Ming's national decision to form Manchu
Upfront: this isn't a bug in the narrow sense of the word. It seems more like an oversight, with rather silly consequences.
Playing a campaign as Ming. Been very peaceful throughout the roughly 200 years since start. Ming is still within the exact same boundaries, only change has been to convert the heretics, and convert Manchu cultures. Well, apart from the few colonies I've erected at/near the Cape as a trap for European colonisers, to activate the westernisation process. Have been building up the internal economy ever since. Eunuchs are in power, only to be replaced by Burocrats for two days (for a mere 20 diplo point cost) to roll out a string of buildings to avoid paying double ducat cost (gamey trick, I know, but that's another story alltogether).
Orissa has most of India, Dai-viet most of indo-china, and to the north Japan has eaten Manchu and most of Korea. I'm still Chinese tech group, as those blasted Europeans haven't arrived next to my colony traps yet. So westernisation isn't on the table yet.
Open the national decisions tab in order to lock in the decision to add extra inflation reduction after arrival of a Master of Mint in the cabinet. And notice a green decision, to form the Manchu dynasty. Not exactly knowing what to expect, I save at that point, and then take the decision. All of my assets now wave the Manchu flag, nothing was added, nothing was lost, or so it seemed. After unpausing, my inward perfection is lost. Not a real problem, as that means all of the malusses are gone too.
And this is where the weirdness begins. My Ming factions, with their bonusses are still there. Bonusses for leading faction are still applied, But they no longer serve to compensate for the inward perfection malusses, since those are now gone. Instead, they are applied to the (mostly) unmodified base values.
The result? When running with Eunuchs (my default stance for trading, diplo relations, and tech) my trading power is now sky high. My tech levels cost no more than roughly 420 (thus significantly cheaper than western european nations). And since westernisation isn't on the table, I can still store 1598 points, giving me the option to lock in tech that's ahead of time years and years ahead of any european nation is capable of doing (since they cap at 999, instead of Ming/Machu's 1598). My income shoots through the roof. I no longer pay any maintenance for my advisors in cabinet. And when I switch to Burocrats to build expensive buildings, those no longer cost any money. Even better, for each one I build I get ducats instead of paying ducats.
A similar effect will probably be present with the Temple faction and coring cost + time, but I haven't tried that out yet.
For me, the most silly thing about all the silly side effects is the reversal of build cost into build gains. Maybe add a bottom threshold for (building) build costs, below which the cost can never go, no matter how much cost reduction percentage gets applied as bonus, defaulting to zero (so you can never generate cash, monarch points or whatever), when the intend was that you have to pay these resources to purchase improvements or assets.
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01-11-2013 13:17 #2
Rufo
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This certainly sounds like a bug, since Ming are not supposed to have access to the Manchu decision. Which version are you running? Can you attach screenshots or, ideally, the savegame before making the decision?