province, it does remove all factions and turn you into a monarchy.
 

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Well, you probably got the on-action event, which does the same thing. Actually, it's slightly better - makes you a feudal monarchy rather than a despotic monarchy.

But that was the point Novacat was trying to make. "Forming" China isn't really a concept. There's no new tag. All the event and the decision do is remove the faction system and change your government type. The decision also gives the minor +1 random base tax and the temporary centralization modifier. But, thinking about it, I doubt the decision would be an option very often, if at all; maybe if you could get MNG rebels who are westernized and subsequently very successful? But looks like it should never be necessary for a player.
 

unmerged(780209)

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Ming cannot form Manchu.

It was apparently a bug. It triggered as an option in the decisions list if Ming had absorbed Manchu and was at peace in 1644.

I don't know if it was fixed or not though:
I thought that [the decision to form Manchu] was represented by "Manchu conquering everything and proclaiming itself Emperor via a decision" and not "Ming reconquering everything it had lost in 1644, as well as wiping Manchu off the map." This is a Ming decision, not the Manchu decision to form the Qing dynasty.

As an aside, the factions aren't removed from the newly formed Manchu nation, but the Celestial Empire (and thus Inward Perfection) is. So you still get all the juicy benefits. Like 75% cheaper tech.

EDIT: Not only 75% cheaper tech, but 100% cheaper coring and build costs. WAT.

EDITED EDIT: Not only 100% cheaper coring, but because the core cost is so low, it makes it instant. WAT.

EDITED EDIT EDITED: A few pics to prove. Before this gets patched, I'm going to just whistle and pretend this is WAD and start planning my Ming WC.

Ming's national decision to form Manchu

Upfront: this isn't a bug in the narrow sense of the word. It seems more like an oversight, with rather silly consequences.

Playing a campaign as Ming. Been very peaceful throughout the roughly 200 years since start. Ming is still within the exact same boundaries, only change has been to convert the heretics, and convert Manchu cultures. Well, apart from the few colonies I've erected at/near the Cape as a trap for European colonisers, to activate the westernisation process. Have been building up the internal economy ever since. Eunuchs are in power, only to be replaced by Burocrats for two days (for a mere 20 diplo point cost) to roll out a string of buildings to avoid paying double ducat cost (gamey trick, I know, but that's another story alltogether).

Orissa has most of India, Dai-viet most of indo-china, and to the north Japan has eaten Manchu and most of Korea. I'm still Chinese tech group, as those blasted Europeans haven't arrived next to my colony traps yet. So westernisation isn't on the table yet.

Open the national decisions tab in order to lock in the decision to add extra inflation reduction after arrival of a Master of Mint in the cabinet. And notice a green decision, to form the Manchu dynasty. Not exactly knowing what to expect, I save at that point, and then take the decision. All of my assets now wave the Manchu flag, nothing was added, nothing was lost, or so it seemed. After unpausing, my inward perfection is lost. Not a real problem, as that means all of the malusses are gone too.

And this is where the weirdness begins. My Ming factions, with their bonusses are still there. Bonusses for leading faction are still applied, But they no longer serve to compensate for the inward perfection malusses, since those are now gone. Instead, they are applied to the (mostly) unmodified base values.

The result? When running with Eunuchs (my default stance for trading, diplo relations, and tech) my trading power is now sky high. My tech levels cost no more than roughly 420 (thus significantly cheaper than western european nations). And since westernisation isn't on the table, I can still store 1598 points, giving me the option to lock in tech that's ahead of time years and years ahead of any european nation is capable of doing (since they cap at 999, instead of Ming/Machu's 1598). My income shoots through the roof. I no longer pay any maintenance for my advisors in cabinet. And when I switch to Burocrats to build expensive buildings, those no longer cost any money. Even better, for each one I build I get ducats instead of paying ducats.

A similar effect will probably be present with the Temple faction and coring cost + time, but I haven't tried that out yet.

For me, the most silly thing about all the silly side effects is the reversal of build cost into build gains. Maybe add a bottom threshold for (building) build costs, below which the cost can never go, no matter how much cost reduction percentage gets applied as bonus, defaulting to zero (so you can never generate cash, monarch points or whatever), when the intend was that you have to pay these resources to purchase improvements or assets.

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01-11-2013 13:17 #2
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This certainly sounds like a bug, since Ming are not supposed to have access to the Manchu decision. Which version are you running? Can you attach screenshots or, ideally, the savegame before making the decision?
 

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It was apparently a bug. I don't know if it was fixed or not though:

That method was fixed, yes. Forming China no longer changes your tag to Manchu, and forming China removes your faction system when previously it did not.
 

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It removes both. Inward perfection cannot function without factions. There are a few ways to remove inward perfection and still keep factions, the only publicly known method involves an event that requires Adm tech 20 and 200 admin points, and involves changing your government to bureaucratic despotism.
 

unmerged(780209)

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It removes both. Inward perfection cannot function without factions. There are a few ways to remove inward perfection and still keep factions, the only publicly known method involves an event that requires Adm tech 20 and 200 admin points, and involves changing your government to bureaucratic despotism.

What event is this?

(Are you saying that there are several secret methods and 1 publicly known one?) ;)
 

Novacat

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Scheming Bureaucracy. Text is quite funny too.
 

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I see this too often, "Ming can form Manchu". NO IT CAN'T OKAY? Ming can form China and that's it! Manchu can form Qing if the required territories are under control. Sorry, had to get that out of my system. It really bugs me when people think Ming can form Manchu.

Anyways, has anyone formed China? Does the flag change? Does anything else change besides the tax and faction removal?