But that’s not true. One of the first wars in this timeframe (Egyptian-Ottoman War) involved multiple Great Powers against each other.
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But that’s not true. One of the first wars in this timeframe (Egyptian-Ottoman War) involved multiple Great Powers against each other.
This is absolutely ridiculous. Happens every time with me as well. I wonder if it's the AI deciding you don't need help, or if it's the AI afraid of your Diplomatic Play, and running away from the fight.Last example, Joseon asked my Mexico for an alliance. I figured, why not since I can't get any relevant country to ally with me. I declared on an independent Hudson Bay company, which had a grand total of 3 outdated battalions against my 150+ state of the art force, and Joseon abandoned me right away...
Imagine that:This is absolutely ridiculous. Happens every time with me as well. I wonder if it's the AI deciding you don't need help, or if it's the AI afraid of your Diplomatic Play, and running away from the fight.
You can take Treaty Ports from Great Powers, but if you actually click them, they’ll be shown as “Inactive Treaty Port”, meaning they don’t actually grant you access to their market.Add to that that Washington is now an english treaty port (I don't know how it is possible since the US are still a great power)
I think they only join if they hate the person you're fighting against. As Austria, I allied Westphalia after I forced released them, both because they rivalled Prussia and I wanted to keep the French away from them. I declared a few more wars against Prussia, and they joined all of them, but they never joined any other war I declared.This is absolutely ridiculous. Happens every time with me as well. I wonder if it's the AI deciding you don't need help, or if it's the AI afraid of your Diplomatic Play, and running away from the fight.
Exactly. In my current Grand Columbia game, the only notice I get that Great Britain broke their defensive pact with me is when they ask me to form a defensive pact.OTOH I think it'd be good if we got some kind of eu4-style alliance breaking notification when the AI decides you're too big for your britches...
Not necessarily, in my experience. It's happened multiple times when I'm playing the US that I start the play for the Mexican Cession (Return State on all the claims Manifest Destiny gives me plus Conquer Mexican Texas), and Mexico gets backed by some big overseas ally - it's happened with UK, with France, with Russia, and with the East India Company once, giving them enough courage to escalate it to war, but then the ally never sends any troops. It's also happened a few times that they'll send over a few troops but not their whole army, so the militias I raised are still the biggest force currently on the continent, even though their paper standing army outnumbers what I've raised.1) The AI really commits to wars. So, if China joins some minor conflict somewhere, you're looking at another war with a million casualties, even if the only reason China is involved is for a favor. Yes, the AI will sometimes dump out of a war early, but by and large, they are in it to win it with no regard for the value of the war goals.
I've noticed the exact same thing on the same front, but as Mexico myself. UK would send a decent amount of troops, but far from their max and Russia almost none. I've never witnessed this anywhere else so far.Not necessarily, in my experience. It's happened multiple times when I'm playing the US that I start the play for the Mexican Cession (Return State on all the claims Manifest Destiny gives me plus Conquer Mexican Texas), and Mexico gets backed by some big overseas ally - it's happened with UK, with France, with Russia, and with the East India Company once, giving them enough courage to escalate it to war, but then the ally never sends any troops. It's also happened a few times that they'll send over a few troops but not their whole army, so the militias I raised are still the biggest force currently on the continent, even though their paper standing army outnumbers what I've raised.
Not necessarily, in my experience. It's happened multiple times when I'm playing the US that I start the play for the Mexican Cession (Return State on all the claims Manifest Destiny gives me plus Conquer Mexican Texas), and Mexico gets backed by some big overseas ally - it's happened with UK, with France, with Russia, and with the East India Company once, giving them enough courage to escalate it to war, but then the ally never sends any troops. It's also happened a few times that they'll send over a few troops but not their whole army, so the militias I raised are still the biggest force currently on the continent, even though their paper standing army outnumbers what I've raised.
- Fixed bug that prevented the AI from sending their mobilized Generals to fronts under certain conditions
but then the ally never sends any troops.
It was in the current patch, yes.Was that with the latest patch? Here is a change in 1.1.2
Anecdotal as it may be, in my 1.1.1 Mexico game I have had overseas GPs join (on either/both sides) and send troops.