Ming need some love. How about give them the lucky nation bonuses?

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bbqftw

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I'm not convinced that Ming's rebels problems are particularly unusual (Mandate of Heaven lost is pretty much like a mini Peasants War). After playing in India a bit I'm convinced the rebel system, while pretty fair to player, is such that the AI simply cannot handle it at all. Though disasters rework should maybe help a little bit with that (depending on how often peasants war will fire on AIs)

Things I've seen before 1500:
-Garjati nationalists (3 cores, 3 BT total) producing 37,000 rebel stack after being diploannexed by Orissa (no nationalism)
-Jaunpur getting ravaged by >90k rebels (64,000 peasants + 25,000 patriots), despite having not expanded from their start.

You don't really see this in Europe because you rarely have culture-spanning nations + 1444 start means there will be no religious problems.
 

kitemasaki

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Ming gets plenty of love. Did you not just see that they are, yet again, getting more attention? They have tons of unique DHEs. Lucky status? Umm...as was said before...Ming was the epitome of unlucky. Manchu didn't found the Qing dynasty out of pure strength and power. If any nation in Asia should get a lucky modifier, it is Manchu. That would require a start date after 1444. Qing shouldn't get lucky since they didn't fare well either.
 

Frax

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Well an easy fix for that is making them a lucky nation to Qing is formed. They still have the penalty from mandte of heaven. When Qing form, they become a lucky nation.

Other solution is making them lucky nations for a period of time. Make them a lucky nation to 1600.
 

kitemasaki

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Well an easy fix for that is making them a lucky nation to Qing is formed. They still have the penalty from mandte of heaven. When Qing form, they become a lucky nation.

Other solution is making them lucky nations for a period of time. Make them a lucky nation to 1600.

This will never happen. You're essentially asking the developers to create another specialized mechanic that doesn't exist. It isn't worth the effort and doesn't add anything valuable to the game.
 

Frax

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This will never happen. You're essentially asking the developers to create another specialized mechanic that doesn't exist. It isn't worth the effort and doesn't add anything valuable to the game.

I'm pretty sure the mechanic exist. The Netherlands have the ability become lucky if they form and prussia become lucky nation after 1700, Ottomans loss their lucky nation bonus 1700. So the mechanic exist.
 

toroltao

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Ming was literally the perfect example of an unlucky nation. A nation in an amazing position in 1444, but failed to capitalize. Hence, Qing.

This isn't really emulated accurately in the game though. Irl the Ming emperor got captured by the Oirat, but the Oirat never capitalized on it and their leader got killed. Ming was able to stave off the Oirats and continued exist for another two centuries. The Manchu invasion coincided with a number of events that all contributed to the fall of Ming. A mini ice age which caused famines and diseases, lack of silver due to Spanish crackdown on smuggling, the Shaanxi Earthquake of 1556, plus all the rebellions that go along these crisises. There's also the uncomfortable fact that at the start of 1444, the Manchu tribes as well as Korea were essentially Ming tributary states, which is not really presented in the game.

As it i right now, Ming just gets eaten up by Oirat and Mongols.
 

Golladan

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I'm pretty sure the mechanic exist. The Netherlands have the ability become lucky if they form and prussia become lucky nation after 1700, Ottomans loss their lucky nation bonus 1700. So the mechanic exist.
It doesn't. A nation that starts lucky stays lucky until they cease to exist. The dates you see in the lucky file are only used for checking the start date you pick.
 

Wudadi

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Ming gets plenty of love. Did you not just see that they are, yet again, getting more attention? They have tons of unique DHEs. Lucky status? Umm...as was said before...Ming was the epitome of unlucky. Manchu didn't found the Qing dynasty out of pure strength and power. If any nation in Asia should get a lucky modifier, it is Manchu. That would require a start date after 1444. Qing shouldn't get lucky since they didn't fare well either.
Manchu shouldn't be a lucky nation. However, Manchu conquered Ming is a very lucky event. When Manchu become a nation, Ming's armies was fighting with Japanese troops in Korea. And then, Ming fight with Shun, Xi these rebels. In 1644, Shun dynasty occupied Beijing, Ming died. In the same year, a Han Chinese traitor/Wu Sangui open the Shan hai pass of the Great Wall let Manchu troops in.......
 

SacredDatura

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What about the wiki it says netherlands becomes one if they are formed
I didn't know this myself, but what Golladan is saying is if a nation is picked as lucky, it doesn't lose that status by 1700. So, if you started in 1444, Portugal doesn't lose its lucky status in 1700. It just means that if you start after 1700, Portugal will not be lucky.

wiki said:
In a default "historical" setting, the lucky nations that are't controlled by a player, exist at the chosen date, and meet any secondary triggers(for example, Castile will only be a Lucky Nation in games started before the year 1700 and not chosen by you as player)
 

toroltao

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Manchu shouldn't be a lucky nation. However, Manchu conquered Ming is a very lucky event. When Manchu become a nation, Ming's armies was fighting with Japanese troops in Korea. And then, Ming fight with Shun, Xi these rebels. In 1644, Shun dynasty occupied Beijing, Ming died. In the same year, a Han Chinese traitor/Wu Sangui open the Shan hai pass of the Great Wall let Manchu troops in.......

Why shouldn't Manchu/Jianzhou be a lucky nation? By your logic none of the European colonial countries should have lucky nation.